3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

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Pearlo wrote:
I like this build but I was struggling with the dps. Reading past the guide itself I realized that the build being discussed in the comments is very different from the OP. Is there a more up to date build guide for something like this?
The lazy playstyle is lots of fun, but I can't win a T14 Jun encounter fast enough.


This guy here as a pretty similar build here : https://www.poe-vault.com/guides/the-incredible-golemancer-carrion-golems-elementalist-build-guide.

However there are some major differences, but it's a good start I would say :
- No Divine Flesh, no chaos resistance
- Low budget gear overall (but you can upgrade stuff pretty easily)
- Defenses are not bad, but not very good either

I would suggest couple mandatory changes tho:
- Add zombies to the build, to get max damage buff on Carrion Golems
- Get Glorious Vanity with Divine Flesh. I just don't understand why he doesn't include it, it's too good for this build.
- Get Rotten Claws on at least 2 Large Cluster jewels (Otherwise not enough impale chance)
- Get Dread March on Medium Cluster Jewels (Otherwise your spectres and zombies might die in harder content)
- Don't use profane proxy, it's not that great.


Here's some easy changes you could do to your current build :
- Use Vulnerability, not Punishment (no cost)
- Drop Primordial Chain, you using Carrion Golem, this is a bad amulet for them, use an amulet with at least +1 all int gems. (1.5ex cheapest)
- Along with the amulet, add zombies and spectres. (no cost)

https://pastebin.com/7WbSsRnd

Those 3 changes basically tripled your damage.
Edit: Forgot re-add the Ravenous Horde anoint to the new amulet, so the dps is even higher.
Last edited by bigtoaster64 on Feb 28, 2021, 11:16:27 AM
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bigtoaster64 wrote:

Edit: Forgot re-add the Ravenous Horde anoint to the new amulet, so the dps is even higher.


have a nice day.

here my pob https://pastebin.com/MayR5Y5g (it come from 1 or 2 league ago, before drop in standard).

i remember had 1.7mil dps for golem but now pob claim about 50% less. Also with all previous dps and res i die easy to guardian/sirius (i was never able to kill him).

If i can invest a little, can i have the pleasure to kill sirius?

Ty
Today i found this:
https://youtu.be/UkuNRKX2_Zs

https://pastebin.com/hJ39CWnm
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Juras wrote:
Today i found this:
https://youtu.be/UkuNRKX2_Zs


Pretty impressive alright but... his wands wands cost a Mirror each. :D

If you go physical you can still get close to 2m DPS per stone golem (with Daggers and Primordial Chain) which certainly gets the job done... for a lot less investment.
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tomay wrote:
"
Juras wrote:
Today i found this:
https://youtu.be/UkuNRKX2_Zs


Pretty impressive alright but... his wands wands cost a Mirror each. :D

If you go physical you can still get close to 2m DPS per stone golem (with Daggers and Primordial Chain) which certainly gets the job done... for a lot less investment.

His wands seems nothing important here.
I adapted my 60EX staff to his build in POB and dps increased by almost 200k per golem.
Helmet is a thing for sure. I dont even know how to cratf it exactly. By spamming horror essence till roll 3x T1 wanted affixes?

--------
Anyway I feel fulfilled this league (for console/PS4 standards), being lucky (1st A6 Sirus dropped A.SpellEcho, but A9+50% passive drop bonus is a scam, killed him around 20x and no single awakened gem lol), unlocked ritual hideout, killed with easy most endgame bosses, hitted for 1st time 98LV, crafted myself (except staff-mainly because trading harvest crafting required you to hand over your precious item to random people-very riski and time consuming) and almost maxed out all my equipment-thx and R.I.P harvest.

My build and stuff:
https://pastebin.com/aL27zXZe
Up to 3.7M normal dps (3.1M Sirus) per golem (x7)
6.3k HP || 89% Phys.Dam. Reduction || 75%/75%/75%/80% Res
Spoiler



In summary, build is still pretty strong and very friendly to PS4 low perfomance even without expensive equipment. Bastion of Elements is awesome, auto res for golems too- being able to clear physical reflect maps without any anti reflect items-just slower and being risky of one hit death.


Last edited by Juras on Mar 31, 2021, 4:41:12 PM
hi all.

i play this build and i had fun, but i am not able to kill sirius.

this is my gear
Spoiler




i have only 4 stone golems + 2 support golem because i use a +1 +1 amulet, and so i run AG and Spectre too ( 1 chieftain + anothere for frenzy)

i die one shot too often, and i use a "corruption blod can/t..." when i fight sirius.

Where i have to work for kill sirius? i have only 30 exalt, ty
From what I can tell, the original stone golem life build is still endgame material.
A slight nerf to renewal from cluster jewels.
Carrion got hit, so golem gear might be cheaper.
Last edited by Ckuttah on Apr 14, 2021, 6:36:03 PM
Changes affecting this build i found in 3.14 patch notes:

Summon Carrion Golem
-The Golem's Cascade skill now has a 6 second cooldown (previously 4 seconds). The skill now also travels a shorter distance and has less area of effect.
-Summoned Carrion Golem now deals approximately 11% less damage at all gem levels.

Flesh and Stone
-Now requires 35% Mana reservation (previously 25%).

Punishment
-Cursed Enemies now take 40-78% increased Damage while on Low Life (previously 50-88%).

Elementalist-Bastion of Elements
-Primal Aegis now takes 75 Damage per Allocated Notable Passive Skill (previously 100).

Cluster Jewel Balance
-The Cluster Jewel notable Renewal now causes Minions to have 5% chance to deal Double Damage while they are on Full Life (previously 6%).

Im not sure about Harvest:
-Some crafts that had overly-deterministic behaviour have been removed. These include most Annulment-type crafts (crafts that removed a modifier of a specific type), and all type-specific Divine crafts (crafts that rerolled the value of specific modifiers).

Does it mean "replace" crafts still in or no? (This affect drastically crafting process of +3 to all physical spells Staff)
Hi
Thx for this Build, I really enjoy it : rather tanky and great for Map Clearing.

As I'm a noob in Golem Build, got a few questions :
- Got 6 Golems atm, can i get more without changing amulet (primordial chain) or weapon (clayshaper) ?
- With 6 golems, what is the best combination ? Playing atm with 4 Carrion, 1 Stone and 1 Chaos
- What is the best way (and not the most expensive) to improve my golem's DPS ?

https://pastebin.com/Cvkf6Nhv

Thx a lot for advices
any PoB for 3.14?

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