Summary of P2W / QoL features from China version of PoE

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I come from China, tencent have made quite some ch toanges to their version of POE to make it more newbie friendly and probably more profitable as well. Below are some of the changes that I know of:

1) The loot pet. This one probably is most famous/infamous one. It's not a one-time purchase, you pay for different tiers of loot pet for 7 days-90 days. Different tiers pet might have different capacity or functionality, I haven't purchased one so I don't know exactly the difference.

2) Free passive refunds before 70. We all know what Poe can be pretty hard if your passive tree is not set up correctly. To attract those non-hardcore players, you can always completely re-do your passive tree before you hit 70.

3) Resurrection token. This is obviously a P2W feature. I doesn't know what does it do exactly but I would assume it either A) let you resurrect without losing exp B) let you resurrect where you died, meaning you don't lose portals. Tencent will give out these tokens during special events like Christmas/holiday.

4) In-game auction house. Not much to say, it's an auction house. just the regular AH you would expect. You do need to pay a small amount for verification purpose.

5) A special servers for those who can't or doesn't want to grind. In these servers you can choose some selected builds and you will be given rare/unique gears during leveling. Not sure how things go in mapping.

6) Player-binded currency. To prevent bots, all the currency you get before mapping (or certain level, forget the details) is binded to your player.

7) I believe there is a in-game passive tree simulator/planner or something similar. You should be able to import certain build and can check the final tree in-game for reference.

8) In this season they have released a battle pass where you need to purchase and gradually get rewards as you progress.

9) Certain mtx you get from box can be sold to other players. Tencent will take their slack of course.

I have only played the tencent version for about 1 hour or so. Let me know which part you're specifically interested and if you think some features can actually be added to the global version


Source:- https://www.reddit.com/r/pathofexile/comments/dbqo0i/so_i_summarized_some_p2wqol_features_from_tencent/
Last bumped on Feb 12, 2020, 3:30:11 PM
Very interesting. a few questions and comments:

1. Have you played enough to know if the AH works well or not?
2. Are there bots farming currency 24/7 causing major inflation after level 70?
    Also, very bad to have currency character bound and not global to all characters before level 70.
    Seriously discourages playing multiple builds concurrently.
3. Resurrection token... is it given out as rewards only or also purchasable?
4. Battle pass... we already have the 40 challenges with rewards for specific number achieved.
    What other mtx rewards does it offer?
5. Special server to buy a build to play on. Why (other than P2W)? That's crazy bad (why play PoE
    at all then, just buy a finished build and you are done). This makes no sense at all.
6. Pets as mules. Pure P2W and totally bad IMO. Only good for a limited time is doubly bad.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Man oh man, they know how to nickel and dime people over there.
~ Please separate the PoE1 and PoE2 forums.
that doesn't even look/sound that bad....compared to other games in the region.
compared to us, of course its bad. but its a totally different market, so it isn't really fair to compare in that regard.
Loot pet:

D3 >>>>> PoE
Some things described not correctly

1. Wrong - there is also permanent autoloot pets exist, but pretty expensive. Check packages with pet included in page bottom: https://poe.qq.com/cp/a20190821guide/index.htm
3. Resurrection coins work until you reach level 96.
4. There is two types of auction tabs - manual, which requires seller to manually accept trade request, and autosell tab to sell things instantly. Also, that way you can sell stuff offline.
6. It can be permanently disabled, when you reach gold section (600 points) in league, check it in rewards: https://poe.qq.com/cp/a20190821guide/index.htm
8. Battle pass includes 50% inventory extension and one autosell tab.
Welcome to the future, my pedigree chums. And now in addition, you can ask yourself a question, why every three months you play the role of beta testers, some of whom additionally pay money for this "privilege". Because I have the impression that the tests are to make the "real" (Chinese) version of PoE work smoothly and pleasantly. Imagine, for example, a situation in which all leagues tested by YOU after three months of testing and patching, are implemented in China, as a “new leagues”. In this way, a real target gets a good quality product, and beta testers pay for being beta testers. Brilliant! Proceed in good work in three months. And don’t forget to… support!
Perhaps this “dystopian future” is reason Charan bolted from Wraeclast without a trace...
This is an example of actually crossing into real P2W. I hope people whining over a one-time payment of like $10 to get some tabs realize how bad Asian MMOs/arpg/rpgs in general have outrageous clearly pw2 where forking out money every month puts you always in an unobtainable position.

The Korean MMO model is even worse, you buy directly currency, xp, all time-saving items - I am talking it would take months of gameplay to attain what you could get paying $20 etc. They just drain their players for a few years, abandon ship with populations are low--after a server uniting--then go copy+paste another title.
Last edited by poeGT#1333 on Oct 2, 2019, 8:51:06 AM
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postrach_myszy wrote:
Imagine, for example, a situation in which all leagues tested by YOU after three months of testing and patching, are implemented in China, as a “new leagues”.

Usually Tencent launch league one week later after global version.

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