Experience Loss Penalty for Dying = Punished and Stuck for Trying New Builds and Abilities
The experience lost for dying in higher levels is too harsh. I want to try new and different builds and abilities, but then when it doesn't work out and I die, I lose a ton of experience and can't level up.
Please decrease the amount of experience lost upon dying on higher levels. I feel that to progress with leveling I'm very limited to stick to what I started with and there's very little wiggle room for experimentation due to the experience loss penalty when you die. It would be even better if there was no experience loss when you die. It's motivation enough not to die, so you don't have to back track through miles of terrain to get back to where you died. This thread has been automatically archived. Replies are disabled.
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You don't have to go in the absolutely highest monster area to try out your build...just like with regular play. Also, play more cautiously and defensively.
People tried out builds in D2 without a problem. "A communion...but with what? By all accounts, it wasn't God that the Vaal were trying to reach." -Icius Perandus
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" So, should I basically go back through Act 1 on Cruel when trying out new stuff? Will I still get experience and level up properly? |
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" It takes a while for gem abilities to level up. I almost feel like I don't want to start using or waste socket space on any level 1 gems as the risk for losing experience is so high. Is the best route to play older acts when experimenting rather than progressing to newer levels? |
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The penalty does seem a bit harsh seeing as there is already Hardcore mode for "must not die" game play...
Though I understand it's there to add some tension. Perhaps a middle way would be to drop an orb or something that returns half the experience, if you get back there. |
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Im not 100% sure but wasn't it mentioned that exp loss is jut temporary soluion untill they figure better death penalty?
I have runes, potions and total disregard of public safety. Last edited by pod11#5817 on Jun 30, 2012, 7:16:56 PM
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It always sucks when you do die, so I try not to, as a rule.
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Exp loss for dying is good, it makes level 100 harder to reach and more valuable
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To master several fighting styles you likely need more play time anyway, why would experience loss be such a hard penalty then? All it means is you need to play a little more to progress, which was already true.
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That's why it's called "higher difficulty"...
I think if you die with your build, you have the answer whether or not it works. |
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