How To Dunk Like Jordan! (Physical CI Melee for Dummies!)(Ridiculous Survivability and Damage)

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TroySpiral wrote:
Also what do you think is the best survivability aura for leveling with this build? Grace afer i get the passive for evsion , but before that? Armor? Health Regen?


Leveling auras would be Determination and Vitality I believe.
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar
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TroySpiral wrote:
Started building this (on day 4 of PoE been doing more reading than playing, but have been playing a ton) level 38 at the moment. Trying to do as much research as I can.

Took a few different points so far, the key one being that point right at the front +40% mana regen. Seems like a huge boost for just one point?

This guy gobbles up mana with LS like crazy, with the single target not so much so i tend to use that if there are only 2-3 mobs.


Blood Rage SCARES me lol. It does do a lot of damage but i also seem to take a risk wading into a pack , if i miss a few wacks... dun dun dun. I tend not to use it much. Not sure if that is "playing safe" or playing dumb.

I guess i just still suck at spamming the pots and mashing the buttons. I've intentionally stayed in normal to practice as much as I can, a little afraid to move onto cruel.

Also im just supposed to go with health / armor until i respec for EC guess i need to start planning for that even though its a long way off.

Thanks for making this guide. I'm still confused about MANY things, but this has been a very helpful starting point, i'm sure it has taken you a ton of time to do this.

If there are any mistakes you might think a ubernoob like me might be making playskill (or otherwise) from reading my posts, please feel free to be blunt. Thank again.


For Leveling I used about 1-2 Mana Pots, and once you have 2% Mana Leech (from gear or tree), mana regen really doesn't matter much.
Blood Rage is meant to be used after you take CI (since you are than immune to chaos damage), instead use some other source of Life Leech until you respec.
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar
It seems to me that the +8% attack speed would be the better bandit option, instead of the 18% physical damage. Since they are both just 'increased' instead of 'more', the physical 18% will get watered down by a lot of increased damage. However the attack speed 8% would be out of a much smaller total. I guess it depends on if you run around with a lot of frenzy charges or not, but even then you will likely be at least equal to the phys damage option.

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MartinDeShade wrote:
It seems to me that the +8% attack speed would be the better bandit option, instead of the 18% physical damage. Since they are both just 'increased' instead of 'more', the physical 18% will get watered down by a lot of increased damage. However the attack speed 8% would be out of a much smaller total. I guess it depends on if you run around with a lot of frenzy charges or not, but even then you will likely be at least equal to the phys damage option.



Too much attack speed leads to too much mana consumed too quickly, and without clarity it is hard to keep up with the mana gobbled up by this build, which is why a slower mace is advised. The mana leech is more then enough regen, but you only have so much mana to spend that isn't reserved, and all of your auras need to be leveled fully, so you can't really skimp anywhere.
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar
Currently testing some insane flicker strike combos with this build. Just used Flicker/Multi/Melee Splash/Melee Phys/Melee Phys on Full Life/Faster Attacks in a Tabula Rasa to decimate a 73 map in roughly 4 minutes :)
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar
yea flicker works great with melee splash
btw i suggest added fire dmg for a 6l marohi
IGN: Perz | Reaver: view-thread/523959 | Wander: view-thread/742525 | Cycloner: view-thread/804489
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Midnightgem wrote:
Currently testing some insane flicker strike combos with this build. Just used Flicker/Multi/Melee Splash/Melee Phys/Melee Phys on Full Life/Faster Attacks in a Tabula Rasa to decimate a 73 map in roughly 4 minutes :)


as a main attack rather than LS?
I'm on day 6 now, level 49.

Having had a chance to get the "fog of the newbie" lifted a little bit, and geting my bearings SLIGHTLY looking at the passive tree as a whole, almost all of our key nodes for this build are all the way or half way across the tree. What is it about a templar that makes us play a templar, but then use skills that are closer to almost every other class? What are we gaining by doing it this way? Wouldnt a different class save use passive points as it would be closer to everything except our "strikes cant be evaded" node?

Also im still having fairly serious mana issues (impossible to run two auras) assuming i just need more mana leech, hopefull that will fix the problem but my mana pool is SO small with 2 auras that i just run 1 auraa, armor usually. (havn't gotten to iron reflexes yet)
I'm also curious why we care that evasion = armor , isnt it good to have a mix of both? Or is this primarily due to stacking armor / grace and wanting to get as high a number as possible? (armor) don't these numbers suffer from diminishing returns?

I'm not arguing i'm just asking, im sure there IS a reason, I'm just trying to understand.
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Perz wrote:
yea flicker works great with melee splash
btw i suggest added fire dmg for a 6l marohi


I prefer a Life Leech gem so I can do triple reflect without having to spam enduring cry + immortal call.


@Troyspiral

First off, Armor is just better then Evasion, as armor will mitigate damage consistently, and evasion will mitigate damage in spikes. Since we do not have "Insta-pots", spikeing damage is VERY bad, as you have no way to quickly heal, so mitigated incoming damage over time is better.

I am testing Flicker as just a fun thing to do in lower level maps for roflstomping fun. Did a 73 map in about 3 minutes :) (granted, I am in some fucking awesome gear).

Mana is a problem until you get a good amount on rings/boots/gloves/etc. 800 is necessary for the full 4 auras, but about 600 is all you need for 3, and 500 for 2. Discipline + Determination + Grace is necessary, Hatred is just a topoff :)

You are playing Templar because it has 2 wasted points, whereas other classes waste many, many more points on useless things. The only class with even close to the efficiency of the Templar is the Witch, which gets a lot of mana and mana regen which becomes useless lategame, whereas the Templar starting damage nodes are actually quite strong.
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar

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