Exp needed for "Master the Blood Crucible" is too high

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Mike_84 wrote:
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LeknaatTrueRune wrote:
just wanted to ask, so t1 map or t16 map they have same exp for blood crucible?


Yes, I checked some different maps above, it is flat 50 experience per corruption stack on any tier.

Spoiler


ty! i cant beliv GGG did it so bad... rip
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Mike_84 wrote:
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6_din_49 wrote:
Wait, you get same XP for blood crucible regardless of map tier and mods? If so, I think this should be in bug reports.


Yes, that is what happens; it is flat 50 blood / experience per corrupiton stack on all map tiers.
So... this means it's better to krangle low level maps, right? I mean we're only losing Sirus progress, conqueror mobs, and the ability to drop T14+ maps, am I missing something?

Even the XP might be better in T1 maps, because there is a good chance we don't die there, lol.

Edit: ran a test, XP/h in T5 map is 25% of the XP/h I'm getting in T16 maps. Also, I'm getting more stacks in T5 maps (220+ vs 150-200 I'm getting in T14+ maps), because everything dies instantly there. In current state, krangling stuff is clearly better in low level maps, I think this is a bug.
Last edited by 6_din_49#4066 on Nov 9, 2021, 4:09:38 PM
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6_din_49 wrote:
I think this is a bug.


Not a bug. It's not the first time that league mechanics are better when running low level content, just look at 100% delirium white maps.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
In case someone is interested, I tested T4 Cemetery map vs T15 Cemetery map, both white. Items got more corruption in T4 map, because I got more corruption stacks there.

Here is the video: https://youtu.be/_Q6XwrEfV-0

Result for T4 map:
Spoiler


Result for T15 map:
Spoiler
Last edited by 6_din_49#4066 on Nov 9, 2021, 5:13:31 PM
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Mike_84 wrote:
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LeknaatTrueRune wrote:
just wanted to ask, so t1 map or t16 map they have same exp for blood crucible?


Yes, I checked some different maps above, it is flat 50 experience per corruption stack on any tier.

Spoiler


Alr thank you :)
No to conditional challenges on top of RNG pure luck mechanics.
I know it is not the first time white maps are the way to go.
My problem is, this is just another clear design failure, talking about risk vs. rewards.

How can it be normal, that a cakewalk tier 1 maps's 200 stacks gives the exact same end game grind progress as a tier 16's brutally rippy 200 stacks.

On the other hand, I just googled about it yesterday, and I see most people really just running tier 2-3 scourged maps.. so I guess this is just fine by GGG as is.. which is sad, I did not take tons of time to improve my character to handle T14-T16s 180-250 stacks nowadays, to reroll for the fifth time into some zDefence zoomer for 300-350 stack farming on tier 2 maps....

But it seems then this will be the longest map grind for me (so far) ever, even with my current ~200 average T14-T16 stacks, which is already hard to constantly run on several map layouts, that 8M experience is ~800 twice full cleared maps, at least.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
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Mike_84 wrote:
[...]
for 300-350 stack farming on tier 2 maps....
[...]
Number of stacks is capped at 300, can't get higher regardless of build and number of mobs in map.
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6_din_49 wrote:
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Mike_84 wrote:
[...]
for 300-350 stack farming on tier 2 maps....
[...]
Number of stacks is capped at 300, can't get higher regardless of build and number of mobs in map.


Oh, thanks, then some of my finds were even false stating 300-350 stack farming on white maps..
My personal best in 287, did not reach 300 yet, but it is good to know.

However, sadly, it still not changes the root cause with the non-scaling gain.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
Was just about to make the same post. It's insane how much it will take to get 63 points.
Even playing 5 hours a day until the league ends probably won't do it.

Please GGG, lower the demand for this challange.
IGN: Bottebo
Finally managed to finish this challenge but it was miserable.

Mapwatch says since I hit 39/40 I ran over 500 maps. I would say 160 avg of about blood stacks per map since I just went alch and go in super good layout maps.
I know the density is lower in those maps but I felt it was faster for me to run 2 good layout maps in the same time as it would take me to full clear like underground sea or something.

I mostly ran white maps with a super fast char.

If you really wanna force it and don't care about money:
Buy Glacier maps. You get like 80-100 blood stacks in the entry area and can just portal out and go next if you like. That should right now be the fastest way imho.

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