Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" upon further thought i think you are right there should be an option for the group leader to set the loot mechanic to what they want or even possibly different loot mechanics for different leagues, you can go to the softcore league if you want solo loot, or the cutthroat league for fully shared loot, or the hardcore league for 1 second delay shared loot, etc |
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That is a really creative resolution to the problem.
*golf claps* However, upon reading other peoples suggestions, I think that the original idea is good as a base, but in addition providing an option for the group leader to set to loot mechanic is also a good one. That way it gives you the best of all worlds (if you choose it). Unless the survival of the fittest feel was something you wanted to be a stalwart theme of the game (and hence the looting system). |
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Need/Greed systems are continuously ineffective at clean distribution. Meaning everyone sees who got an item, and what they pressed. This causes conflict.
I support the temporary allocation (7 seconds?) idea. Rotate between the "nearby" players. "Nearby" being specifically having dealt any sort of damage or effect to any player or enemy within that distance of the drop. Do not show the party what each member obtains. Keep items visible exclusively to everyone that can pick them up. The goal is to limit social exploitation such as "I get all the X or kick you" which is fairly common and a big flaw in this genre. Other systems could be optional for player-created leagues. Lady Luck Loves a Trust Fall Last edited by Denninja#6883 on Apr 6, 2012, 2:58:34 AM
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I think ffa takes the focus away from teamplay and the action. There's a lack of comraderie when playing with strangers who are just barely pulling their weight because they don't want to lose focus on looting.
You've got a great game, but with the current system I'm only gonna solo or play with my family and friends. I think giving the choice of loot style to the team is the best course. Those who enjoy your cut throat style can do so and those who don't can pursue their preference. |
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Maybe make the items have a chance of exploding out from the monster at varying distances, rather than just on the corpse place of death, i.e. In melee range
Alternatively, to get an item you just need to click on it instead of physically travel to it The 2nd suggestion doesnt do anything about lag i guess... |
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Sorry, i haven't read the whole thread so maybe my suggestion has already been made, but i feel what i say is important.
If 3 ppl are in a party and a rare drops, i'd want the rare name to be darkened/greyed for those who can NOT pick it up, and normal looking for the one who CAN pick it up. This is even more important when 2 or more rares drop in a large group, because you can lose rares allocated to you by pointlessly click spamming items not allocated for you. I hope this helps. |
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And if the party leader can choose the loot type?
Like free for all, or roll?! We dont need ninjas in this game or some people will unistall exile :S |
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What I don't understand is why people propose FFA as the only mechanic since this game is all about being cut-throat and trying to survive.
If that's the case, players should also be allowed to just turn pvp anywhere and just murder their party members. Face it, FFA loot mechanics are archaic and outdated, letting players choose their looting style (FFA, group roll, assigned loot) makes practical sense and is as arbitrary as the FFA looting system. Last edited by IndrickBoreale#6577 on Apr 7, 2012, 7:16:29 PM
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" I have proposed a solution in some other thread b4, What about the both-way? A) Optional Loot System:- 1. Free for All loot 2 Random Loot 3. Sequence Loot 4. Roll Loot 5. Loot by class B) Loot for:- 1. Normal and above 2. Magical and above 3. Rare and above 4. Unique and above C) Loot for no. of slots:- 1. 1-2 2. 3-4 3. 5-6 note: if i miss out more pls add on to it. As for which setting to go into which League, we shd let the dev team decide. (or you guys prefer to suggest next to the system above) Thus indeed of forcing players on fixed loot system, give them the abiliy to Choose. But most ppl fear that it may affect during gameplay fighting mob. But i wonder if a temp storage to keep the items b4 we roll it etc, can be implemented. Not sure it may work at all though or too complicated. comment? Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED. |
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I really feel that the looting system in D3 is the only thing that Blizzard did well. Individual loot is the only way I would actually consider grouping with people I didn't know. If you don't want people playing in public type parties then any other looting system is fine. If you want to promote party play, individually allocated loot is the way to go.
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