Exalts price

I'm afraid its not working itself out. The economy in default is going crazy, and is getting flooded with chaos, alch and gcp, making them worthless if you want to buy most better items, since people don't want to sell better items for anything else than exalted orbs. Prices are going up because everyone wants to hoard exalted orbs. It's bad for new players trying to get gear. Yellow items worth below 1 chaos are total vendortrash, so if you need mediocre items to build your way into maps, now you will hit a temporary wall. It might work itself out in a month or two, but we are not dealing with a normal economy, because of multiboxing, bots and other stuff that sometimes cant be avoided and flooded the market. You have to also think that this economy will force players to hoard even more and farm like crazy to buy anything.

Developers should not allow default market to be broken - that's where new player meets the game and judges it. For me at first the market seemed awful, after some time I started selling and buying stuff and it got better. I was not playing for 1 week and I'm not a long time player, so I was working my way buying, selling and producing using mostly medium worth orbs - chaos, gcp and didn't stockpile on exalted orbs because it was harder to buy and sell stuff using them. Now I have quite a bit of orbs that are devaluating like crazy - from 6 gcp 3 days ago, to 11 today per exalted. I don't mind that a lot, however I see a possibility of inflation going on without an end, because how the orbs are designed. You will never have enough of exalted, because they are extremely rare.

Leveling my templar to lvl 74 and doing maps, my other chars above 70, 60 etc, I saw just 1 exalted drop. Since gcps don't get drained from the market so fast as exalted, drop frequently and can be crafted, there will be always more of them on the market until you are able to lvl your gems to 100% quality or something. They will not be a stable currency in the current scenario because of value fluctuations - people selling good gear will tend to avoid them at least for a long time. In result new players will not be able to buy end game items even after playing for a long time, because exalted don't drop and can't be crafted, and will be hoarded by the rich players, to make them even richer. When some rich players will finally sell out market will bounce and repeat the current situation.

Sorry for the wall of text.
plz do not, hardcaps/softcaps are for the weak

the economy will balance itself
The game does not adapt to you, you adapt to it.
We, people from the post soviet union know, that inflation rarely works itself out. Not a 200% inflation on gcp in 3 days.

Hardcaps are not the best solution, a crafting recipe is (ie. 5 uniques) or totally eliminating orbsellers, bots and multiboxes that flood the market with gcp and chaos.
Sorry for double post. Crafting recipe will not solve inflation, it will make exalted inflate too, but it will even the odds between new and old players.
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lososthefish wrote:
We, people from the post soviet union know, that inflation rarely works itself out. Not a 200% inflation on gcp in 3 days.

Hardcaps are not the best solution, a crafting recipe is (ie. 5 uniques) or totally eliminating orbsellers, bots and multiboxes that flood the market with gcp and chaos.


^ Since I live in such country, I know exactly what he means.
For those people who are saying "it will balance itself out":
Chaos:Exalt ratio became from 15:1 to 28-32:1 in like a week (prety much). Pretty much same devaluating speed for gcp's. Think it over... And there is no sign that it might stop anytime soon. Being offered 65fusings for an exalt is just wtf, really.
Hardcap might be not best solution, but it would stop this madness at least for some time, because at the moment, I don't even have proper words to describe what is happening in default.
Last edited by d3s0#1590 on Apr 10, 2013, 3:49:16 PM
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d3s0 wrote:
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lososthefish wrote:
We, people from the post soviet union know, that inflation rarely works itself out. Not a 200% inflation on gcp in 3 days.

Hardcaps are not the best solution, a crafting recipe is (ie. 5 uniques) or totally eliminating orbsellers, bots and multiboxes that flood the market with gcp and chaos.


^ Since I live in such country, I know exactly what he means.
For those people who are saying "it will balance itself out":
Chaos:Exalt ratio became from 15:1 to 28-32:1 in like a week (prety much). Pretty much same devaluating speed for gcp's. Think it over... And there is no sign that it might stop anytime soon. Being offered 65fusings for an exalt is just wtf, really.
Hardcap might be not best solution, but it would stop this madness at least for some time, because at the moment, I don't even have proper words to describe what is happening in default.


There are no new leagues in real life, however in POE, likely by the end of the year, there will be a new scrubcore and default league starting.

Placing a vendor recipe to make exalts have a definite value will only cause the price of good gear to skyrocket, so what then?

Vendors selling Koam's?
The game does not adapt to you, you adapt to it.
Last edited by Delmas#1107 on Apr 10, 2013, 3:55:55 PM
You didn't understand a point at all.
Get rid of the bots.
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_Seze_ wrote:
IF ur a nerd and ur poor ingame u must farm more etc, if ur casual player u rly don't give a duck about all that cause u play ~30 mins a day just for fun.

U can be either successful in an online game OR have a life, no middle ground.


With that mentality in mind, everyone in the world would be either poor or filthy rich.
\]
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cheelos wrote:
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_Seze_ wrote:
IF ur a nerd and ur poor ingame u must farm more etc, if ur casual player u rly don't give a duck about all that cause u play ~30 mins a day just for fun.

U can be either successful in an online game OR have a life, no middle ground.


With that mentality in mind, everyone in the world would be either poor or filthy rich.


Well, everyone in the world is either poor or filthy rich. The middle class is an invention of the rich, to make the not-extremely-poor feel better.

But reality is, there are only 2 classes, the vast majority who is in fact poor, they need to take out loans whenever they want to buy something bigger than a TV-set, and the small minority who is rich. These are the persons whose money is loaned to the others, so they get even richer.

btw: no ingame economy ever worked itself out. There has always been enormous inflations, no matter what game you look at. In PoE everyone who has no exalteds is even punished by double-inflation. First because of endgame items getting more expensive every week, even when you pay in pure exalts, driven by RMT-users who overbid, and second by the inflation of exalts vs. all other orbs.

Thats the simple reason why every other game just uses monetary currency. There is only single inflation. Creating currency items that will not inflate because of their inherent value as crafting items is an idea, almost as good as communism.

It seems to be great when you look at it, but as soon as you add persons, it just doesn´t work.

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