most simple way to turn gambling into crafting
" Indeed I am. Guess i just got bored of all these threads. If you wish to read my serious opinion on the subject, you can find it here: http://www.pathofexile.com/forum/view-thread/349658/page/1 " Couldn't agree more. IGN: Maelifica
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here's a bump to your thread from me, Daxora.
I'm sorry. was just pissed-off by people throwing one-line clichés and rubbing my sorry state of currency in my face. I am actually trying to say indirectly "make more orbs drop. at high level at least". indirectly, because I'm pretty sure a direct approach would be locked by a moderator, who will then refer me to a post by Chris saying "no". well since they probably won't do it, there still needs to be some way to make the less-fortunate still be able to use crafting, in a way that would allow in-game progress (if they are good enough as players). in my personal example, you can see just how devastating the effects of a crafting wipe-out can be right now - leaving you with bad gear, pathetic currency AND no real way to recover from your losses. at such a point, you either fuel the real-money economy, or leave. and it's not like you actually made a mistake you should pay for, or are a worse player than the guy who crafted a 6-link on the 2nd attempt, and is stacked-full of Exalted Orbs in Act 1 Normal. also, I agree with most of what you wrote in your thread (if and only if there will be enough crafting materials for effort, or "no-wipe-out"), but not the "crafting should augment to perfection, not create perfection" part. I think it should be capable of doing both. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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I've wasted all of my Jeweler's orbs trying to at least 4s a stupid 34lvl helmet.
How did the trials look like? Like: 3l to 1s (fuck this shit) 1 to 2s 2s to 1s 1s to 3l WOW! RLY? 3l to 1s 1s to 2l 2l to 1s and so on and so on between 1-3s So if this is how it should work... And this is what you're defending so much... Really... I don't give a damn. Count the trials and remind yourself how rare the drop rates are and you have the full picture of the system you like so much. I completely agree with JohnKeys that people who like this must have something in common with masochists. Last edited by Martinezz123#5213 on May 4, 2013, 10:01:01 AM
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" I like this and I have nothing in common with masochists. As do not my friends who like it. This point is stupid and only someone who is not thinking straight and allowing emotion to cloud their judgement would seriously try to make it. I am giving you and Prime Minister Keys the benefit of the doubt and assuming that you're both just 'a little upset' and merely tossing this out as a humorous aside. Haw haw. IGN: ScrubcoreRulezBitch Alt: HardcorePwnsScrubcore Last edited by mkmaddage#1774 on May 4, 2013, 11:50:42 AM
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" semi-humorous actually. I think being in my pathetic condition currency-wise and gear-wise, knowing you have no sure way to ever become "rich" or even "mildly less poor", and yet still keep playing - is probably a form of Masochism by at least one definition. you know what that makes me, right? as for "Prime Minister", I never did care for Politics. besides, Julia Gillard does a good job so far :) Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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" Whoops apologies - I thought you might be an NZer and your name a reference to the PM! IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore |
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" well now that you mention it, government probably pays better than small-scale software development, and New Zealand is a very nice place. I might just give it a go :) Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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I agree 100% with OP's points. The only thing that stands in the way for GGG to make it a more player friendly and rewarding game is when they transform there roll-mechanics on all parts of the game. It has nothing to do with a good and balanced game in my opinion. Ones we play the game for a longer period of time its becoming one of the bigger frustrations the game has at the moment. Its also something they have to work on to improve, but i doubt they have the time and also GGG has a very strong idea what 'hardcore' is and in the end this game will only appeal to a few nolife's..
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" I can only quote what Chris Wilson said on that topic: If a lot of ppl keep flipping coins in a room, some of them will not see a single heads, only tails, thats math. What they can do is keep flipping that coin and random will balance itself out. It worked for me so far. For weeks not a single alch drops, last weekend 3 gcp in races. " Maybe not. Maybe you just did not realise it was a mistake. Which i do not mean as an offense, PoE is meant to be harder to understand than other games. Just like martinezz with the sockets example. Odds were against him, and now he's pissed. Also i like how low lvl chars have the same chance of dropping orbs, since this way lvling a new character is not a loss in currency. Actually, when i run low on orbs cos of map crafting, i just cerate one of my character ideas, and while leveling it i usually farm myself up again to a confortable wealth, without boring grinding. " For your information, higher itemlevel has higher chance of getting the most sockets. ilvl 34 is only 6 above of the required ilvl for 4S. So yes, it should exactly work like this. Possible, but unlikely to get 4S. Try the same with some ilvl70+ helmets, and you may succeed. IGN: Maelifica
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You see, herein lies the problem. For every person with extremely bad luck (like you), there is another sitting atop his mountain of gold laughing down at all of us. Sure, you proposal with bring you and other like you up to par with those blessed few, but imagine what they would be able to as a consequence. They can simply mash all of their high ilevel gears with the mountains of chaos they have, and have flood the economy with high end gear. Your proposal doesn't simply move you up to par with other, it shifts EVERYTHING forward, 10 times as fast.
The solution could be very simple if GGG implement shards for most high end orbs, such as chaos, exalts, divines, etc. Finding a lot of high droprate items is much easier than finding very few of low droprate items. This would smooth out the distribution of drop across the entire playerbase, ensuring much less outliers in terms of orb ownership. Maybe after that, you proposal would make more sense, but it really is still very overpowered. I still think my idea, which is basically a less extreme version of yours, would be much more fitting. |
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