Ranger BEWARE BEFORE you level a ranger

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Koivu wrote:
You forgot to get berserking and perfect aim, so add 23% more attack speed and 31% more projectile damage to the ranger. You don't compare builds and have one of them just kinda trail off into str nodes without reaching anything else lol

Edit: Try this instead Ranger build D 40 points


FYI, that is 41 points, not 40. Thanks for pointing out the berserking part, I've edited the duelist build C and moved the point in berserking to blood magic instead.

I was talking about how far a ranger vs duelist can progress in the same path (blood magic+RT in this case) while avoiding any excessive amounts of offensive nodes along the way, concentrating on defensive ones. A ranger can get RT faster than a duelist would, but in return they are left without any sort of balance between offense and defense.

You spend 5 points to get 31% projectile damage/12% accuracy/8% attack speed, 4 points for 48% evasion. Next 3 points for 4% attack speed, 30 dex, 16% hp. (12 points total)

A duelist spends 11 points getting 28% attack speed (6% for bow only), 8% physical bow damage, 36% projectile damage, 32% armor and evasion, removal of movement speed penalty, 20 dex.

Comparing just the first 11/12 points alone, and you can see how much advantage a duelist would have over a ranger. This is not even considering the type of bow builds yet. Any bow builds that does not involve traveling into the Shadow area, you can do better/faster on a duelist (or even marauder). That 4 points into 48% evasion is a considerable waste, since you are already getting a huge chunk of evasion % from dex, and most bow builds will want to spec into the duelist tree anyway for leather and steel + acceleration. On the contrary, nobody would bother spending 4 points for 48% evasion, especially for builds that travel to the middle, since they can just spend 3 points (10, 10, 30) for 50% evasion.

As mentioned earlier, the main advantage to make a bow build starting from ranger, is the easy access to Perfect Aim's set of nodes, on top of fairly easy access to the duelist nodes. So if you ever want to make a bow build that takes as much offense-based nodes as possible, then ranger would be the optimal choice. Otherwise, for min-maxing purposes, you're just better off as a marauder/duelist.
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Zealflare wrote:
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Koivu wrote:
You forgot to get berserking and perfect aim, so add 23% more attack speed and 31% more projectile damage to the ranger. You don't compare builds and have one of them just kinda trail off into str nodes without reaching anything else lol

Edit: Try this instead Ranger build D 40 points


FYI, that is 41 points, not 40. Thanks for pointing out the berserking part, I've edited the duelist build C and moved the point in berserking to blood magic instead.

I was talking about how far a ranger vs duelist can progress in the same path (blood magic+RT in this case) while avoiding any excessive amounts of offensive nodes along the way, concentrating on defensive ones. A ranger can get RT faster than a duelist would, but in return they are left without any sort of balance between offense and defense.

You spend 5 points to get 31% projectile damage/12% accuracy/8% attack speed, 4 points for 48% evasion. Next 3 points for 4% attack speed, 30 dex, 16% hp. (12 points total)

A duelist spends 11 points getting 28% attack speed (6% for bow only), 8% physical bow damage, 36% projectile damage, 32% armor and evasion, removal of movement speed penalty, 20 dex.

Comparing just the first 11/12 points alone, and you can see how much advantage a duelist would have over a ranger. This is not even considering the type of bow builds yet. Any bow builds that does not involve traveling into the Shadow area, you can do better/faster on a duelist (or even marauder). That 4 points into 48% evasion is a considerable waste, since you are already getting a huge chunk of evasion % from dex, and most bow builds will want to spec into the duelist tree anyway for leather and steel + acceleration. On the contrary, nobody would bother spending 4 points for 48% evasion, especially for builds that travel to the middle, since they can just spend 3 points (10, 10, 30) for 50% evasion.

As mentioned earlier, the main advantage to make a bow build starting from ranger, is the easy access to Perfect Aim's set of nodes, on top of fairly easy access to the duelist nodes. So if you ever want to make a bow build that takes as much offense-based nodes as possible, then ranger would be the optimal choice. Otherwise, for min-maxing purposes, you're just better off as a marauder/duelist.



Game balance shift frequently during this beta stage. Agree that there bound to be some discrepancies and from the discrepancies some opportunity for min maxing. I don't agree however the sentiment that we should join the 'favourite of the month' bandwagon. Why would u ditch your character every time there is a change to the game balance? It is not reasonable in my perspective. Well, unless you have a lot of free time.


Last edited by mlvnk83 on Mar 21, 2013, 12:59:49 AM
My guide has been updated, please see this thread for the new details
http://www.pathofexile.com/forum/view-thread/268330

Also for the skeptics out there, I played a ranger on Hardcore until it died at level 85. I have extensive experience playing the ranger as I had a second "backup" at level 70.

I can tell you my LA duelist is at level 80 currently, and all I have to say is I am glad I died on my ranger. The duelist is just so much better in every way. I even deleted my 70 ranger.

So I am someone who has experienced both sides and is speaking from an unbiased opinion.
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mlvnk83 wrote:
Game balance shift frequently during this beta stage. Agree that there bound to be some discrepancies and from the discrepancies some opportunity for min maxing. I don't agree however the sentiment that we should join the 'favourite of the month' bandwagon. Why would u ditch your character every time there is a change to the game balance? It is not reasonable in my perspective. Well, unless you have a lot of free time.

Of course things will keep changing, but for anybody wishing to start a new bow-build right now, they might want to consider starting as a duelist or marauder instead, and that is pretty much the point of the thread ("beware before you level a ranger").

If you are already lvl 70+ and have no real issues with your character, you shouldn't just reroll just for the sake of min-maxing - unless you have that much time on your hands. =)
Last edited by Zealflare on Mar 21, 2013, 4:19:32 AM
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AthenaUS wrote:
My guide has been updated, please see this thread for the new details
http://www.pathofexile.com/forum/view-thread/268330

Also for the skeptics out there, I played a ranger on Hardcore until it died at level 85. I have extensive experience playing the ranger as I had a second "backup" at level 70.

I can tell you my LA duelist is at level 80 currently, and all I have to say is I am glad I died on my ranger. The duelist is just so much better in every way. I even deleted my 70 ranger.

So I am someone who has experienced both sides and is speaking from an unbiased opinion.


AthenaUS, great build and guide in my view. When I checked out your 110 point build, it's clearly built around a lot of survivability versus DPS. I still don't think that - in this 110 point build for example, its so obvious that Duelist is > Ranger - don't you agree that at, say, level 90 they really are only marginally different? I totally agree Duelist is giong to be a better proposition until probably 85 or even 90.

Also, I see in your 110 point build that you take the southern strength highway from the life cluster over to BM. For the same 4 point cost, you could get + 30 dex, -10 str (or -40 str, +30 dex, +8% life) if you took the right hand highway from the duelist/ranger start up into the centre circle. Anyway, just a thought.

Thanks again,

P.
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mrpetrov wrote:
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AthenaUS wrote:
I want to save many future archers the trouble of having to re-roll by selecting a ranger. The new buffs to the dueslist tree make that class farrrrrrrr superior archers regardless of wether you go the standard LA or not.

Check out my Duelist Archer (Lightning arrow) guide here BEFORE you roll your ranger..
http://www.pathofexile.com/forum/view-thread/268330



I think you're overstating it. In my humble view, a Ranger can get *both* the duelist starting nodes and the Ranger starting nodes by the mid 80s+/90. However, a Duelist will never get some of the juicy Ranger starting nodes. If you have a longer term view, I'd argue Ranger remains the marginal best choice, but concede Duelist has the better early-mid game build.

Petrov.


There's no way it takes a ranger that long to get into Duelist starting area. In the 40s at most, and even that's only because other things along the way are more important. Any later than that is because the player is choosing to stack life or head toward a further goal on the tree.

Ranger is fine, just consider Duelist start as a place to go in the mid-game.

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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VideoGeemer wrote:
"
mrpetrov wrote:
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AthenaUS wrote:
I want to save many future archers the trouble of having to re-roll by selecting a ranger. The new buffs to the dueslist tree make that class farrrrrrrr superior archers regardless of wether you go the standard LA or not.

Check out my Duelist Archer (Lightning arrow) guide here BEFORE you roll your ranger..
http://www.pathofexile.com/forum/view-thread/268330



I think you're overstating it. In my humble view, a Ranger can get *both* the duelist starting nodes and the Ranger starting nodes by the mid 80s+/90. However, a Duelist will never get some of the juicy Ranger starting nodes. If you have a longer term view, I'd argue Ranger remains the marginal best choice, but concede Duelist has the better early-mid game build.

Petrov.


There's no way it takes a ranger that long to get into Duelist starting area. In the 40s at most, and even that's only because other things along the way are more important. Any later than that is because the player is choosing to stack life or head toward a further goal on the tree.

Ranger is fine, just consider Duelist start as a place to go in the mid-game.



Indeed - I wasn't intending to suggest it takes Ranger that long to get to the Duelist start - obviously it doesn't. I should have been more careful with my words (this is the internet) and added "justify getting" after the word "can".

P.
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mrpetrov wrote:

Indeed - I wasn't intending to suggest it takes Ranger that long to get to the Duelist start - obviously it doesn't. I should have been more careful with my words (this is the internet) and added "justify getting" after the word "can".

P.


I was probably going to head in there in the 50s or so, and worry about Resolute Technique and the possibility of Blood Magic after that.

Maybe it depends on the build? If I was going all evasion and critical strike, yeah, I probably wouldn't want to mess with Duelist start for a long time.

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
What's really a pain is figuring out how to do all these things with a Shadow. They have easier access to things like Eldritch Battery and maybe even Inner Force, but Resolute Technique is miles away.

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
the only difference i see is 2 Skillpoints that the duellist have more

those 2 skillpoints are used at ranger for crappy 20% accuracy and 8% ias

here is my example http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmy0XHbe2jX7NmN7G6mL6sb6n0k3AD9XtapO2QVoaLIV08Z65IWBAoO9OKLUyCWCIYVKfy1YEhmA6Ut-_NuhYr0ZpeA2pbrXybqoyfgHnpzAUIFBHns3SIVcN2WEZLtSPud3yL-8O51JUSV8_J-3z3ayqWfPAGmaekFWnhBo47DhX4nflMokEsxRNogD60jbp42odFI9G0NDPZVXGm6Fnve5vGNtDnA6tKaVbr90NkAr8xWegh3ZKfVb67g4a2_ljveYV8AX5p9T-yKvS3BXEoqJA9PgFLWBLeu907Q==

it doesnt make me feel bad with my ranger that i have to use 2 more skillpoints while having 8% more ias and a wasted point

it bothers me more that duellist and ranger are almost the same now after the change
in this example

of course duellist have a advantage of being possibly the tankier class because he can decide to not go up into ranger projectile nodes and go full into life nodes thats a looooot more life
and ranger dont have the possibility

i would enjoy a more connected way with ranger and shadow this would help distinguish the classes more and allowing crit builds with ranger that are effective while duellist could not go with ease up there into them shadow crit nodes

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