The Debate Over Experience Point Loss

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jakob601#6439 wrote:
As someone who has reached level 100 before, i can guarantee you, there is not sense of achievement, there is no great trophy or sense of accomplishment, the only thing you think is "well, i could have gotten here much earlier if they didn't hold on to an outdated and annoying mechanic.


Yep exactly, at the end you're just like "wow its done, now I can stop caring about exp every time I randomly die to unpredictable combinations of things in this game where its impossible to have human reflexes fast enough to react to it". You're just glad to be done with it but that's it, 0 sense of achievement or anything.

Because a tedious,boring grind where you stay in safe content all day where you couldn't possibly die on your meta suppress/block/max res/whatever build takes absolutely 0 skill. I could put up random youtube vids in the background and do that all day, anyone can. The "mechanical skill" required to do so on a tanky meta build and reach 100 is roll some rare t16s with your regex, slap them in the map device then walk by holding left click and press 1 button most of the time to clear the screen. That's not a "trophy" lol


And good riddance to exp loss in pinnacle boss fights, the gameplay loop that created before of "oh noooo I must level up before fighting Sirus,Maven etc. etc." was one of the most ridiculous things in this game.
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Toforto#2372 wrote:


Nobody is talking about skill points or how much player power you gain from 100, nor are they talking about the """achievement of reaching 100""". They are talking about losing the time that they already invested and spent farming the moment you die and lose 10% exp. That feels bad, that's bad game design.


To be honest, the exp loss below 95 is so trivial that it's not on most people's radar. Which is why the focus has shifted. 10% below 95 is .90 of a map. Ergo, since it is such a small inconvenience, most people posting here don't even regard it as an issue. It's not "gaslighting" it's simply the logical progression of the conversation.

As to your "exp deaths feel bad" point - You are correct. They do feel bad - and they're supposed to feel bad. You failed and died. This is an intentional feature of the game - because absent a penalty for failure, victory is devoid of all value. So the developers have added a - relatively minor - hit to your progression to punish either/or:

- Your sub-optimal build.
- Your sub-optimal play.
- Your bad luck.
- Your poor economic management.
- Your poor decision making.
- Your lack of game knowledge.

Struggle - aka difficulty - generates excitement. Absent struggle, you may as well be watching a Windows Progress bar march across the screen. I personally would find that unexciting, and I suspect a good number of others would as well.

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Toforto#2372 wrote:
Losing hours or days of mapping to a 0.1 death is pure insanity, its unacceptable.


Fortunately, you don't have to engage with the "leveling past 95 content" if you don't wish to. PoE is great like that. I block abyss for the same reason.


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Toforto#2372 wrote:
And its even more hilarious that this kind of punishment for death is in SC Trade, the easiest mode of the game. Easy mode should not have such pointlessly punishing mechanics.


All games have the potential for loss. The higher you strive, the greater the cost of failure. But that's what makes the accomplishment worthwhile.


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Toforto#2372 wrote:
Stop trying to gaslight everyone by derailing the topic and saying that its this thing, when that isn't really the thing people care about. People just care about their time not being wasted for no reason by this game.


Nobody is "gaslighting" you. (If I had a divine for every time someone threw around the term "narcissist" and "gaslighting" improperly, I'd be head to toe in mirror gear). The amount of time "wasted" by a death below 95 is borderline inconsequential. The time above 95 lost is intentional to generate difficulty in gaining a trophy. If you insist it's not the latter, then what is the issue...?

"Wasting time?" Path of Exile is a very very time intensive video game. By simply partaking of it, we are all squandering time. Nothing of real world value or significance is produced in Wraeclast. What this boils down to, is that you are asking to have challenge removed - and people who enjoy the difficulty are disagreeing. And this frustrates you.



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Toforto#2372 wrote:
All the players have just gotten so used to the CBT mechanics in this game that they don't want to accept that no game is perfect and at some point change needs to happen. Exp loss is an outdated mechanic that was originally in MMOs and stuff to artificially inflate playtime because devs had no idea how to make any real content back then LMAO


You are incorrect. EXP loss in its current incarnation, originated in table-top role playing games such as Dungeons and Dragons, Gurps and Palladium. It then spread to MUDS, early MMO's and console video games in the late 80's and early 1990's. EXP loss always was - and still is - a punishment for dying.
Last edited by Sabranic_SilverDeth#2793 on Aug 2, 2025, 6:16:46 AM
Looks like the other duplicate thread was locked, I wonder how long it will take until this one is locked too.
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just give us the last 3 skill points once we reach lvl 97 and let people that like grinding to 100 for the sake of it do it. good deal.
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Looks like the other duplicate thread was locked, I wonder how long it will take until this one is locked too.


So this is how you operate? You stir up conflict, then lock the thread so no one can say anything. That’s your goal, isn’t it?

[Removed by Support]

I clearly said I’m human and that AI is just a translation tool, yet someone kept treating me like a chatbot. Is this place off-limits to non-native English speakers? Do you really not consider that kind of exclusion to be racism?

The thread got locked because of that person.

I didn’t come to fight. I was just sharing my thoughts. What’s the real problem?

Right now, it might seem like you’ve won. Congratulations.

[Removed by Support]

Even in all this, I’m thankful for the beautiful conversations shared by those who showed respect. It’s people like that who make the game better. Not that you’ll ever understand.
Last edited by Sian_GGG#0000 on Aug 3, 2025, 2:36:17 AM
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Looks like the other duplicate thread was locked, I wonder how long it will take until this one is locked too.


So this is how you operate? You stir up conflict, then lock the thread so no one can say anything. That’s your goal, isn’t it?

[Removed by Support]

I clearly said I’m human and that AI is just a translation tool, yet someone kept treating me like a chatbot. Is this place off-limits to non-native English speakers? Do you really not consider that kind of exclusion to be racism?

The thread got locked because of that person.

I didn’t come to fight. I was just sharing my thoughts. What’s the real problem?

Right now, it might seem like you’ve won. Congratulations.

[Removed by Support]

Even in all this, I’m thankful for the beautiful conversations shared by those who showed respect. It’s people like that who make the game better. Not that you’ll ever understand.




LMFAO language isn't a race weirdo
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Rextec#4521 wrote:


LMFAO language isn't a race weirdo



Thank you for clearly showing me your ‘level
The Korean language forum is here:

https://poe.game.daum.net/forum
😹😹😹😹😹
I do not and will not use TFT.
Gaming Granny :D
🐢🐢🐢🪲🪲🪲
@xjjanie.bsky.social
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xjjanie#4242 wrote:
The Korean language forum is here:

https://poe.game.daum.net/forum


I appreciate the kind guidance. I’ve already had plenty of conversations with Korean users, so there’s no need to worry.

I was simply curious about the perspectives of Western users. I didn’t demand anything or shout—I just shared my thoughts and wanted to hear yours.

In fact, I’ve had great conversations with some people, and I truly enjoyed them. Isn’t that enough? Why try to prevent open dialogue?

Sharing diverse opinions doesn’t harm anyone. Even if we speak different languages, we all deserve the freedom to communicate.
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SerialF#4835 wrote:
just give us the last 3 skill points once we reach lvl 97 and let people that like grinding to 100 for the sake of it do it. good deal.
Nah. You want them, you earn them.

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