Can you level to 100 without Kitava's death?

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Matt_AsA_Hatter wrote:
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Foreverhappychan wrote:
PS damn, username checks out. Good luck, you Mattlad you.


Thank you :) Added an edit for 'impossible'

I'd really like to know if it's ever been accomplished prior to the Heist option that is now available. If not, the it may have to become a new goal of mine. Anyone beat me to it yet?


Not to my knowledge. There was a bit of a joke going around that Havoc did it in Dried Lake but when I ahem delved, I saw he was kidding and mostly did it with Map rotations (of course). Also, I REALLY like your idea of trying to bypass the experience penalty at the cost of basically gaining less experience. That's exactly the sort of lateral thinking that embodies the spirit of PoE's original vision.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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Shagsbeard wrote:
Wow... didn't even think of the death penalty. You guys die?

Don't forget that according to some pro or ex-pro, it's impossible to beat Kitava with a Marauder.
So now finally they're shown a way to level up a bit more before they try again or even go straight levelling to 100.
Bird lover of Wraeclast
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Te sientes tan fuerte que piensas - que nadie te puede tocar
Nah, i dont know if its different on pc than console being different patches, but ive got a character not even past act 5 and i lose xp when i die in a heist. i should be losing 0 exp when dying, unless theres somewhere that states that there is a minimum exp loss no matter what in heists.
I think the only possible way to do this would be to delve your ass off. I've tried a experiment to avoid losing xp just for it to fail in the game (some error or glitch where you'll still suffer the experience death penalty). For the past 2 years or so I've kept a char at lv 88 non kitava, just to be pissed off cause you still lose 10% xp when you die.

Anyways, yeah it's possible but just requires monk like patience in the delve mines. I hate delve so I didn't bother to use that char but twice in the mines and that was after already reaching 88. If I were to try reaching 100, it'd obviously have to be in the delve mines since that's the only place you can continue to gain experience without having to suffer from the area monster level penalty of being too high above it.
I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487

https://www.pathofexile.com/forum/view-thread/2300612
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WoT_Seanchan wrote:
For the past 2 years or so I've kept a char at lv 88 non kitava, just to be pissed off cause you still lose 10% xp when you die.


Wait, how? You did not kill Act 5 Kitava yet you have lost experience? Were you delving after a certain depth? Or it just happened while playing in the game acts?
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Maxtrux wrote:
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WoT_Seanchan wrote:
For the past 2 years or so I've kept a char at lv 88 non kitava, just to be pissed off cause you still lose 10% xp when you die.


Wait, how? You did not kill Act 5 Kitava yet you have lost experience? Were you delving after a certain depth? Or it just happened while playing in the game acts?


No, I didnt kill act 10 Kitava. I was delving only at around depth level 70 or so. I haven't gotten very deep cause again I can't stand it. I also tested the death penalty on that char in the Reliquary (monster level 67) and the merciless lab, same result -10% xp on death; which makes no sense but w/e. GGG turns a blind eye to this along with the mountain pile of stuff that needs fixing.
I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487

https://www.pathofexile.com/forum/view-thread/2300612
This should not be right.

If you did not kill Act 10 Kitava, sure, you should still have 5% death experience. However, you have that Death penalty everywhere - if you somehow manage to die at Act1 Coast you would still lose 5% exp - even if history-wise you should not be able. Likewise, doing the Merciless lab without having kill kitava should not give you the 10% exp.

Perhaps it's some leftover of the very old normal-cruel-merciless difficulty system. Back in the days when you went to different areas your resistances and death penalty would have been adjusted to the area difficulty - so you would never lose exp when dying in Normal Act1 Coast.

Lab did not exists divided like this, so the "Merciless lab" was just a normal Labyrinth opened up at Merciless difficulty. Since there is nothing that states you should have killed Kitava before Merciless ascension, I therefore believe this is indeed a bug - you should have the 5% exp loss, not 10%.
He's talking about Act V Kitava. He wants to level to 100 without the death penalty. Should be possible now, but you'd likely need the support of a team of regular players to feed you contracts.
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Shagsbeard wrote:
He's talking about Act V Kitava. He wants to level to 100 without the death penalty. Should be possible now, but you'd likely need the support of a team of regular players to feed you contracts.


Exactly, it's more about the theory and possibility. I've done it with the penalty, but there are some players whom wish to lvl without the penalty. This concept popped to mind and I wanted to see if anyone could shoot holes in it. If anything other players have helped me realize how doable this could be with that constant supply of contracts being fed to you.

PSN doesn't have guilds yet, but I'd imagine those with well established guilds could easily do that for anyone whom wanted to take on this task.
You would want a 2nd character to run T16 maps for sulphite for sure, but that character shouldn't need to care about dying anyway.

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