Harvest is too good for the game
Flat out, Harvest is far too powerful of a crafting tool. It's for all intents and purposes an item editor. Yes it has some limitations, but not really major ones and most things can be worked around to remove or add on. Hell you can take an item with one modifier and start Harvest crafting on it to be a very strong item. Harvest devalues basically every other system of crafting, and even if you use like essences or fossils, you ultimately end up using Harvest to "finish" the item. People are complaining about a "third party Discord server" being the new "endgame" and they're completely skipping over why it has become the go too. Everyone is farming Harvest because it's the most valuable and powerful system in the game to create good items, it's too good at creating powerful items. So Harvests selling and buying have predictably become the best way to play the game. The problem isn't the server, the problem is Harvest.
So instead of fixing the symptom of the issue, we need to actually fix the root problem, Harvest being too all powerful for the game. Well the first and nuclear and clearly unpopular option, remove Harvest from the game. It's too good, the game functioned just fine without it, the League added so much good to the game, player agency is at an all time high, you can do the content you want a lot more easily and all of this is overshadowed by Harvest being stupid powerful Well removing Harvest is the extreme option, and a lot of people would be mad, after all it's significantly harder to take something away from people if they have it already. So what's a less extreme but still pretty good method of toning down Harvest? Remove all the targeted Annul and Exalt crafts, these are the largest problems with Harvest. They make it far to easy to target and reliably craft super powerful items. I think the Remove non-/add crafts are less problematic as there is a certain level of risk to them sometimes. And there are still plenty of powerful Harvest crafts left even without them, fracturing, synthesising, chaos spamming, div/fossil/essence exchange, socket and links, resist swapping, there are still a TON of very good and useful crafts that would stay. So getting rid of the problematic targeted annul and exalts would push the system in to a far HEALTHIER state for the game. But okay that probably still isn't super popular with everyone. Although I think this is my personal favorite route. And the last route I thought of, make it so when an item is Harvest crafted it becomes Account Bound. Now obviously this would require some work from GGG but this would make it so Harvest can stay in its current state and be very powerful, but it becomes a personal tool for self crafting items. Powerful items that are tradable rise significantly in value, because an item only really has value if you can trade it. Harvest still stays the best way to craft items, but now those items are limited to personal use and aren't flooding the market causing the general value of all items to go down. However this way doesn't really solve the problem that Harvest hunting is still probably the best way to play the game, but at least you're hunting it because you want to use the crafts and not because its also one of, or the most valuable ways to play the game. Another cool thing with this route is I think you could sort of "brand" the item with your character name who created the item. So instead of "Big Strong Sword of Slaying" You can have "So and So's Big Strong Sword of Slaying" or a simple "Crafted by X" tag can be on the item so it really makes it your item. But yeah, ultimately I think Harvest is too good, it raises the bar on rare items to a stupid point with how easy it is to target and reliably craft very powerful items. It inevitably will always warp the game around it in its current iteration, everyone is hunting Harvests, Streamers are always looking for Harvests. The problem isn't a discord server, the discord server is a symptom of the problem (and no the problem isn't that there isn't a magic orb that makes Harvests tradable, Harvest is already over powered enough as it is, stop trying to add more power to a system that is already warping the game around it,) the problem is Harvest whether or not people choose to accept that. This thread has been automatically archived. Replies are disabled.
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[Removed By Support]
There *are* no other good forms of crafting in PoE. We had delve crafting for a while until GGG decided to lock all of that behind stupid influenced items, instead of letting influenced mods have their own stats. Simply chaos spamming is freaking awful. Loot in this game is *horrible*. You know something's screwed up when the best way to *get equipment* is by *filtering out all the equipment drops*. [Removed By Support] that people do not like rolling tier 8 mods on ilvl 83+ items. It isn't that harvest crafting is too powerful for poe--and double digit exalt items are no joke for most of the population to acquire. I think you're just conditioned with how shitty PoE's actual item progression system actually is. Harvest's targeted exalts and annuls allow players to actually feel like they're *crafting* rather than *gambling* on items. Let people have their actual crafting system. The endgame content is challenging enough that there's a place for it. Don't make people go back to the horrid days of outright gambling. Last edited by RoryF_GGG#0000 on Feb 22, 2021, 9:18:22 PM
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Okay but how much time do people play to come to be able to use this so called "item editor"? How much content is left for those people to explore?
It's more time than a full time job a week, and having no more content to explore. Harvest is only overpowered at a point in the game where it simply doesn't matter, and it's only overpowered for people who play enough where you should just have super overpowered stuff. |
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Getting rid targeted annuls and remove/add is all that’s necessary; I’d argue targeted exalts are not only pretty reasonable without the rest, they actually fit well with the flavor of existing crafting systems.
Target ex a life mod and get +10 life with no way whatsoever to upgrade the tier without the risk of a regular annul - not OP, and gives GGG flexibility to make targeted ex much more common. We're all in this leaky boat together, people.
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na its really not. just make items soul bound for 72 hours after a harvest craft and most problems are solved. most people that complain that it is to powerful just trade the crafts. that is the general issue. in harvest league there was a little gap between TFT users and those who did not. Now there are Universes between them. i have been farming this for 4 weeks now and didnt see a single craft more than 4 times. you dont create awesome gear with that.
the old crafting system was absolutly garbadge and the massive player drop in heisst showed that most of the player base dont want to go back to this. |
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" They're not going to make soul bound items lol Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" I'd rather that than have them nerf it to the point we might as well not have it again. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Feb 23, 2021, 2:43:38 AM
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" Well it's what they're going to do like most of you don't seem to understand it's en economy focus game hahahaha soul bound cmon. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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its just for 72 hours soul bound. thats absolutly easy to do and will kill TFT in a Heartbeat. easy fix to nearly every existing problem that we have right now. 72 hours after ur last craft you can still sell the item so its not a ssf only thing, but trading crafts will be nearly impossible. its just the best way to fix it
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" You cut anul, augment, and remove/add from the crafting options, what are you left with? How is reforging gonna help me craft +1 minion and +1 spell levels on my convoking wands, for example? It's bad enough Harvest doesn't even have minion or gem-related mod crafts. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Feb 23, 2021, 2:44:18 AM
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