Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
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     I'm going to agree with Mantar on this subject, as I was one of those players on Diablo II for over 10 years putting up with players being divided over drops. In order to maintain a strong community, there should be comradery in cooperative games. If everyone is fighting over drops, nobody will play together except to steal. 
    
    
I would implement a formulae whereby the drops are specific to each player (hidden from others), but probability, and quality determined by the total damage inflicted on the monster by that player. So the players that do the most damage get rewarded, and the players that do lesser damage or sitting doing nothing are appropriately rewarded. Let the chaos be confined to PvP games, although FFA in PvP is annoying as well.  |  
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     I remember fighting for loots in d2.It wasnt very good i played that game alone most of the time because of that or only with people i knew wouldnt play with alt hold down trying to get every drop intead of play with me.very frustrating indeed.And then i remenber some people came with pickit...that was pure crap.All public baal was people using pickit and i wouldnt like to see it happens again.But im cool with ffa in case it remains.I'll just play alone like i did in d2 no problem at all. 
    
    
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     FFA was always fun (if frustrating) in Diablo.  Both options have advantages and disadvantages. 
    YOU!  |  
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    " Same here :) Sadly for the stated problems (lag, ranged and such) "free for all" its the worst you can do nowadays (when FFA is the system used, I mostly play alone or in guildies group which is kinda annoying), this could be a nice way, but still would have to test to see.  |  
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     I will think in a option to allow the party leader change into the different's loot systems.. Every win with this. 
    What a beauty direct to my heart, all is here! Hate,Love,Life,Dead,Revenge! This is the mankind (Berserk Manga) 
    
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    " Also a nice idea ^^  |  
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     FFA Loot should not ever really be an option these days. Take a look at D2 and see how many players have run "Pickit" addons for the past decade and you see a major flaw in the system (and this from a Mega-Corp from strong security). Then the fact that Range players even with a 2s allocation are still disadvantaged to their own well earned loot. It just boggles my mind that people want to use loot systems that didn't work 15 years ago and are still abused today. It's sad that a game like Dungeons & Dragons Online is basically the only game that has almost gotten loot right. It just needs the full player assignment that is in Mabinogi Heroes (Vindictus) to be complete. 
    FFA is a good way to destroy what little community actually exists within our games today. Bear "replicant" Powell 
    
"I am Shaolin-Style!" Thanks to MOOMANiBE, Chris, and the GGG Team for the beta hook-up.  |  
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     I always loved the loot system used in Hellgate: London. Where each player got full loot drops, and could only see their own loot. 
    
    
There was never any squabbling over drops.  |  
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    " I dont really like it, i mean, it works fine there cause its an instance game, but wouldnt work on a real mmo (i dont consider HG as a real mmo).  |  
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    " HG is an ARPG, definitely not any sort of MMO game. But then I get the impression that PoE isn't exactly an MMO game either. Really, any FFA loot system is going to encourage people to use a hack to get items before others.  |  
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