Experience Loss Penalty for Dying = Punished and Stuck for Trying New Builds and Abilities

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Kirisute_Gomen wrote:
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BrecMadak wrote:
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stlcsl wrote:
I disagree with the extreme leap in death penalty from cruel to ruthless. I think this is crazy. I've had no problem leveling and enjoying the game up until level 42 and hitting ruthless. Now, after 45 minutes of playing my net xp gain is zero.

My build up to this point was not predicated on pure defense which is now what I need for survivability. So, you have a death penalty that doesn't resemble or is not cohesive with cruelty difficulty and a passive system where YOU can not re-work your entire build.

The leap in the size of the penalty needs to do be dropped.

This is the first thing in this game that I've encountered that is a no-go for me.

If this was to go live, I wouldn't be playing.

why that soft-hearted ? And a leap in size is not viable cause it is already goes in this way 5/10/15.

This is already a joke in numbers, and quite merciful, could be 5/15/25 ratios from Normal to 3rd difficulty.


Sorry man, but asking me not to die for 25% of my level just to see a small gain if I did die? How would I progress? I wold eventually be stuck playing sections over again to "gear up" and maybe level a little more if XP isn't being penalized too much for fighting lower level monsters. Sounds a bit too much like D3 :)

Since this game seems to draw alot of inspiration from D2, I am going to compare. D2 was not a terribly hard game. Unlike this game, D2 had pretty much limitless potion spam to overcome some of the burst damage. This game, you could very easily run out(or frantically hitting the wrong key) and die very quickly. I don't think players should be punished so harshly for that. I think even the current rates are a bit high.



Except it was like impossible to solo Hell difficulty with a barbarian. Chaos sanctuary just destroyed you making it impossible to complete the difficulty without other people helping out.

At least in my experience. Never soloed hell with a barbarian, ever. shit was just too hard and my exp bar would never move.
R.I.P. my beloved P.o.E.
The balancing of this game isn't even nearly finished.
There will be no merciless, and a completely new act for every difficulty when open beta arrives.
Then we can talk being too weak to finish the game.

And even if you are, well then either you can't play the game well enough, or you build sucks. And if you want an exotic build, you have to work for it.
I don't see any problem here.
Last edited by golem09#3277 on Jul 1, 2012, 9:12:24 PM
I find the xp loss mechanic pretty boring - I think there could be a more interesting death penalty mechanic for higher levels.
Death penalty is fine the way it is. If it wasnt there, ladder races would be pretty boring, and terrible builds would eventually become as high level as the good ones.

I've never had a character that was so bad it couldn't do everything in merciless without dying much. Maelstrom of chaos is another story, i've had characters that could beat act 2 merciless easily but not do much in chaos.

If you can't do the higher difficulties, stay in the lower ones until you can if you have the patience, or start a new character with a new build. It's not a free ride to the top, that's what makes this game appealing to those who enjoy it.
Beyeser - 77 Marauder
FuzzyClam - 80 Witch
FishyTaco - 74 Witch
Last edited by Badmotorfinger#0344 on Jul 2, 2012, 4:57:11 AM
You are confusing "having a death penalty is necessary" with "having a boring, tedious death penalty is necessary".
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Neonexe wrote:
You are confusing "having a death penalty is necessary" with "having a boring, tedious death penalty is necessary".

You're right! You should randomly lose a piece of equipment you have equipped when you die instead.

Boom! Death is way less boring or tedius.
TehHammer is not a crime!
Your character loses a randomised body part every death
Depths of Peril had interesting death penalty mechanics: when you die, no xp is removed from you. Istead XP toll was given and half XP earned go to pay for that toll. At the place of your death soulstone dropped - if you pick it up it decreases toll for some amount.
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TPABOBAP wrote:
Depths of Peril had interesting death penalty mechanics: when you die, no xp is removed from you. Istead XP toll was given and half XP earned go to pay for that toll.
That's basically the same thing, except it's like paying the xp in installments instead of paying it up-front. You still lose xp in the long run.

My biggest concern about this discussion is about "trying new builds" in difficulties with high xp penalties. How in the world are people trying new builds in Merciless? Respecs aren't that easy.

Changing a few passives or a few skills isn't going to get your character killed constantly all on its own, unless you're using skill gems far below the appropriate level. If that's the case, go to an easier area and level them up. It doesn't take too long, and you get some extra xp to bolster your character as well.

If you're dying a lot, there is something flawed in your character design or your play style. This game punishes mistakes in both of those areas, and that's not likely to ever change. If you can't progress at all due to deaths and you can't find a way to salvage the character, it may be time to start a new character and focus on fixing the previous flaws. You've already got the necessary high-level gear from the initial character, so the new character will be cheaper to build. Whatever skills you decide to change to will be the right level, as well.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
Last edited by WhiteBoy#6717 on Jul 2, 2012, 3:43:36 PM
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WhiteBoy88 wrote:
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TPABOBAP wrote:
Depths of Peril had interesting death penalty mechanics: when you die, no xp is removed from you. Istead XP toll was given and half XP earned go to pay for that toll.
That's basically the same thing, except it's like paying the xp in installments instead of paying it up-front. You still lose xp in the long run.

My biggest concern about this discussion is about "trying new builds" in difficulties with high xp penalties. How in the world are people trying new builds in Merciless? Respecs aren't that easy.

Changing a few passives or a few skills isn't going to get your character killed constantly all on its own, unless you're using skill gems far below the appropriate level. If that's the case, go to an easier area and level them up. It doesn't take too long, and you get some extra xp to bolster your character as well.

If you're dying a lot, there is something flawed in your character design or your play style. This game punishes mistakes in both of those areas, and that's not likely to ever change. If you can't progress at all due to deaths and you can't find a way to salvage the character, it may be time to start a new character and focus on fixing the previous flaws. You've already got the necessary high-level gear from the initial character, so the new character will be cheaper to build. Whatever skills you decide to change to will be the right level, as well.


Yeah pretty much agree with this guy.
Tu Meke GGG

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