Exp needed for "Master the Blood Crucible" is too high

+1 this

also would be nice if GGG change scourg now... change dmg buff or better remove it, make less grind for Master the Blood Crucible and remove crazy broken MAP mods from scourg...

but its GGG who dont give a F
they k with it... and wont change a thing
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TreeOfDead wrote:
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Revnaut wrote:
So basically, run T1 maps for the Crucible right?

+1 this question

so we need/better run t1 maps?
also scourg maps t1 or normal map t1 would be better?
which is best?


As the blood crucible's skills has no effect on blood gain, I expected the same from scourged maps.
Quickly ran 3 more scourged maps I had at my hand, and it is still flat 50 blood per stack.



Which means, matematically yes, alch-and-go tier 1 mapping are the best time / risk wise.

However, after I struggled a lot and hard to finally reach a point where I can now comfortably farm 150-180 stacks on T14-T16s with a few deaths here and there, that is a no go for me anymore.

In my opinion the solution is still plain and simple, as it shall be designed from the very beginning in pair with the transformation mechanism: multiply the blood gain per corruption stack based on area level in the same way as the item's blood requirement is already multiplied by item level.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
Last edited by Mike_84#0026 on Nov 7, 2021, 11:46:47 AM
Daym.
I had suspicion about this.. it was moving too slow after 44.

Glad Im not going 36 this krangled in many ways, league.
100% agree. 50 exp from t1 and t16 seems not right. thats like x5 map grind from any other league. And you need to clear 1 map twice..
100% agreed. The difficulty goes up with every stack, but the payback stays flat... that is an objectively terrible system. It would be far better to get 50 stacks and hop into a new map over and over as fast as possible in low tier maps (in terms of speed/safety), which cannot be the intended design for this mechanic... at least I hope!

As-is, the crucible basically doubles the time each map takes, returns very little in terms of reward for that time investment, and vastly increases the risk involved in doing so. At least increasing crucible xp gains with stack count would incentivize taking the additional risks.
So, could we please get an update, why we only have a multiplier on the transformation needs based on item level, but not on the blood gain based on area level?
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
Wait, you get same XP for blood crucible regardless of map tier and mods? If so, I think this should be in bug reports.
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6_din_49 wrote:
Wait, you get same XP for blood crucible regardless of map tier and mods? If so, I think this should be in bug reports.


Yes, that is what happens; it is flat 50 blood / experience per corrupiton stack on all map tiers.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
just wanted to ask, so t1 map or t16 map they have same exp for blood crucible?
No to conditional challenges on top of RNG pure luck mechanics.
"
LeknaatTrueRune wrote:
just wanted to ask, so t1 map or t16 map they have same exp for blood crucible?


Yes, I checked some different maps above, it is flat 50 experience per corruption stack on any tier.

Spoiler
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.

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