My experience in this game has been nothing but negative and harassive.

"
spiky0209 wrote:
"
harby wrote:
People will flame us but I feel for you. GGG wants to promote a "cut-throat" feel but in the end what will happen is that casuals will be driven away.

We used to be 6 friends playing. We're all in our 30s with jobs, families etc etc. So you can imagine we take the casual approach, fool around, kill some time, etc etc.

2 out of 6 quit because of being unable to progress past mid-70s due to death penalty.
2 out of 6 quit because they love party play and hate soloing but party loot distribution felt too taxing.
1 is about to quit simply because the others did.

I personally play less and less every day, usually less than 1 hour/day, just run a couple of maps and log out. Mostly because my pals left and soloing maps can only take you that far (enjoyment-wise).

What GGG should also consider is that all those "cut-throat, hardcore" kids have less income to spend on the game compared to us casual oldies. So no only are you driving away potential customers, you drive away those potential customers with the possibly biggest wallets.

POE is VERY well done for a game coming out from a new developer but please be careful or your game might end up barren.

And yes, you can please everyone, make a new league (call it carebear for all I care) without a death penalty and with loot strictly personal (d3 style).

Flame on!


Fantastic statement +1


my characters are 73, 74, 75.

Reroll or continue? Hmm.. you make good points.

Quitting right now looking great. I play less and less each day. Maybe 10-20 mins a day now.
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
"
mkmaddage wrote:

Lol fair call - /can't-argue-a-point-logically;resorts-to-youtube-troll
Derp.


Thank-you for giving me a good quote to use every time someone uses QQ and youmadbro terminology ;)
"
realatomicpanda wrote:
I don't even think it's exactly true that griefing is "part of the desired gameplay" or anything like that. GGG doesn't track down scammers but they have a fairly safe trade window, and they allow bandit PK but they warn you on the quest screen exactly what is possible. It seems like they lay things out pretty fairly, to me.


Oh, they warn you about the PK.

But that's it. You cannot group for bandits and not be subject to other players choosing to try to kill you. If you're in hardcore, that means that the other players can boot you to the default league if they manage to take you down. And there is no way to disable this. No amount of prior discussion of what you plan to do, no amount of chat logs showing an explicit agreement or even an in-game payment for a service, matters. If the other players wish to kill you, they can, and GGG staff will say it is "perfectly OK" (their exact words).

Which means it is quite easy for someone to do something that would generally be regarded as griefing (agree to help people with something, make it clear that they are agreeing to help and not to kill the other players, then just kill them anyway) in most games, and that the devs absolutely do not think there is any way in which it might be even a tiny bit undesireable for players to do that.

The loot thing, not exactly griefing, except that in most games, if someone could refuse to help you with a fight and instead take the loot that had dropped for you, it would be regarded as griefing.

Honestly, I think the loot thing would be less bad if there were no interval at all during which loot claimed to be in any way associated with a given player. As is, the devs state that they want "tension", which is to say, they want players to be unhappy about what other players do.

That is pretty much explicitly endorsing griefing. They have considered, and thought about it, and decided that what they want is for you to be told that an item is yours, and for someone else to take it before you get a chance.

"
It's just that, I think, POE is the kind of game where people need to get rid of the mentality that they are entitled to everything. Entitled to be treated well and with kindness by every stranger, entitled to every piece of loot that drops which is highlighted for them, and so on. In Wraeclast, you aren't entitled to anything. You get what you get.


Which is to say: They endorse griefing. They encourage players to treat other players poorly. Which may be a great bit of verisimilitude, but it is bad game design, because it means that players will tend to have negative experiences if they group, and then they won't group. And the game, I suspect, will gradually become pretty tedious without partying.

"
That's all that's really meant by saying that POE is meant as a cut-throat game. It doesn't mean that everyone you meet will be an asshole or that you're encouraged to be one by the devs. It just means that if you meet someone who grabs your loot before you can grab it, you shouldn't whine that it "belongs" to you. It doesn't. Cut-throat just means that no one should be complaining because strangers on the internet refuse to follow their arbitrary ethical code.


Right. But why does the loot get labeled "yours" in the first place?

To make it feel like something of yours was taken.

That's there specifically to make it so that people are less happy than they would be otherwise.

"
Some games go out of their way to enforce a particular set of ethics. POE does not. It leaves that up to the players. What that means is that some people will screw you, some will help you, and most will be out to benefit themselves as much as they possibly can.


Which, to me, means it's a single-player game which happens to be always online and have a trading system for exchanging loot with other players.
Learn to play, noob! <http://www.l2pnoob.org>

(Yes, that seebs.)
"
tadl wrote:
The minority is the most vocal.

I didnt see any threads of new players that i just spammed with free gear/gems.


Dunno if you were the person who gave me the unique evasion chest, but I did in fact start a thread about that. I find that as long as I avoid the parts of the game where griefing is possible, I am pretty happy with the community.
Learn to play, noob! <http://www.l2pnoob.org>

(Yes, that seebs.)
"
Calmarimoni wrote:


Ask your item back and youre either scolded, laughed at, kicked from the party, talked back to in chinese (most of the time) or completely ignored (probably a chinaman that cant understand and speak english)



That is why the OP is on probation. Do not speak of it further.

Also, I'm going to just lock this. the OP was clearly posting an iquit (even if there was some plaintive GIVE ME AN EXCUSE TO STAY -- how about 'no thanks, if you're that upset that you're going to post something this puerile, you are no loss'?) and it's just way off course now. Their probation suffices to give me plenty of justification to give this trainwreck a proper sending-off.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.

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