0.10.8c Patch Notes

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Qarl wrote:
This patch should be deployed tomorrow.

Version 0.10.8c
  • Act and map bosses now have reduced effect of curses on them.
  • Block reduction is now a multiplicative rather than subtractive stat.
  • Added one unique item, designed by a Diamond supporter.
  • Allowed for the Dialogue volume to be louder relative to other volumes.
  • Tweaked various uses of audio reverb.
  • Added buff icons for Consecrated and Desecrated ground effects.
  • Fixed a bug where some monster skills did not scale up in the very highest map levels.
  • Fixed the interaction between Dominating Blow and the kill count of The Coward’s Trial.
  • Increased the safe zone around the marketplace waypoint and prevented statues from spawning in the waypoint area.



gratz on a wide range of more useless updates?


Which is why it's a minor patch and not a major patch... because it's not "game changing" changes.
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Qarl wrote:
This patch should be deployed tomorrow.

Version 0.10.8c
  • Act and map bosses now have reduced effect of curses on them.


F#ck this. You already give up a bunch of points to get to hexmaster/whispers. It's strong, but so are 100 other things.

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Last edited by Zaanus on May 20, 2013, 10:11:21 AM
does this apply to the debuff affect duration increase from temporal chains? making it 25% instead of 50% more duration? (or 30% in case of the lesser ones)
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3441741

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3470384

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3473629
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Sounds like solo melee just got a bunch more difficult. Yikes!


Melee needs a nerf! Accuracy rating should be reduced with each difficulty level just like resists. Get rid of Resolute Technique because it's op. Critical strikes should be for spells only. Oh and fix light radius so low lifes don't have to trade dps mods for light mods to see the things we one shot. Thanks in advance.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
"
Qarl wrote:
This patch should be deployed tomorrow.

Version 0.10.8c
  • Act and map bosses now have reduced effect of curses on them.


This include curse's duration?
If so, Taking Hex Master has value.
IGN: MarioBossi
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Necrogue wrote:
"
Sounds like solo melee just got a bunch more difficult. Yikes!


Melee needs a nerf! Accuracy rating should be reduced with each difficulty level just like resists. Get rid of Resolute Technique because it's op. Critical strikes should be for spells only. Oh and fix light radius so low lifes don't have to trade dps mods for light mods to see the things we one shot. Thanks in advance.


what ever you do, don't listen to this guy... and resists do not lower per level.
GMT -5 "EST"

http://www.pathofexile.com/forum/view-thread/1222017
Funny how only some default tards think this curses nerfs are something good? Enfeeble was OP? GO #@$#%#^%^% yourself. Come play maps in HC solo melee dumbasses. Good thing I died yesterday I suppose, so I don't die from tomorrow on to this bullshit.

Path of NERFS all over again.
The curse change was needed. Temp chains + Enfeeble made every boss obsolete.
Any word on the Australian Gateway?
:D

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