Harvest is great "crafting revised" and should be kept in the game
" Why do I have to teach you? Learn watch a streamer research it's what I did why can't people do that? Why can't you do that? If you can take the time to learn and be rewarded for it do it don't sit there and whine and go please teach me when there's so many resources. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
![]() |
" There are currently only 2 ways to bypass the RNG: 1) Brute force it by encountering "MOAR HARVESTS" than the average player - you can fast 8 on Atolls to search for Harvest, and also check Zana for example, though you get also limited by hitting the "RIGHT" RNG for the "RIGHT" mod on the "RIGHT" item - it helps to have a few "projects" to work on in the same time 2) Get some $$$ to start, then hunt the Discord TFT and instantly switch in the search of the desired Harvest craft, and you can be "done" with an item in "hours/days". Any other time, as @sidtherat explained, you're still at RNGs "mercy"... From a monetary perspective, Harvest crafts are the "better" currency these days, as some amount already to multiple EX, so you get $$$ by actually selling the crafts, just like in Heist the best "profit" was by running duped blueprints to LITERALLY PRINT CURRENCY. And I still think that if you actually pick up rares, you can find "decent" 2-3 mods that synergize more often since 3.10 in my humble experience, so everyone going "base only" misses on "good enough" loot that are the basis needed to manage yourself even vs endgame. It's also a problem of expectations. IF you want the best, you need to sink TIME and target exactly what you need, you need to LEARN how to do that via guides or own trial/error, and run content to actually encounter it... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Feb 19, 2021, 2:44:38 AM
|
![]() |
" Then you can sit here and stay mad while more people continue to ask for more ways to access the endgame that isn't gated behind needing a massive currency investment. You choose to sit here and complain about others when you, someone who knows how to beat the system, refuse to share your knowledge on how. Help make the change you want to see in these forums. NPCing about the item editor doesn't fix anything. :> PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Feb 19, 2021, 2:54:34 AM
|
![]() |
" Let me put it simply -Harvest brings balance in terms of lowering the threshold needed to play in the endgame. Therefore more people can experience it. This is the paramount around game should be balanced and not what 1% of uber elite wants. -Having 20 mill dps or 120mill ABSOLUTELY makes no difference. There is a passing point at which it doesn't matter anymore how much deeps you have. You are going to stomp anyway. -^^ related to this, take your 9L minion helmets, 1K dps foil, axe, sai, driftwood shanks and knock yoursef out with it. I won't mind at all. -build variety has never been better! Meta doesn't mean a thing to experienced player who wants to play something else because he can do that now without pouring truckload of currency in it. First they took from us hybrid mods like Fortify + inc phys damage. Then old Multimod, which was everything that average player ever needed. Now you want to take away Harvest??? And no, INO is not right at all. She makes fat $$$ by giving bossing services. So when more people get power to tackle the endgame, her income drops. So she muh muh drops hate on Harvest here. It's far from item editing and "no rng" is pure bs. What is true is that now it's not complete gamble. Crafting gear with Harvest is pretty expensive and if i'm not min/maxing particular char i would rather invest it into new one. But this accounts for low to mid tier players, it's cheap for elite. Again, f the elite with their arrogance and nolife in PoE. I could easily compete with any of them if i had time and will to do it. Difference is i would never advocate to take away the possibilities from players that are not on that level. Harvest is a good step forward it just needs more refinement or just bring back the old mods and multimod. |
![]() |
"You can bypass RNG"
"No RNG involved" Running Atolls with Zana missions non stop, I'm yet to see a remove/add life... "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
![]() |
i've not had a straight typed exalt so far this league :/ I can't see how anybody low playtime enjoys this implementation if you are casual you might make one item in the entire league.
|
![]() |
" What was meant was "You can bypass RNG if you break the game through trade or other means first to get very rich, and then use a third-party website to search for people selling crafts in a way that isn't supported by GGG, hand over your items to random strangers multiple times in a row, hope to not get scammed, actually don't get scammed, and kinda still get a bit lucky". Except for a handful of very specific crafts that due to how the item system works, can actually be forced - if you buy the appropriate crafts. Remove Horticrafting station storage limit.
|
![]() |
" A large fraction of casual players won't even make a single item the entire league. Remove Horticrafting station storage limit.
|
![]() |
Guys, please try to understand GGG’s basic business model: more players playing leagues for longer means more mtx purchases.
Players will get bored and leave the game much sooner if it isn’t extremely challenging to obtain endgame gear; it’s that simple. This is what the data has always shown, no matter what any of us say anecdotally, which is why GGG always gates power behind grind and RNG. GGG needs to keep us around, which us why they WILL nerf the crap out of harvest. We would all get to get slammed SO hard in other ways if harvest stayed as-is, and all other league mechanics would sit neglected. We’d be gated out of everything fun. Casuals would be hurt the most, by far; the current boost to them is an illusion they need to see past. Deterministic crafting is great, but GGG truly messed up the implementation both in harvest league and now. We're all in this leaky boat together, people.
|
![]() |
" yet they 'destroy' this business model themselves allowing (for years) builds that bypass any gear progression - summoners. you cannot even harvest craft minion gear.. there are dozens of 'no gear' required endgame viable builds out there. and they wont destroy them, significant part of the playerbase cannot play without crutches at all.. so they cannot remove them. harvest can be used to 'fix' crap builds (melee is much better with 900pdps 2h..) but good builds dont need it |
![]() |