Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Increase the timer, the current timer is not long enough. What is it 3, 4 seconds? Big disadvantage for ranged, couple times now that a gcp dropped off screen and I missed it because a meele ninja'd it before I saw it.
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Onoma wrote:
Increase the timer, the current timer is not long enough. What is it 3, 4 seconds? Big disadvantage for ranged, couple times now that a gcp dropped off screen and I missed it because a meele ninja'd it before I saw it.


No. You miss the point entirely.
IGN: Mibuwolf
Removed
Last edited by sapiensLV#6380 on Apr 1, 2013, 4:47:26 AM
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Vooodu wrote:
But, in POE. D3 brought a ton of posts/thread with players asking for instanced loot, auction house and a full respecs. And its mostly those kind of players who helped make D3 into the game it is today before jumping ship.

If you think instanced loot, the AH, and the skill system are what made D3 suck, then you really need to stop talking about D3.

I, personally, don't really care about instanced looting. I want a variable timer that can be determined at party creation. I don't think an option for instanced looting would be a good idea at party creation, but it could be a good option to be implemented at the League level if custom leagues were introduced, simply because Instanced looting will result in faster games than long-ish loot timers. I play TL2 with a group of friends every weekend, and we power through shit in those games and wind up pooling whatever rares or uniques we pick up along the way, anyway.

I'm against an AH in PoE since that would require a singular currency, which would be a shame considering that the barter economy already set up is pretty good. That said, there's no reason for games with economies based on singular currencies to not use a well-implemented AH, or even an RMAH if there are limits on the items you could sell through the RMAH (for example, you might only sell in-game currency and microtransaction items through the RMAH).

Finally, full respecs are another thing that maybe should be implemented as a custom rule at the league level. The cost of obtaining them and any potential lifetime limits on the number of respecs is, ultimately, a matter of personal preference.

None of this, however, is what made D3 ultimately suck. What made D3 ultimately suck was the near complete lack of interesting character progression. The only method of character progression in D3 was itemization, and D3 has terrible itemization options. Every single item is a bland stat-stick with no character to them. Nothing like in D2 where you could pick up a Wand that let your Barbarian cast Iron Maiden or even craft gloves that made your projectiles knock back enemies when you smacked them.

It was the crappy itemization COMBINED WITH the uniform stat distribution and lack of meaningful skill selection that made characters uninteresting. It was the crappy itemization COMBINED WITH the absurd difficulty of farming Inferno that made the RMAH a complete disaster. It was the crappy Act Boss design and crappy story COMBINED WITH the lack of incentive to farm items lategame that made all difficulties beyond Normal not worth playing.

D3 has a lot of issues, but picking out one thing that D3 does, regardless of whether or not it's a bad thing, and saying that it makes D3 terrible and will make PoE terrible if implemented is pants-on-head retarded. If that were really the case, then always-on DRM => PoE is terrible. Go fuck yourself.
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XCodes wrote:
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Vooodu wrote:
But, in POE. D3 brought a ton of posts/thread with players asking for instanced loot, auction house and a full respecs. And its mostly those kind of players who helped make D3 into the game it is today before jumping ship.

If you think instanced loot, the AH, and the skill system are what made D3 suck, then you really need to stop talking about D3.

D3 has a lot of issues, but picking out one thing that D3 does, regardless of whether or not it's a bad thing, and saying that it makes D3 terrible and will make PoE terrible if implemented is pants-on-head retarded. If that were really the case, then always-on DRM => PoE is terrible. Go fuck yourself.



L M A O. I love the fact that people like you think that riding my ass makes any difference at all. Do you think i matter? As if im the driving force behind ffa loot?

Stop wasting your time kid. It doesn't matter.


D3 sucked. I just pointed out a few things quickly. Why is it so hard to deal with it? Instead you go off on a rant, getting angry because i didn't go into depth about it.




Anyways..


So the AH didn't make d3 suck eh? ...

http://www.joystiq.com/2013/03/28/diablo-3-director-jay-wilson-auction-houses-really-hurt-game/



Straight from Jay freakin Wilson himself. U mad?

Last edited by Vooodu#7002 on Apr 1, 2013, 2:12:51 PM
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XCodes wrote:

If you think instanced loot, the AH, and the skill system are what made D3 suck, then you really need to stop talking about D3.


Well, to be fair... the AH and the skill system are part of what made D3 suck. Actually a big part. The instanced loot was their one well implemented idea in a sea of horrible design choices.

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Vooodu wrote:


L M A O. I love the fact that people like you think that riding my ass makes any difference at all. Do you think i matter?



No, you don't matter at all.
Last edited by thepmrc#0256 on Apr 1, 2013, 2:11:16 PM
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thepmrc wrote:
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XCodes wrote:

If you think instanced loot, the AH, and the skill system are what made D3 suck, then you really need to stop talking about D3.


Well, to be fair... the AH and the skill system are part of what made D3 suck. Actually a big part. The instanced loot was their one well implemented idea in a sea of horrible design choices.

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Vooodu wrote:


L M A O. I love the fact that people like you think that riding my ass makes any difference at all. Do you think i matter?



No, you don't matter at all.


Yet, you stil include me in your posts. ..lol

since i left we talk about D3's AH?? lol?

the AH itself wasnt' the doom of D3...it was the POOR itemization that was balanced FOR AH (and RMAH)

you had near 0,5% chance (just to remind you a ilvl63 item could roll ALL Affixes/Suffixes even the 1 thorns dmg) to get a good loot cause the game was balanced around the idea that players WILL buy the 2% of good items from AH...this created the phenomeno that it was MORE efficient to farm gold and buy that good item than to farm mobs (which is the pinnacle of aRPG genre) than to farm mobs.....

stop saying that AH (by itself) was the achilles knee of D3 cause it wasnt'....it was the POOR itemization that made the grind for gear into a grindfest for gold...(then all bad comes, inflation, low prices on medium gear etc etc)
When you judge another, you do not define them, you define yourself
D3 sucked because it took away the best part.. skill trees and unique builds and created a cesspool of an embarrassing skill system.. I have games on my android device that had deeper skill choices and customization.

on top of that the stats system was non existent.. basically gear was everything.. and ironically gear was for sale for real life money that blizzard made a cut from the sales.


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killbilly wrote:


stop saying that AH (by itself) was the achilles knee of D3 cause it wasnt'....



Never said that... I just happened to name it as a 'ONE' of the reasons.


I could type out a huge essay on the problems of D3 if i wanted to. Not that it matters.







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