[NOT UP TO DATE][11.0e] Vinz's 7-Aura Mass Shock 20k dps LS Build (With Gamplay Video)

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kilikai wrote:
Thanks for both links also you checked out this weeks uniques? using that new helm in some kind of glass cannon crit orientated spec looks interesting

Yea i might give a try on the new helm, looks good but RT makes the character can't crit. The negative effect looks dangerous though.
Ambush: http://www.pathofexile.com/forum/edit-thread/815193
Standard: http://www.pathofexile.com/forum/view-thread/634882
Domination: http://www.pathofexile.com/forum/view-thread/715724
7 Aura Shocker LS Build: http://www.pathofexile.com/forum/view-thread/310351 (outdated)
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vin_chow wrote:
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kilikai wrote:
Thanks for both links also you checked out this weeks uniques? using that new helm in some kind of glass cannon crit orientated spec looks interesting

Yea i might give a try on the new helm, looks good but RT makes the character can't crit. The negative effect looks dangerous though.


nah thats what i mean altering spec to maybe try a similar spec from the shadow or something was really interested in a crit/ci orientated version of this could staack frenzy charges no minus from bloodrage socket coloring would be tricky but not undoable due to variablity of the auras
My actuarial friends and I put together spreadsheets and spent 4-5 days checking the math and play testing this build vs the other popular LS builds. Just to summarize the major findings.

1. A high critical strike build misses too often to offset the damage you gain from a critical strike setup. Even with power charge gain on critical support gem. You would have to take away too many nodes from their current locations in order to achieve the accuracy needed such that the dps wouldn't be lowered as a result. For 1 talent point resolute technique allows you to not have to stack crit or accuracy. Its too powerful to overcome. Simply put it allows you to place points elsewhere and gain more overall dps as you don't have to worry about those stats. Even with a higher chance to shock from crit and more shock up-time because of the abilty to crit you still do less dps than resolute technique builds.

2. This build despite looking like less damage on paper, in application it does more dps because because of its sustain. The other popular 2h LS builds are more window dps builds. We compared the most popular mana based build and tweaked it with the basis of this build to increase dps by roughly 2300-3k base dps on paper through optimization of passive points auras and skills. In application you're getting even more. This really becomes noticeable in 6 man group play on bosses where the mana based builds have dps downtime if they're running auras and yes you're worse off without the auras.

3. 1h is terrible for this build, DW can't compare. No 1h weapon type global passive bonuses can match 2h dps.

4. This build offers more utility to group play, it has more sustain, is tankier, does more dps, and is better optimized. VinZ's build is the superior 2h LS build.

In the above comments an idea to make this build tankier with more hp regen. I believe this build to be optimal also in terms of max life over hp regen nodes because of the 20% hp regen hot cap on life leech. Although the regen talents don't count against that 20% I'm not sure which gives you more effective health. I'll test that next I'm curious.

I do not know the rate at which mobs crit. I am unable to evaluate the 30% decreased critical damage from mobs that Krip suggested was OP in his last video. I do not know how to determine mob critical rate or increased critical damage stats that mobs might have. It would be really nice if we had a combat log and if GGG was more transparent and explicative of their game's mechanics. It's not fun to play with hidden mathematical variables when trying to determine an exact result.
Last edited by sepiacalamari on Apr 15, 2013, 3:30:40 AM
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sepiacalamari wrote:
My actuarial friends and I put together spreadsheets and spent 4-5 days checking the math and play testing this build vs the other popular LS builds. Just to summarize the major findings.

1. A high critical strike build misses too often to offset the damage you gain from a critical strike setup. Even with power charge gain on critical support gem. You would have to take away too many nodes from their current locations in order to achieve the accuracy needed such that the dps wouldn't be lowered as a result. For 1 talent point resolute technique allows you to not have to stack crit or accuracy. Its too powerful to overcome. Simply put it allows you to place points elsewhere and gain more overall dps as you don't have to worry about those stats. Even with a higher chance to shock from crit and more shock up-time because of the abilty to crit you still do less dps than resolute technique builds.

2. This build despite looking like less damage on paper, in application it does more dps because because of its sustain. The other popular 2h LS builds are more window dps builds. We compared the most popular mana based build and tweaked it with the basis of this build to increase dps by roughly 2300-3k base dps on paper through optimization of passive points auras and skills. In application you're getting even more. This really becomes noticeable in 6 man group play on bosses where the mana based builds have dps downtime if they're running auras and yes you're worse off without the auras.

3. 1h is terrible for this build, DW can't compare. No 1h weapon type global passive bonuses can match 2h dps.

4. This build offers more utility to group play, it has more sustain, is tankier, does more dps, and is better optimized. VinZ's build is the superior 2h LS build.

In the above comments an idea to make this build tankier with more hp regen. I believe this build to be optimal also in terms of max life over hp regen nodes because of the 20% hp regen hot cap on life leech. Although the regen talents don't count against that 20% I'm not sure which gives you more effective health. I'll test that next I'm curious.

I do not know the rate at which mobs crit. I am unable to evaluate the 30% decreased critical damage from mobs that Krip suggested was OP in his last video. I do not know how to determine mob critical rate or increased critical damage stats that mobs might have. It would be really nice if we had a combat log and if GGG was more transparent and explicative of their game's mechanics. It's not fun to play with hidden mathematical variables when trying to determine an exact result.

Been playing around with the skill tree for a couple of hours, yet to find a good critical 2H build due to how much I have to sacrifice in order to grab the critical nodes (Elemental Adaptation, life and armour nodes).

Yup, 1H is quite bad for LS unless the build plays around with a shield. 1H nodes scaling is not as good as the 2H ones, and LS does not hit with both weapon like cleave does, make it a terrible choice for Lightning Strike.

+ Kaom's Heart acquired!! Have been testing some harder combination map properties (-max resist + elemental reflect + monster damage), it feel much more safer now. Losing sockets on chest piece is not as bad as what I've thought, still able to maintain all utility skills (enduring cry, leap slam, curse) with running 7 auras.
Ambush: http://www.pathofexile.com/forum/edit-thread/815193
Standard: http://www.pathofexile.com/forum/view-thread/634882
Domination: http://www.pathofexile.com/forum/view-thread/715724
7 Aura Shocker LS Build: http://www.pathofexile.com/forum/view-thread/310351 (outdated)
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sepiacalamari wrote:

I do not know the rate at which mobs crit. I am unable to evaluate the 30% decreased critical damage from mobs that Krip suggested was OP in his last video. I do not know how to determine mob critical rate or increased critical damage stats that mobs might have. It would be really nice if we had a combat log and if GGG was more transparent and explicative of their game's mechanics. It's not fun to play with hidden mathematical variables when trying to determine an exact result.


The best way you can evaluate the crit rate of mobs is to have flask that give you charges when you are critically hit. Mobs have crit multiplier of 150% same as we do i believe and the passive reduces this multiplier.

Found this thread about mob crit multiplier on how it works, doesn't contain mob crit rate or theirexact crit multiplier i'd say but only vague numbers. Has a GGG response so it's accurate.
http://www.pathofexile.com/forum/view-thread/313264
IGN: FoughtBledAndWeptForGod, WoE_HitoZ

stream: http://www.twitch.tv/hitokirizoro
i dont know if this has been mentioned in other posts or not but dont use "melee phy dmg" gem, this gem doesnt increase the damage from projectiles at all, it does increase the strike itself, so unless u plan on using LS to melee, i would use added fire, just fyi
I'm curious if this build would be viable with a one-handed weapon and a shield. Would you recommend using a two-handed sword or one-handed weapon + shield combination?
Warband: IGN: Benko
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helldemon wrote:
i dont know if this has been mentioned in other posts or not but dont use "melee phy dmg" gem, this gem doesnt increase the damage from projectiles at all, it does increase the strike itself, so unless u plan on using LS to melee, i would use added fire, just fyi

Yup melee phys damage does not affect the projectile damage, if one does not melee the mob with LS, added fire will be much better than added physical damage (alot more fire dmg, less cold dmg from hatred). If you're using Multistrike (instead of Elemental Proliferation) support gem you will want swap out Melee Phys. Damage cos of the 40% less melee damage penalty from Multistrike, and play it like a ranger character.

https://www.pathofexile.com/forum/view-thread/18361/page/14 post from Mark_GGG about LS projectile damage.
Ambush: http://www.pathofexile.com/forum/edit-thread/815193
Standard: http://www.pathofexile.com/forum/view-thread/634882
Domination: http://www.pathofexile.com/forum/view-thread/715724
7 Aura Shocker LS Build: http://www.pathofexile.com/forum/view-thread/310351 (outdated)
Last edited by vin_chow on Apr 15, 2013, 7:22:15 PM
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Yuufe wrote:
I'm curious if this build would be viable with a one-handed weapon and a shield. Would you recommend using a two-handed sword or one-handed weapon + shield combination?

Personally, I never try 1h + shield myself. I can see a major downside of not using 2H, is the ability to use Kaom's Heart (that is the piece of item you want to get in the future). Besides that, stacking shock will be harder as well due to smaller weapon damage portion, leads to smaller lightning damage.

If Kaoms is out of reach, and you still wish to try out 1h + shield. I would suggest something like this: http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSubLb2Bq8VHfmVNhNluaVjbJd--p1PfG_rSTZuDpBnAD4TvAdx07b6Keu94DWBLqW5YrwUttfJN43C7QKCuk26qrFn22u9OIWCmV3q4Mn7-jzIJdPE64bc-GNueuYjxxq5DnDwt_goOrcT28kUUdSmlJ-3nY3RB892sqqTCcqlZ83zZwBpmnpBV-tKnhDbpHRQaOCSq42qPRuw4GYWnCNDQM5ZX4riTm6HPZXM_d-UyiQx9Z71VxkGMBLMQf-5v8B_GnqIAtPkWbxRN while maintaining the use of Elemental Proliferation (for shock stacking).
Ambush: http://www.pathofexile.com/forum/edit-thread/815193
Standard: http://www.pathofexile.com/forum/view-thread/634882
Domination: http://www.pathofexile.com/forum/view-thread/715724
7 Aura Shocker LS Build: http://www.pathofexile.com/forum/view-thread/310351 (outdated)
If you're going to do a 1h + shield build, Lstrike is surpassed by other skills because your base physical dmg from which 1/2 of your lightning dmg is derived is too low.
I realize you know that vin but, to others I would suggest another skill as a main attack for 1h+ shield. Perhaps Gslam as it is only based on your MH weapon and the stats of your Oh merely add stats. Elemental Shocker 1h+Shield etc is viable. Cyclone's 40% reduction is an uphill climb for shock stacks because of min duration being 300 ms to trigger, some ppl do frost damage cyclone ele prolif as it has a lower timer of like 120 something requiring less overall dmg to proc the freeze. However at that point, you might as well just go with Frostpulse tank as cyclone has desync problems which will really piss you off in places like lunaris when your char is somehow between rows of chairs and u cant figure out why u can't spin until u die and see your char was actually 1 screen physically away from it appeared on your screen.

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