Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" The story should not dictate the looting mechanics. Right now there are a crap load of players playing on this populated island SOLO. Exactly how does that fit into the story? How exactly does "YOU finding FFA loot intersting" mean that ALL OF US should be required to play it? Standard Forever
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Maybe HC league should have an option so people don`t get killed on account of ninjas.
Leaves are falling all around, It's time I was on my way. Thanks to you, I'm much obliged for such a pleasant stay. But now it's time for me to go. The autumn moon lights my way. For now I smell the rain, and with it pain, and it's headed my way. Last edited by Chrono89#7401 on Sep 27, 2012, 1:30:23 PM
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" Maybe an option so that you don't get to make useless posts. FFA loot = Single Player Game
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" Ridiculus reasoning, adding options would not kill the "interesting group dynamics" for you, and would help to prevent driving away those not interested in your idea of "interesting group dynamics". This would be counter productive to the ultimate reason for developing games which is to draw consumers to the entertainment a developer is trying to create which, in return, increases revenue. Not everyone likes the same things, while we all may agree that Path of Exile is shaping up nicely it shouldn't restrict the freedom of choice. |
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" Keep in mind, that for most players who don't like FFA, you will never have us in your group. We prefer solo over FFA. So there is no loss to you to add a non-FFA option. In a very grind heavy game the death penalty equates to...more grinding.
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While we are in the beta, why don't the developers temporarily implement a party leader option for FFA or instanced loot and then track how much each is used? It could be measured in player-hours: if two players play for two hours with instanced loot, that would be four player-hours; if four players choose to run with FFA loot for 3 hours, that would be 12 player-hours. I think this would give a clearer picture of what the community wants. . .if they are interested in that information.
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Just as a side note:
I managed to runs teams where we agreed that ninja style was 100% unacceptable. The rules were simple. If you saw the name on the loot, it belong to that player and you say it in team chat "Hey, orb for you" If you find items and dont know for whom it dropped, it is yours. And just as trust based trading, this really worked! We had great nights and nobody was being an asshole. People even start to ask, "you need this?" when found weapong for other classes and stuff "i already have this gem, you need it?" So it is possible to ignore the FFA since it turned out so many players really like to play groups if your loot is yours. Even outlaws can have honour :) |
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" This is anecdotal. Also, what you're describing is A) not ninja looting and B) completely different from the typical pick-up game experience. Last edited by Ladderjack#2496 on Sep 28, 2012, 12:37:09 PM
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" That's really cool. I tend to encourage the same behavior, as well. :) |
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" You feel like a cool guy now? Get real. Leaves are falling all around, It's time I was on my way.
Thanks to you, I'm much obliged for such a pleasant stay. But now it's time for me to go. The autumn moon lights my way. For now I smell the rain, and with it pain, and it's headed my way. |
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