The real reason why end game is NOT fun and everyone is leaving

Agree with ^^

Having spent 3


on trying to 5L this stupid thing:--



Ending up with MANY 0 links, i mean really?

How rewarding is it? Really? This is default, come on.

Even if I did eventually 5link it's not rewarding. It's TOO MUCH WORK.

Fusings should never be able to 0 link a 6 link item. Who thought of that idea?

More importantly, once you are 80+, it should be EASIER, not harder, to get fusings as dropped. But no, they penalise currencies. They should lower the cap to 62 to be honest. So there is no penalty for 62 areas.

also -15% penalty does not belong in default. You are pushing away the casuals who built glass cannon. Say what you want about a ruthless game, you have to realise that players = money = casuals. Cater to the casuals!!

about end game content, that is something they are working on. But if they made fusings a little easier and eased end game penalty and made farming a little more rewarding end game, it would go a long way.
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
tobes, if you are looking for a casual game PoE is not such a thing to do with, despite game is below average at challenges. You should have already been aware of the basics in the first place, I agree with crafting part, but definitly disagree about death penalties. You should get used to it since it won't get lowered for sure.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on May 3, 2013, 11:54:56 AM
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BrecMadak wrote:
tobes, if you are looking for a casual game PoE is not such a thing to do with, despite game is below average at challenges. You should have already been aware of the basics in the first place, I agree with crafting part, but definitly disagree about death penalties. You should get used to it since it won't get lowered for sure.


games can be enjoyable even if your invested time is less than average.
d2 had a very dedicated pvp and speed level community while staying fun for the average gamer.
hell, even my mother enjoyed some diablo2 from time to time.
Yes but the old Blizzard's goal was to make games "easy to play, hard to master". They never claimed to be aiming at a specific so-called "hardcore" group.

That's not the case with PoE. The devs's manifesto almost never mentions things like playability, ease, fluidity etc... But it DOES mention "hardcore" a lot. GGG's devs terms themselves as such.

If your design goal is to be as "hardcore"-focused as you can, it necessarily means you will be as "casual-unfriendly" as you can. These two nebulous epithets are mostly defined by opposition and very little else.

In the end, I think that only results in game systems that are just "user-unfriendly", since "casual" could just be anybody. From there, the "hardcore" get defined as though that bear it, the casuals as those that just get fed up with such mechanics.


If you want to push that to the limit, you might even say that the more frustrating, buggy, unrewarding POE gets, the more "hardcore" it becomes. And that losing players is a good thing, since it ensures the exclusivity of its "core audience".

Heck, I've read several posts stating just that.
"
UnderOmerta wrote:
"
RogueMage wrote:
"
UnderOmerta wrote:
If current "endgame" maps are really just a stop-gap, then what's the harm in making map drop rates less randomized so that players can actually maintain at higher level maps if they so chose?


Probably no real harm in it, but if you've run out of maps, surely there must be some other interesting aspects of the game you can Beta test in the meantime?

I'm sure all the players of endgame characters that have stopped playing or cut back on their playing time wanted to spend all their effort building a character to level 85+ only so they can't actually play them because map RNG sucks.

So basically you're confirming that your sole focus is on endgaming the Beta test with a single high-level character, and you have no interest in helping test any other aspect of the game?

If so, thank you for reporting your results, and I hope you'll be back to check out the game after it's finished.
Last edited by RogueMage#7621 on May 3, 2013, 2:27:14 PM
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tobes111 wrote:
blah, blah, blah


your entire post is flawed

the end game is the same as the end game for every arpg - to level up and find better items

you actually praise diablo 3 for implementing a paragon system that allows you to level up to 100 and increase your gold find and magic find,
but PoE has had level 100 built in from the start, and you get more than just increased GF MF, you get skill points and a chance to get better items

in D3 do you get better items just for being P80 than for being P70 ?
no
P level has no effect on items
once you reach character level 60, that's it

But in PoE item level goes to 100,
and level 80 items are better than level 70 items

"This game punishes you for trying to roll good maps (lose currency in the process)."

you mean the game makes you PAY for good maps, that's not punishment

"This game punishes you with -15% exp penalty! Lose hours of hard work due to what? Desync?"

desync is indeed a bitch, but a 15% penalty for dying also prevents reckless play.
What good is it if I can just constantly run into battle and die with no penalty at all ?
You need to lose something.
This game doesn't have item durability or repair costs.
So a death penalty is fine.

"This game punishes you for crafting/gambling."

Do you not understand the meaning of the word GAMBLING ?

"There is no reward at end game."

once again, the reward is the exact same as the reward of every other arpg (Diablo 1 -3, Titan Quest, Torchlight 1-2) more levels, better items
come to think of it, that's pretty much the same reward you get in every mmo

"
Skjuld wrote:
Yes but the old Blizzard's goal was to make games "easy to play, hard to master". They never claimed to be aiming at a specific so-called "hardcore" group.

That's not the case with PoE. The devs's manifesto almost never mentions things like playability, ease, fluidity etc... But it DOES mention "hardcore" a lot. GGG's devs terms themselves as such.

If your design goal is to be as "hardcore"-focused as you can, it necessarily means you will be as "casual-unfriendly" as you can. These two nebulous epithets are mostly defined by opposition and very little else.


totally depends on what you mean by hardcore
the Schaefers were completely against respeccing in Diablo - they barely put it in TL
Max LOVED PKing in Diablo 2
Everyone is leaving? Maybe regular players.

From my experience, there are tons of real money traders, d2jsp users and so on coming every day. This game's default league (with unregulated economy) is a goldmine, give 0 bucks, get hundreds in return, even thousands on a weekly basis. They are running the game, not GGG.

Recently had a chat with an old buddy from d3 who uses d2jsp. Almost everyone he knows is running to PoE not because of the game, they couldn't care less about it, but to boost their forum gold. While always having a hard time building a decent amount of FG, just on this game he managed to get enough for the 2-3 upcoming games..

Hell, just check open forums where people are selling their stuff. Smarter players, instead of making a selling thread here, make one on such forums to fence their items for real money, 250$ kaoms, 200$ 5L shavronne, 400$ 6L shav, 500$ mirror, 200$ 5L lioneye, and so on. After, if they need exalts, they go to rmt's and buy some. Why the f*ck would they waste time trying to sell something on these horrible messy forums or in game that has no working trade system?

"
tobes111 wrote:
There is no reward at end game.


Getting hundreds, thousands bucks for putting in zero is not a reward by itself? C'mon..



Tl;dr... Stop being so naive.

"
Skjuld wrote:
Yes but the old Blizzard's goal was to make games "easy to play, hard to master". They never claimed to be aiming at a specific so-called "hardcore" group.

If you can tell me what's actually 'hardcore' about the game, I'll have no problem buying in to what the devs are selling.

Truth is, PoE's skill cap is probably lower than d2's and the rewards for skill/dedication are lower too. So you finally got good/lucky/played long enough to pimp out your gear? Ohoho, you're still screwed by map RNG.
"
Grimlocke_ wrote:
Everyone is leaving? Maybe regular players.

From my experience, there are tons of real money traders, d2jsp users and so on coming every day. This game's default league (with unregulated economy) is a goldmine, give 0 bucks, get hundreds in return, even thousands on a weekly basis. They are running the game, not GGG.

Recently had a chat with an old buddy from d3 who uses d2jsp. Almost everyone he knows is running to PoE not because of the game, they couldn't care less about it, but to boost their forum gold. While always having a hard time building a decent amount of FG, just on this game he managed to get enough for the 2-3 upcoming games..

Hell, just check open forums where people are selling their stuff. Smarter players, instead of making a selling thread here, make one on such forums to fence their items for real money, 250$ kaoms, 200$ 5L shavronne, 400$ 6L shav, 500$ mirror, 200$ 5L lioneye, and so on. After, if they need exalts, they go to rmt's and buy some. Why the f*ck would they waste time trying to sell something on these horrible messy forums or in game that has no working trade system?


this just makes me sad.
I was certain it would happen at some point, but not this early.
damn it, why bury a game that has such a bright future?

GGG have to stop this. they have to make solo and small-group game-play viable. they have to stop the demand. cut the lifeline of these bastards.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on May 4, 2013, 5:48:50 AM

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