[3.12] Hasunic's Toxic Rain / Caustic Arrow Trickster | Leaguestarter | Ailment Immunity | SSF

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What should we skip in order to fit in the elusive passives?


I think I changed the pob today to fit elusive on all trees
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
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Gueschma wrote:
Is TR really lower than CA in 3.11? Or TR was so much ahead before than the nerf makes it "on par"? :)
Well the guy from neighbouring thread boasted 30 mil dps on TR with full cluster stack (before nerfs), meanwhile I've seen another guy in Brittleknee's CA thread post a vid of his min maxed CA trickster with probably hundreds of exalts in gear with around 5 mil damage with conc effect and about half of that with arrow nova instead. So that's about the difference. Obviously with less investment would be less dps.
Is it still a good build for SFF? I played with it in trade league/Delirium and loved the build (but I never used a cluster gem). I was planning about doing a full SFF play with it... It would be my first SFF experience, because Trade league is so boring....

edit: I played a full TR build. No CA.
Last edited by xMelgassi on Jun 18, 2020, 2:49:08 PM
Hello, is this still the way to properly calculate TR damage?

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Final TR DPS = [PoB's displayed total DPS - DoT Dps + (DoT Dps * Attacks per second * Skill Effect Duration)] * Number of projectiles fired per attack

Going off of OP's latest POB (WD + 2 clusters & Mapping Items) & config's that he put in (5 overlap pods, ghost shroud, 15 withered, onslaught, Sirus enabled) this is the values I get:

Total DPS = 9734.3
Dot DPS = 1164287.6
APS = 2.41
Duration = 2.2
Proj/atk = 5

[9734.3 - 1164287.6 + (1164287.6 * 2.41 * 2.2)] * 5 = 25,092,497.77 DPS

I wasn't sure if the "Dot DPS" should be for 1 pod or 5 pods in POB.

Can someone infinitely smarter than me confirm this? If it's wrong, could you please use similar settings based on OP's latest POB and show how the math is done?

Thanks!
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Hasunic wrote:
"
What should we skip in order to fit in the elusive passives?


I think I changed the pob today to fit elusive on all trees


Any way to fit them in on the Cluster trees? Maybe I could just drop some of the extra life nodes since i'm not playing hardcore so I really dont care if i die every so often.
Last edited by Artwebb1986 on Jun 18, 2020, 4:00:15 PM
That's your answer! You can pick life back after getting few more levels.
hey,

can somebody help me to get path of building to work?

it always say when i try to load the pastebin some errors and then i run a old version and i shoud update. but when i try to update it says latest version.

im probalby super stupid but it woud be nice if somebody has some input.

thx
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seppster wrote:
can somebody help me to get path of building to work?
You need community fork, the old one is broken afaik.
https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases
There's a link a page or two earlier to the newest Path of Building Community version.
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seppster wrote:
hey,

can somebody help me to get path of building to work?

it always say when i try to load the pastebin some errors and then i run a old version and i shoud update. but when i try to update it says latest version.

im probalby super stupid but it woud be nice if somebody has some input.

thx


You need to download the PoB Community Fork:

https://github.com/PathOfBuildingCommunity/PathOfBuilding

Just download the .exe, run it & install :)

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