The real reason why end game is NOT fun and everyone is leaving

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psythos wrote:
Fix the death exp loss and add some recovery system so people don't quit and never look back.

You need to define 'fix'.
Otherwise they could double the death exp loss penalty because they interpreted your comment as saying that the game is too lenient on death penalties.
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pneuma wrote:
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psythos wrote:
Fix the death exp loss and add some recovery system so people don't quit and never look back.

You need to define 'fix'.
Otherwise they could double the death exp loss penalty because they interpreted your comment as saying that the game is too lenient on death penalties.


Good point lol. Fix as in reduce the amount of exp lost. I'd like to see an affix on equipment that reduces exp lost. Would be a nice way to reduce frustration for us all.
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psythos wrote:
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pneuma wrote:
"
psythos wrote:
Fix the death exp loss and add some recovery system so people don't quit and never look back.

You need to define 'fix'.
Otherwise they could double the death exp loss penalty because they interpreted your comment as saying that the game is too lenient on death penalties.

Good point lol. Fix as in reduce the amount of exp lost. I'd like to see an affix on equipment that reduces exp lost. Would be a nice way to reduce frustration for us all.

There are already items (well, uniques) that increase experience gained.

Death Penalties are a tricky thing to balance, but they should never be too low. They should always feel just painful enough or too painful, otherwise your living time feels immaterial. Besides that, the real problems are deaths due to lag, desync, or otherwise. As long as a person feels like they have control over their deaths, then the penalty really doesn't matter.

And on that note, yes, desync is being fixed.
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Support wrote:
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Real_Wolf wrote:
While I applaud you responding to a terrible post to try to give a good example, I do find it odd that we got this here response to a thread with no real feedback.


Currently the tool I am using shows me "most recent posts" I will answer as many of these as I can when I see them. I cannot answer all of them of course, but I do what I can.

- Mike


Interesting...
GGG possibly finding ways to make it easier for them to keep up with the forums?
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Support wrote:
Hey there,

Path of Exile is not finished as of yet (beta), and more content is slowly being added. The reason there is no "end game" reward is because to date, there is no end in sight. Maps are the "stop-gap" for users who've finished the current plot line. We're aiming to add a new act roughly every 9 month after full release.

We're currently working really hard on the dsync issue, I suggest you give this thread a read:

https://www.pathofexile.com/forum/view-thread/318115

Many features in Path of Exile are constantly being looked into, and changed over time. I will be passing your thoughts onto the development team for consideration.

If you have and further questions, please don't hesitate to let us know (you can email "support@grindinggear.com" at any point in time).

- Mike

Mike,

It's awesome somebody from GGG actually responded to such issues. The topic of choice is rather... peculiar :)

Just a few points.

- you can add true endgame rewards for what you have now, and then add a new series every 9 months or so as you complete another dev cycle. Keeps people pleased.
- the stop-gap, while functional, is extremely frustrating. The RNG is extremely heavily involved. Please consider rewarding people for their skill, knowledge and dedication, and then some luck too, but don't put luck first.
Also, please try to run the game and see how it feels. Clone a lvl 80+ popular build, and try playing the game for 3 weeks, and see how it feels. Post back if you're happy with your progress... let us know how the game felt - was it rewarding or not, compared with other (A)RPGs?
- we understand you are a small company, we understand desync is hard to fix. However, its consequences can be extremely brutal. While fixing desync, consider adding a league where people can play without worrying that they can desync and lose hours worth of XP, plus maps, plus currency. I.E. - reconsider and recalibrate the XP penalty. People have limited patience. Try to understand them too, if they understand you.
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I dunno about all the stuff in the OP, but I agree about fusings. I got a nice wand today that started off with 1 link (3 sockets), after using 15 fusings I not only never got all three sockets linked, I ended up with NO links. I logged off for several hours in absolute astonishment and disgust at such a horrible design flaw.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
Support team responds to posts that don't require detailed game mechanics feedback - I think that's fairly understandable.

--

Why "everyone" is leaving, OP, is because the honeymoon is over - the player numbers now drop down to the real core, i.e. those who enjoy the game for what it is and/or have faith that it will improve significantly.

It is failed logic to directly associate perceived drop-off in player numbers with game quality issues. Just a tiny little bit of thought should have made this clear to you tobemeister. The numbers were always going to drop - that is a given. What is not a given, is why those numbers drop or whether the burn rate exceeds normal thresholds (unless you have access to GGG's data?)
IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore
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Undon3 wrote:
Also, please try to run the game and see how it feels. Clone a lvl 80+ popular build, and try playing the game for 3 weeks, and see how it feels. Post back if you're happy with your progress... let us know how the game felt - was it rewarding or not, compared with other (A)RPGs?


Hello, did you somehow miss the part about how "Path of Exile is not finished as of yet (beta), and more content is slowly being added"? Why would you suggest wasting three weeks on prematurely evaluating whether the endgame of an incomplete work in progress is adequately "rewarding or not"? Do you honestly think GGG developers don't have enough work on their plates, and need advice on how to spend their leisure time?
Last edited by RogueMage#7621 on May 3, 2013, 2:02:09 AM
Also, they have guys on staff who play at that level and some in the 90s (i.e. have been on the hardcore ladder).
IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore
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mkmaddage wrote:
Also, they have guys on staff who play at that level and some in the 90s (i.e. have been on the hardcore ladder).


That's NeonSpyder, he's quality assurance, it's basically his job to test the game looking for bugs and OP combinations. He's pretty good at it, if you ever seen random nerfs to skills no one is using, it's probably because neon find something OP when used correctly.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856

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