Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
Even in games with much better looting options, I generally only team up when I either have to in order to progress or specifically am out to level as fast as possible not caring about drops. Part of this is because I'm a bit of an anti-social introvert and don't have an easy time trusting anyone. But a big part is that I just don't need the hassle of pugs (pick up groups - public teams).
The looting system, as it stands, is one additional reason for me to play solo despite the loss of xp. If the game ever evolves into one where team play is mandatory, or one where team play is so advantageous that soloing is a ridiculous alternative, I'll be first among those leaving it behind. |
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" This. In every video I'll ever play. In a very grind heavy game the death penalty equates to...more grinding.
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Sticky Request
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PoE need new loot system. Lose items in a group
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" Found out today that the white items filter is being removed. So I am going to repost this. Standard Forever
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We could have some stuff that increases drop timer for items belong to players who use this modifier.
1- Item drop timer - dexterity support gem 2- X Percent Increased drop timer - item mod Anyone agree? |
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" AWFUL! How do people come up with such things?! One of the worst suggestions I have ever heard. Its like an COMPLETLY INAPPROPRIATE Feature with serves the purpose to make something which "sucks heavily" become "suck lightly" (instead of fixing it). |
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This thread is full of great ideas, most would be an improvement. Co-op needs some adjusting before Open Beta including the loot system.
IGN: Wrathmar * Paulie * Client
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Needs to be 10 seconds or so. Regular mode doesn't need to have people scrambling for items. It's chillout and have fun mode, not bash head against keyboard mode.
If people want to do so, have it 5s in hardcore, 3s in cutthroat mode. Last edited by MrMordred#6553 on Jan 5, 2013, 3:56:18 AM
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" This pretty much sums up the entire debate for me. I can see why they'd want the loot system to be this way, but I don't see how it can be important enough to alienate a large group of players in a market where competition is already fierce and where games only get one shot, right at launch, to make it before fading into obscurity. |
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