Post aura rage here. I will lock any other aura thread I see.
I LOVE the aura changes! I am happy to be able to play with less lag and crashes. it probably should've been an option to reduce auras, but I won't complain. I am very happy with these changes!
Now all we need is a way to hide other peoples summons, less particle effects options, and an option to hide rain effects. I would really love to farm docks, but can't in party due to the rain effects sucking up what little left of my processing memory I have. I have a pretty good computer too. It can run any other game with at least medium quality smoothly, but not this game for some odd reason. Fighting the war against the AltF4Core! Hardcore is for whimps. Last edited by MicheilSkeens#1254 on Apr 9, 2013, 10:16:33 PM
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" Because having 50 topics discussing the same issue serves no purpose. The same way there's a unified thread for looting, there's now a unified thread for aura feedback. " Makes sense, although it will probably be useless information. I play solo, with 3 zombies and 2 spork totems at 2.33 casts per second. I use clarity, discipline, grace, haste and either purity, vitality or determination. My FPS' still go to hell in docks, still fine everywhere else. Also maybe related, but unlikely, before the aura patch my game had never crashed, now every now and then when zoning I get a '.exe has stopped working' crash. |
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I never raged at the changes to the auras. Keep up the good work GGG! Looking forward to more future changes from you guys. :)
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No rage, i'm fine either way.
But i still think GGG should implement it as a graphics option. I mean they have the assets for both high/low, why not use them? |
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" Despite the rather presumptive title, this thread has remained fairly civil. Nice work to those who chose the high road. Though it seems an ideal solution at first glance, I see the potential problems with implementing a toggle, not the least of which would be the task of maintaining two separate (and radically different) groups of effects. High res/low res is one thing, but old aura / new aura setting would be problematic IMO. The bigger picture here is the art direction of the game; the new auras are clearly a departure from what we'd known (and makes me wonder why presumably the same person/group now hating on the "disco balls" built them that way in the first place...if it was indeed he/they who did). The detail inside the little spinny aura things (sorry for the graphical techno-speak) is very well done, but loses its punch when viewed at full-out zoom. As I have said before, the new auras' bright colours and sharp lines are not in keeping with Wraclast's traditional "look", and I wonder if this is the onset of a new direction insofar as art style. I, for one, hope not, as it was the washed-out, desolate, organic feel that drew me here, and keeps me here. Maybe I'm wrong, but I sense that there's more afoot here than just a simple aura makeover. "Experience is the best teacher,but there's only one seat in his classroom."
Play with honour and show some class - www.theAmazonBasin.com |
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No rage here, my post also got locked :-)
I merely suggested the changes or the old display of Auras to be put as a gfx option. Everyone should be happy. Resists trolls
Casts Joy Ninja looter Spreads tar when tickled |
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" No I just made the original auras in about 1 day with random textures I found around the place and 0 thought. I pretty much had 2 particles emitters that spun around. So what I did was this. Hmmmm this aura seems like it needs to be green. What green particle textures do we have around. These look glowy and sparky I guess (mash them all together into one particle emitter). Cool done. Next. Its kinda funny and cool that people thought I put so much thought and work into them when they were possibly the quickest most rushed effects in the game xD. Curses were also being made in the same kind of manner. They will be most certainly getting a reboot to look more like the reduce elemental resistance curses at some point. Time is a demon. We are not changing the art direction no. We are just making auras take a back seat as we have always found them far to intrusive. We just never had the time to fix them. I may desaturate the haste and energy shield aura a little. As they are quite saturated and look toony because of it. I know people like big glowy stuff that covers the entire character. However that doesn't meet our vision of what we want our characters to look like(yes I know some of the character micro transactions have been glowy as hell).Also im pretty sure armour reworks are coming at some point. I know some unique 3d models have also been made. They still need to be bound to all the characters though (fat load of grind work for Sav). So hopefully in the future we will have some cool armours. Now with the auras fixed you will actually be able to see that armour.... when it comes : < Bleh I suck at writing :P I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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Why you dont 'fix' minion immortality aura? Its so big and glowy too. But PLEASE FFS dont replace it.. just make it smaller and desaturate. Effect and pattern is nice - its just too big.. same with Molten Shell.
And my final feedback: No matter how better they are for gameplay (game is more 'clean' now for sure) they still look like crap and they dont look even like auras. From asthetic standpoint new auras are horrible. Sorry. You can do better that floating lines and snowflakes. Old ones was too bright, too big but they are look like auras at least and thay looks like skills from XXI century game not 1990 one. Ovearll imho its rushed and poor change and i hope we get REAL auras in future. Last edited by KarraKurri#7943 on Apr 10, 2013, 9:56:07 AM
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The auras are fine....move along.
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I hate seeing these awful auras so much I can't stand to use them, as a necromancer/summoner they are needed for my minions, as such I quit. Going back to another free game till this abomination is fixed, if it does not get changed, too bad, one less person you have to get money from ^.^
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