Keys and Locked Chests
" Yeah, maybe that was a bit of a shitty explanation. I just think the "zomg awesome loot" feeling would be a lot better, if sometimes the keys just break, but when you get stuff and shit falls on the ground, you can expect. It gives way more of a gambling feeling. Actually that's exactly the opposite of what I apperantly wrote, I don't know what the fuck I was thinking there. |
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" The 'zomg awesome loot' feeling should be what you feel after getting a good quality key. Having to get lucky twice with RNG isn't a good feature. It is the main reason why D3's itemization was such a massive disaster. You get a high level item rare or legendary, but that is not enough, you need to roll again to see if that item is worth anything. Same thing goes for keys and chests. If you're lucky enough to find a key, you sure as hell don't want it breaking on you, leaving you with nothing. If I found an extremely good key and used it on a rare chest, and the key broke so I got nothing, I would probably rage quit. Last edited by TYRI_#6409 on Jul 12, 2012, 9:04:15 AM
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I could go either way on keys breaking. It would be horribly frustrating if they break on the first go like that. Maybe we could do a hybrid system where everytime you use a key, there is a CHANCE it will break (but only breaks AFTER you use it, so you always get at least one break chance). This would mean some keys could be used 2 or 3 times (maybe very, very rarely even 4 times). This would introduce the possibility of another item mod "decreased key break chance" or "increased key break chance." I would think key break chance would follow some kind of triangular distribution where the majority of keys get 2 or 3 uses, some keys only are used once, and very rarely some can be used 4 times.
msg/pm me if I've won any bids or want to contact for sales. @SteveDelucia
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The idea of the key break roll applying AFTER you open a chest is a great idea. I approve.
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" I would rather that keys can be used a predetermined amount of times, so they are more reliable for trading with others. |
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" I would like the times of uses to be fixed as well. I think the best way would be to do this through the key quality. Quality 1-9 one us, quality 10-9 two uses and with 20% quality you get three uses. |
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" I really like that. My fave Indie ARPG Depths of Peril has Bronze, Silver and Gold chests. It's a always exciting when I find a higher rarity chest. Depths of Peril added a gauge where it takes a couple seconds or so to unlock the chest, and at any time there can be a "click" sound which is a trap. If you react quickly you can run away from a trapped chest :) |
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" ++++++++++++++++++++++ GGG please make this |
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I can't fully express how completely fantastic it would be to fight a Sapient Pearwood Luggage to get great items.
The only problem is, sapient pearwood cannot be destroyed... |
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" I like that idea. Introduces possibilities for even more mods on the keys: increased/decreased trap chance/damage/delay msg/pm me if I've won any bids or want to contact for sales. @SteveDelucia Last edited by fritzendugan#4166 on Jul 16, 2012, 4:36:40 AM
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