Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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mobutu wrote:
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Verb wrote:
... it feels a lot more like a competition and you're an exile....Its everyone for themselves...

Interesting.
So first it's all together partying, making strategies, helping eachother, sharing auras, killing monsters etcetera but when loot drops this changes 180 degrees and that loving party becomes a bunch of back-stabber-stealing-thief-whatever-exiled dudes.
This is ffa.


Fuck yeah, thats the beauty of it :P
Its always in the last place you look
It would be beautiful but not many people actually role-play in video games any more. So when they are stabbed in the back, they take it as a personal attack, not 'one exiled dude stabbed another'. Common problem when a playing guy meets a not playing guy. Not good. I would be all for this kind of game, but then we should mute people for off-topic in global chat etc. Otherwise you can't achieve this authentic feel that would allow us to actually role-play our characters.
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Instanced loot makes the game feel like a single player game. FFA loot makes it easy to realize that the other people are.. actual people.
General Racing Guide for Act 1
http://www.pathofexile.com/forum/view-thread/366585
In so many other games without FFA I played I had no problem to realize that the other people are actual people, mostly because of communication between us, definitely not because of some loot system (like need or greed system). I doubt PoE is any different in this matter, pretty sure most people would still think of other people as of actual people if there was different loot system, that statement is quite stretched.
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It's seriously not that hard. Extend the timers a bit, but left click picks up and right click releases it for the party.
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I have an idea that just might break this thing over. I was playing another ARPG on the web you didn't move to the items to pick them. Wouldn't it be more fair for ranged characters if you could pick up timered items without having to move to them. You wouldn't want this for all items cause that could be exploited. With this way you get the thrill of drops and having to stay on top of things without the detriment to the ranged people.
I read all kind of posts in which players claim that FFA is more realistic and fits the exile setting of the game.
So why can't I smack the player in the face when he steals my loot? That would be much more realistic and fits the exile setting even more.

So I state that FFA should be combined with PvP.

Besides the FFA/PvP option there should also be the instanced loot/PvE option for players who do not like that.

I really McHuberts there. Right now, there is no option at all to prevent stealing from happening or punishing or anything like that.

I remember a guy complaining in game that he bought stuff from some other guy. For that he shortly left his map and joined that guys group (which he thought consited of the seller and him only). During the buying process, other people from the party entered his map, and started killing all the monsters, taking his loot and so on.

Now he really did not have any chance to know before that there were other people in the party (I think, I am not sure, I don't play parties with more than one other person usually), nor did he have a chance to afterwards kick them out of the map, attack them, or anything alike.

So there really should be an option where you can prevent those things from happening (though attacking does not seem to be the best option, imagine if they are stronger than you xD) Kicking people of your instance if you kick them out of the party is also not the best idea, as that could be abused.

What I am thinking of would be something like for one show if there are other people in the party when you get an invitation (to prevent stuff like described above). Also, it might be a good idea to get something like options for public parties. So if you open a public party, you could for example choose: maps only go to the starter of the map, and the game would then lock the dropped maps for the other players. So everybody that joins would see that option, so if they don't want that, they don't join, and the other players are safe.
And if you don't want that, you just leave the option out, so loot can be taken from everybody.

I think that would improve public parties a lot.
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Powster wrote:
Instanced loot makes the game feel like a single player game. FFA loot makes it easy to realize that the other people are.. actual people.

Another silly argument just for the sake of it, in a long series of irrational and illogical pro-ffa arguments.
Last edited by mobutu#5362 on Nov 8, 2012, 3:49:05 AM
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mobutu wrote:
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Powster wrote:
Instanced loot makes the game feel like a single player game. FFA loot makes it easy to realize that the other people are.. actual people.

Another silly argument just for the sake of it, in a long series of irrational and illogical pro-ffa arguments.


Yes, the argument is that only if people behave badly you realize that they are actual people.


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