Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
FFA :)
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Temp. allocation of rare/unique item should be given to "MVP" a.k.a most damage done to the monster.
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" This leaves out anyone trying to crowd control or perform other possibly more useful functions to keep party members alive (less deaths = less downtime = more loot). |
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" I agree. Loot drama really makes the game less fun to play. However, the current system in place isn't bad either, it will keep you paying attention as afk's are about as annoying. |
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How about all items other than your own class are FFA ,items of your class (that dropped for you by YOU killing a mob)are only seen by you the other player see an item type with A label saying player As item if they dont pick it up after a certain time (can be changed in the options say 5/10/15 secs it go FFA too so this way needed upgrades cant go to the wrong player but valuable items can still be up for grabs i would also advise all this can be turned on off in options let the player decide if its FFA or class assigned or last hit asigned that way no 1 can moan.
"Blue warrior shot the food" Last edited by maxor#5545 on Aug 26, 2011, 9:40:39 PM
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I havnt seen the system in action yet, i want to say however that i hope it doesnt cause you to have to wait around after each mob has been taken out, fast paced mob to bloody mob action is what im looking for.
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the real solution is to play with friends, then you can cut out the ... lets say less genuine people out from the get go.
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I don't like the conecept because its to kiddish to me. First come first serve. Be agressive. Survival of the fittest. Thats hardcaore. thats what this game should be about.
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Stay true to the roots imho, looting system worked perfectly fine in Diablo 2. Although frustrating at times, it very often caused adrenaline rushes :D.
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is there a autopickup key?
IGN getrichquicky
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