I think that the Item Rarity Mod should be removed.

"
BRavich wrote:
I hate to break it to you, but you picked the wrong game. PoE is a classic hack and slash ARPG in the most basic sense. You can move, and you can use offensive skills. That is all the control you get. If you're looking for genuine difficulty, you're not going to get it from a game where the core concept is to sit there and spam your primary skill until things die.

Well sure, but even within the ARPG concept you can have total faceroll and challenging encounters. It doesn't all have to be mindless primary skill spamming without any thought :P.
"
SupaMonkey wrote:
No, because without good gear the game gets really hard later. So it is keeping me from playing because i need to go back and farm levels to become uber levelled or get decent stuff. Yawn.

Why does this have to b Diablo. If you tell me, play this game and you have to farm for stuff, then i won't play. I want the achievement of completing the game, or beating someone in pvp etc. If i have to farm to get stuff all the time then what is the point of the skill tree. Just give everyone the same stats and a big area to farm in all the time.


1st bold: if u dont accept the challenge and go back to lesser challenging areas i dont think u got any right to complain about that being boring... if the content beats itself, whats the point of u still sitting in front of ur computer?

2nd bold: u cant beat any1 in an itembased game unless ur 10-20 levels higher or ur a trading and/or farming pro. why dont u go play an egoshooter instead if u want "pvp challenge"? any1 shoots the same guns there ;) there are dozens of pure pvp games, some FPS, some RTS, some RPG not to mention beat-them-ups...

i dont know many "korea grind games" except diablo 2 and i can tell u its fucking awful leveling selffound no matter if u have a caster class or melee. there are some cube recipes that can bring u through nightmare as a melee, but if u werent lucky enough to randomly find a great unique (e.g. crushing blow item as a melee or twitchthroe for casters u wud def have a hard time beating the content in hell difficulty, plus the endgame was boring as hell with no randomised content + static endgame maps).
i just dont see the point in playing a game from "Grinding Gear Games", in whichs description it says "item based" all over the place and then complain about just that fact, like u werent expecting it.

that brings me to the third bold/italic/underlined part: i dont even understand ur point there. maybe it doesnt make sense or maybe i dont get it. anyways if u criticise a game in beta (and especially everything else IRL) u shud try to keep it constructive and at least on some kind of logical level. else every1 will think ur a mawkish nagger who isnt to be taken seriously.

@OP: i think IIR/IIQ is already pretty well balanced + its worthwhile making a mf character even if that doesnt result in the best defences/dps, therefore encouraging group play once more. i always dreamt of making some kind of split arrow or spark build with culling strike and high IIR/IIQ for example, but im still busy working my way around that =)
IGN: @ShocklerMolesh

Map Management Resource:
http://www.pathofexile.com/forum/view-thread/339977
MF is fine as it is. I like this quantity and quality, brings fresh air and more costumization.

If it was up to me, I'd bring charms to the game and fill up inventory to the max. Hardcore D2 style!

A) YOu do MF runs: you are equipted for MF
B) You are geared with DPS: It's for lvling
C) All in one is a compromise / hybrid.

I'd bring Charms so you'd have extra customization and option to go full dps or go with more soace and loot stuff.

Giving you all without taking something away is just no fun (look at D3).
IGN: xSiCKoWx
Last edited by xSiCKHeADx#4230 on Mar 21, 2013, 9:56:45 AM
"
xSiCKHeADx wrote:
MF is fine as it is. I like this quantity and quality, brings fresh air and more costumization.

If it was up to me, I'd bring charms to the game and fill up inventory to the max. Hardcore D2 style!

A) YOu do MF runs: you are equipted for MF
B) You are geared with DPS: It's for lvling
C) All in one is a compromise / hybrid.

I'd bring Charms so you'd have extra customization and option to go full dps or go with more soace and loot stuff.

Giving you all without taking something away is just no fun (look at D3).

I am seriously losing faith in the gaming community, every minute I keep on reading topics like this... Quantity and quality bring NO fresh air and NO customization. If you value your sanity and your time (not all of us play 12+ hours a day you know), you have no choice but to gear for IIQ/IIR.

This is not a choice people, this is the one stat to rule them all. The only goal is to get your IIQ/IIR as high as possible, while maintaining the ability to kill stuff. Due to the nature and design of this game, this means only specific cookie cutter builds will be valid. All the others are better off staying away and not waste their time.

Getting better gear should be about becoming stronger. Strong enough to beat those crazy high difficulty zones and bosses. Zones and bosses that drop potential stuff you otherwise would not see, ever.

I am not asking for a flat magical find increase every level, or easy to find charms with no drawbacks. But please make it a separate system from gear itself.
seperate from gear means nodes!

i think in closed beta they had nodes and removed them, coz every1 had to take them anyway and it screwed up build diversity by quite a bit.


here are some threads where ppl already discussed about this:
IGN: @ShocklerMolesh

Map Management Resource:
http://www.pathofexile.com/forum/view-thread/339977
Last edited by Quak3#0255 on Mar 21, 2013, 1:46:30 PM
Rarity is not as OP as people might think.

Currently I am farming maps 66-69 like a retard, pretty much roflstomping the content, but when I think about getting more rarity I have my doubts.(I play a summoner btw)

The problem which rarity is, that its usefulness diminishes. When I farm lv 66-69 99+% of all dropped rares are not of the itemlevel/baseitem I desire, so its mostly vendortrash(which is no problem)
So rares just fulfill the purpose for accumulating alternation and Alch orbs(which I trade and use for ilvl 69+ best base items)

getting wealth through Alternation orbs is not that fast, because your inventory becomes full pretty fast and you lose time doing maps.

I think going for quantity is superior, because the income of 6-sockets, low quality gems(=GCP) and low currency is worth more.

The chaos recipe is also not that lucrative because you find rings extremly rarly. For every ring dropped you probably get 20+ chest pieces.

My strategy to max out quantity, keep rarity on a decent level(~50%) and focus on killspeed.
I think this has the best results.
Espacially the 6 socket items are very interesting for running a quantity focused build. If you find one of those its like picking up ~50 rares, but saving you a lot of travel time.
"
iamstryker wrote:
I can see arguments both ways but lately I have also felt like the game should remove magic find altogether. I would find the game more interesting if all players were on equal footing in terms of drops. Then its only your luck, time played, and strategy as to where to farm. But thats just me. Can't really see the devs removing anything.


I honestly have to agree with you as well.

Diablo left this nasty impression on people that Magic Find was a must to have in any game you played.

Every single game I played that had magic find (of sorts) didn't actually do much.

I would rather see Magic Find/Rarity/Quantity removed completely.

Right now the way I see it is that, if you are not a caster, you cannot use IIQ/IIR because casters never get hit and do not require the survivability Melee need to use IIQ/IIR gear.

@Renor,

You clearly do not have IIR 420%.

I have seen the difference with my friend farming docks (pre-patch) with 6 of us in the game and him one shotting a group of champions.

It goes from ~2 rares to about 8 rares.

If you do the same with Merveil & Vaal you will see a MASSIVE difference in what actually drops.
"
SupaMonkey wrote:
No, because without good gear the game gets really hard later. So it is keeping me from playing because i need to go back and farm levels to become uber levelled or get decent stuff. Yawn.

Why does this have to b Diablo. If you tell me, play this game and you have to farm for stuff, then i won't play. I want the achievement of completing the game, or beating someone in pvp etc. If i have to farm to get stuff all the time then what is the point of the skill tree. Just give everyone the same stats and a big area to farm in all the time.


I'm honestly really confused how you have the supporter tag, yet seem to know so little about the core principles for which this game was founded.

Even their name, Gear Grinding Games, should have been a clue that GRINDING would be a HUGE aspect to their game model.

I don't understand the logic that gets associated with these types of discussions. They have to have some sort of time sinks in the game, otherwise, people will blow through the content at a super ludicrous speed. Then, you'll complain there is still nothing to do. It's especially paramount considering they don't charge anything for the game, so there is no steady or reliable means of income for them.

This model is the exact same one used in the original diablo. You had 16 levels, 3 difficulties, and hell wasn't all that hard, so you spend the time trying to find the best gear, even though you could chain lightning and fireball your way through the game with no problems.

If this discussion had been about making currency made items better, so you'd have an alternative to trading, then I'd agree, but people sacrifice a lot to really boost their MF %, and it has been this way since Diablo 2.

Ironcially, the most uniques I've found are on this character (4 of them already and only 36) and I don't have a single point into MF.

"
Ferumbras wrote:
"
xSiCKHeADx wrote:
MF is fine as it is. I like this quantity and quality, brings fresh air and more costumization.

If it was up to me, I'd bring charms to the game and fill up inventory to the max. Hardcore D2 style!

A) YOu do MF runs: you are equipted for MF
B) You are geared with DPS: It's for lvling
C) All in one is a compromise / hybrid.

I'd bring Charms so you'd have extra customization and option to go full dps or go with more soace and loot stuff.

Giving you all without taking something away is just no fun (look at D3).

I am seriously losing faith in the gaming community, every minute I keep on reading topics like this... Quantity and quality bring NO fresh air and NO customization. If you value your sanity and your time (not all of us play 12+ hours a day you know), you have no choice but to gear for IIQ/IIR.

This is not a choice people, this is the one stat to rule them all. The only goal is to get your IIQ/IIR as high as possible, while maintaining the ability to kill stuff. Due to the nature and design of this game, this means only specific cookie cutter builds will be valid. All the others are better off staying away and not waste their time.

Getting better gear should be about becoming stronger. Strong enough to beat those crazy high difficulty zones and bosses. Zones and bosses that drop potential stuff you otherwise would not see, ever.

I am not asking for a flat magical find increase every level, or easy to find charms with no drawbacks. But please make it a separate system from gear itself.



In the same vein, without MF, you have no choice but to roll a LA archer (fotm), because it kills that much faster than almost anything else. The cookie cutters are cookie cutters, and farm better, irrespective of MF or not. They will farm better, with or without MF, because they kill faster. This isn't why you remove MF, its why you balance the cookie cutters.

Pure RNG sucks. See farming docks for a map for why. Theres no way for the player to affect the drops outside or maps, so its a tedious grind hoping to get lucky on the first pass, instead of the 100th. MF is fun, at least in hardcore, because its a risk/reward situation.
I just love the Titan quest way no need for mf just play the game with your best and kill shits fast. I'm running maps(66-70) with 80 iiq 180 iir and i do drop tons of rares but %99.9 of them ends up at vendor.

So whats the point of grinding then if i end up with 5 alteration from rare 68 lvl map. I found my highest level unique at ledge which is Voidhome lvl 54 maul. I played like hours with my mf gear and couldnt see its benefit beside than waste of my id scrolls.

What we need is making shitty rolls gone and remove mf. If u want to gear up u need to play game and kill faster, build better. I dont want to give up from my dps or other vital stats for shitty rares.

Buildin better and killin faster should be rewarded. Anyone can open a damn summoner and stack as much as mf on it.But this shouldnt be the only way for getting a decent rare or unique(400iir-200iiq only viable at summoner imho)

For last if im running with my no mf gear rare maps drops about 5 rares most but with mf gear i have to travel back to town about 3 times. Both of them doesnt give anything decent..
Last edited by Ceykey#0202 on Mar 21, 2013, 3:20:36 PM

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