Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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sittingonaparkbenchforyou wrote:
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bilbobeastlybaggins wrote:
It is insanely difficult for ranged players to pick up there loot with 4 tanks huddled over it.


People that argue this are obviously not playing squishier, ranged specs. It's pretty easy to defend the system when you're sitting their huddled in between monsters, not doing much of anything other than waiting for loot to drop. Then said players will say, as already noted, 'oh, you're just a lazy ranged spec, you don't deserve your loot.' What a joke. Half of the time something will drop that I can't get to because there will still be 2/3 of the mob standing there and I simply can't go rushing in like I'm a tank. The timer doesn't mean anything when everyone stops attacking the goddamned mob, period.


Why would anyone want to play squishy then complain about being easily killed? Isn't that the whole point? Life on the edge?



Besides. Why is it for every ONE player who complains about being a ranged class not being able to get drops is immediately countered by a ranged player who can?

This is not about being squishy. Its about being fast. And if you play glass cannon you better be fast.

I play a few ranged builds. One build i have is semi-squishy and really fast. If i pop a speed flask i can get drops from a screen away and return to my ranged postion faster then a melee class can stop attacking and click the drop.


Hell, most of the time im only a few inches behind the melee class which makes it even easier.



I mean, do you guys have 100 HP? No run speed? No resists? No Speed flask? Do you play one handed?

I really don't get this at all. What the hell is even going through your minds when farming in public games? Because when i play public games its seems a steam roller of death with loot exploding everywhere every few seconds.. Only the odd unique monster puts up a fight.

Id say learn how to play.






Last edited by Vooodu#7002 on May 2, 2013, 11:28:15 AM
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Vooodu wrote:
Only the odd unique monster puts up a fight.


You sound as if you're speaking from a highly leveled up character. What about fresh new ones (1-40ish?)

I've already forgotten what has prompted this silly discussion. The goal here is to argue that another's opinion is wrong, or what?
IGN: Mibuwolf
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mibuwolf wrote:
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Vooodu wrote:
Only the odd unique monster puts up a fight.


You sound as if you're speaking from a highly leveled up character. What about fresh new ones (1-40ish?)

I've already forgotten what has prompted this silly discussion. The goal here is to argue that another's opinion is wrong, or what?


Its not really about opinions but its more about play style.


I keep reading about these Ranged players not being to pick up drops because there are all these melee classes around drops blocking them constantly.

Is this what you are seeing? And if ranged clases have it so bad why do so many ranged builds counter that arguement constantly with l2p.


I would like to see a video of these ranged players playing who complain about not getting drops. I bet in 3 seconds the real problems would surface.
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mibuwolf wrote:
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ktogives4 wrote:
Got tired of my loot getting jacked. I guess us slow people not hardcore enough.


It's currently a pseudo-FFA loot system. There is no "my". However, I understand your concern.


to make this less self-centering, it can read:

"Getting tired of ALL the loot getting jacked. Guess us slow people not hardcore enough."
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ktogives4 wrote:
to make this less self-centering, it can read:

"Getting tired of ALL the loot getting jacked. Guess us slow people not hardcore enough."

This brings up an interesting thought: I've always been a slow thinker, and so are my friends. We've even made guilds named "Old and Slow" in other games. It's probably why I favor minion master builds; it doesn't take much in the way of twitch reflexes to stand back while minions do all the in-your-face fighting. And it's why we absolutely won't play a game without instanced loot.

The sad fact is, our slowness is a disability. It's the way we're built and there's nothing we can do to fix it. Does GGG really want to discriminate against it? Would GGG deliberately design PoE with a color scheme that gives the colorblind a major disadvantage? Or add flashing lights to trigger epileptic seizures? Or make quest text audio-only so the deaf can't play at all?

Of course GGG can't cater to every disability. It's probably impossible to make PoE playable by the blind, for example. But it's not that much trouble to add an instanced loot option for us slow folks, and judging by the amount of discussion about loot, it's a pretty good guess that there are enough of us to warrant it.

How about it, GGG? Have a heart! Instanced loot for the speed-challenged, please!
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Minioneer wrote:
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ktogives4 wrote:
to make this less self-centering, it can read:

"Getting tired of ALL the loot getting jacked. Guess us slow people not hardcore enough."

This brings up an interesting thought: I've always been a slow thinker, and so are my friends. We've even made guilds named "Old and Slow" in other games. It's probably why I favor minion master builds; it doesn't take much in the way of twitch reflexes to stand back while minions do all the in-your-face fighting. And it's why we absolutely won't play a game without instanced loot.

The sad fact is, our slowness is a disability. It's the way we're built and there's nothing we can do to fix it. Does GGG really want to discriminate against it? Would GGG deliberately design PoE with a color scheme that gives the colorblind a major disadvantage? Or add flashing lights to trigger epileptic seizures? Or make quest text audio-only so the deaf can't play at all?

Of course GGG can't cater to every disability. It's probably impossible to make PoE playable by the blind, for example. But it's not that much trouble to add an instanced loot option for us slow folks, and judging by the amount of discussion about loot, it's a pretty good guess that there are enough of us to warrant it.

How about it, GGG? Have a heart! Instanced loot for the speed-challenged, please!


I personally don't know how your problems couldn't be solved by playing alone or with the rest of your slow friends. But, in reality a game should never change core game mechanics just to cater to disabled players. Even tho im not sure what your disablity is.

But at this point, GGG already is trying to cater to every player complaining about every aspect of loot. So, might as well toss you a bone aswell.

Im not sure why they just don't add instanced loot in the 1st place. SInce thats what everyone seems to really want.

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Vooodu wrote:
core game mechanics


You and I consider loot behavior differently. I don't believe changing the way we loot to be a big deal. So long as I get loot, I am good.

As far as changing/patching goes, isn't that what a lot of games do now? Major updates release and things change. Maybe not in AAA titles, but definitely in indie titles and games that are F2P or MMO'ish in some way or fashion.

To be honest, I welcome change most of the time. The only time it hurts the game (for me, that is), is when something has been removed from the game. FFA shouldn't have been removed in my opinion and instead I would've rather seen additional loot method(s).


Like I've said before, I never considered PoE "Hardcore". If they wanted a game dedicated to ONLY the hardcore fans, then I honestly don't understand the existence of default league.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on May 6, 2013, 2:13:07 PM
I see people are still threatened by loot options. So sad.
I don't understand why this is even an issue.

Just make it so that party leader sets loot-rule upon party creation. Those that want to play FFA can go ahead, those that prefer to play with designated loot can do so, don't like the loot rules in your group? Form your own group or join another.

End of story. Gosh >.>;
IGN: KaylaMensha/Kaliela
Last edited by lilserraph#1130 on May 6, 2013, 3:01:32 PM
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Seraphyna wrote:
I don't understand why this is even an issue.

Just make it so that party leader sets loot-rule upon party creation. Those that want to play FFA can go ahead, those that prefer to play with designated loot can do so, don't like the loot rules in your group? Form your own group or join another.

End of story. Gosh >.>;



Gosh is right, it is a big deal.

If you join public games, this change is likely to VASTLY change the pace, how you play, how you build your character, decisions about placement in combat, and if and how you make friends in game.

FFA loot only works as a game mechanic if its unavoidable, once you can just 'opt out' then it is just added difficulty that most people will avoid.

Who is going to choose a FFA public game? answer: only people wtih very fast run speed that are confident they can loot faster then most everyone else.

So, if you like the game fast pace with everyone paying attention and up front but also like to share and play cooperatively you will be out of luck. Unless GGG does something to incentivize people to use modes other than slowest timer, many of us predict it will be the only choice.

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