Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

rofl this really makes me laugh. so much for they will never cater to the so called casuals. mmm where did i read that :) good job GGG, love the future changes :)
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killbilly wrote:
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derbefrier wrote:
Notice they didn't say they were adding all out instanced loot. Just giving options with different lengths of times until the loot goes FFA (unless i missed something) In other words it still wont be enough you will all be back here the day these changes get released demanding instanced loot the second someone takes an item while you were staring off into space or however you manage not to get any loot ever in a public party.

This doesn't really concern me since I play exclusively with friends but I would bet 100 bucks this wont stop the whining.


you dont' know to read? they say they will add loot options...full ffa and long enough timers that removes item tension.....

how you undestand that they will ffa the only loot system?


Well even if the loot timer is 10 seconds, if I wanted I could still block you off your loot :) That's what derbefrier meant.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Xavderion wrote:
even if the loot timer is 10 seconds, if I wanted I could still block you off your loot...

The blocking part of the problem will be solved too, it's only natural/logical.
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Vooodu wrote:
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lethal_papercut wrote:


Oh & as a little parting gift for Vooodu...



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Sickness wrote:

Haha! Talk about urting Vodous bubble!



You guys do know that i smoke enough Mari-jane that nothing bothers me. So its not like im going anywhere until the game is totally ruined by the noobs of whineology.


Loot options are still lame and ruins the mood/feel of the game. Its a bad choice by GGG.

But then again loot timers are lame and i've never liked them since i saw them.. I've got the point where loot timers are just annoying as hell.

Catering to whiners is bad. It will always be bad and never ends well.


True FFA was killed off before Open Beta. And unless this new FFA has some HUGE benefit from playing i won't touch it. So, see you all in care bear city insance loot happy hour.


You said it Vooodu!

I loved the way Chris writes this decision off:

"because all of our developers are ninja-looters and love extreme item tension, but after talking with a lot of players, we realised that many people would have a lot more fun if we offered these options."

So they were just ninjas all along and it was never about the merits of the ffa system, LOL what a laugh, oh ha ha. What a lie! it just sits there and looks awkward, way to totally kill all the arguments of the last year supporting GGG's decisions here. All this time they just didn't realize some people wanted this option. first day on the forums or what?

So who wants loot tension? nobody.

I think the timer is good now, but often there are issues of other players crowding around the item preventing you from grabbing it. To this, I think there should be an added loot radius for items that are under your 'ownership', something incredibly small, like half a player length or whatever the minimum distance is possible to add.

p.s. i want loot tension. Keep players awake in maps instead of rewarding leechers.
Last edited by lilbuddha#3895 on Apr 13, 2013, 4:56:34 PM
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lilbuddha wrote:


p.s. i want loot tension. Keep players awake in maps instead of rewarding leechers.


Good point!

However there is less risk with no loot tension, You can concentrate more on fighting etc. making this setting more appealing. As a HC player I don't like to take extra risks for no reason.

How about if you host a public game with ffa loot and people assume you must be a fast looter and avoid your game because the other 12 games on the board are 'no-tension mode'. Just my opinion, but I think most people are lazy and will avoid if at all possible anything that makes them have to stay alert - but we shall see...

Adding options will have a dramatic effect on public games, most people are not going to have a choice about what kind of game to join if they want to do a quest and only one group is open.

Maybe GGG can pull it off? The problem is that if they don't there is no turning back.

No please, cause half the playerbase to leave by catering to self centred elitists.

Fucking sad every time I see all combat stop so all these losers can crowd over an item not assigned to them.

Like flies to shit.
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lilbuddha wrote:
p.s. i want loot tension. Keep players awake in maps instead of rewarding leechers.


"Rewarding leechers"? You know who gets rewarded by FFA loot? The guy not doing any fighting. The guy who's able to run around and pick up the loot while everyone else is still fighting the mobs! In fact, there's this common phenomenon where everyone spontaneously stops dealing with the problems the moment something good drops, and they all just crowd around it. That's the behavior that FFA loot encourages. Far from loot tension not rewarding leechers, it does just that - it ensures that those who aren't really involved in the fighting anyways have it pretty chill.
Luna's Blackguards - a guild of bronies - is now recruiting! If you're a fan of our favourite chromatic marshmallow equines, hit me up with an add or whisper, and I'll invite you!
IGN: HopeYouAreFireProof
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Budget_player_cadet wrote:
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lilbuddha wrote:
p.s. i want loot tension. Keep players awake in maps instead of rewarding leechers.


"Rewarding leechers"? You know who gets rewarded by FFA loot? The guy not doing any fighting. The guy who's able to run around and pick up the loot while everyone else is still fighting the mobs! In fact, there's this common phenomenon where everyone spontaneously stops dealing with the problems the moment something good drops, and they all just crowd around it. That's the behavior that FFA loot encourages. Far from loot tension not rewarding leechers, it does just that - it ensures that those who aren't really involved in the fighting anyways have it pretty chill.


exactly.
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Ten_of_Swords wrote:
You can concentrate more on fighting etc.


... and maybe that's a good thing. I never had an issue getting my own loot, but I've been taking a break from PoE largely because I played too much and burnt myself out, but also because combat was never the focus. Combat was only a means to an end. It didn't matter who did what, because as long as loot drops I gotta hover over beside it to get all the goodies.

Anyway, it's just my two cents. Surely having a couple minor options available won't ruin the game for anyone. Instanced looting may not ever come for those that want it, but at least there's a bit more variety being offered.


I'd join the "In your face!" club, but I find it highly unnecessary. The game would be fun for me no matter if they changed anything or not, but I'm glad they are giving this a try. Hopefully the looting quarrel will die down quite a bit. I imagine there will always be suggestions to do X or Y, but perhaps nothing that will see 900+ pages.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Apr 14, 2013, 12:44:26 AM

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