Exp needed for "Master the Blood Crucible" is too high

Imho the amount of grind that has to be done for this challenge is not in line with anything else we had before. (Source: Me having 23 or so 40/40 challenges done in the past)

You could go lvl 100 in pure mapping, clear 90% + of scourge realm each map and you still wont even be close to complete the challenge to get 63/63.

Please consider reducing the amount of exp required.
Last bumped on Dec 30, 2021, 3:51:30 AM
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hmmmm
No to conditional challenges on top of RNG pure luck mechanics.
Last edited by LeknaatTrueRune#4221 on Nov 5, 2021, 1:23:30 PM
Totally agree, having the same feeling for a few days now as well then just found this topic.

Yesterday cleared 49 T4-T11 rare maps mostly up to 140-220 stacks and went from 50,1 to 51,87.

Considering that the last levels surely will require even more and more xp level by level up to 63, it seems to be a way longer grind, than any map grind challenge we had before.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
+1 this.

Crucible XP are built different for no particular reason as far as i can tell.
What do you expect when Chris literally said "most people won't complete it" during the live stream?
Just found out, that the level 63 blood crucible requires 8 087 194 blood.
Hitting level 55 recently with 3 016 755, not even near halfway yet.

https://poedb.tw/us/Blood_Crucible#PassiveLevelExperience

And here comes the problem, from balance point of view, it is hilarious, that blood requirement increasing dynamically for items based on their item level, but blood gain is flat 50 blood per corruption stack independently of the area level.



That level 63 is 161 744 corruption stack grinding.
For an average Joe, happy to hit 100 stacks on high T14-T16s, that is 1617 maps.

This is clearly way more than any other map grind challenge we got earlier.

Even if we count with 200 stacks, which is no way posible on T14-T16s consistently, that is still 808 normal scourge cleared maps at a bare minimum.

Also, that a map with scourge is essentially two maps in time, that 1617 100-stacked map above is practically 3234, but even that 808 200-stacked map above is practically 1616 maps full cleared.

It was advertised, that we will need less grind, as with many other things, this turned to be false too.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
So basically, run T1 maps for the Crucible right?
And people used to mock d3 pantheon grinds.... now what.
now that's what I call a challenge :D
"
Revnaut wrote:
So basically, run T1 maps for the Crucible right?

+1 this question

so we need/better run t1 maps?
also scourg maps t1 or normal map t1 would be better?
which is best?
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