[3.15] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything
2021-08-07: Another adjustment for 3.15. Dropped one of the auras that was not needed, freed 4 skill points.
2021-08-10: Another small adjustment: EF is back for the boss setup (instead of CP). More damage and easier to color. Optimized CwC gem levels (see Links).
Turn Wraeclast into a skating rink and pirouette all over the endgame!
Demo video: Mapping in T16 (budget gear)
Demo video: The Endgame (well geared)
The main idea is to be tanky and mobile enough to faceroll everything in your way. No boss is too hard, most are too easy. All maps with most any mods are a joke. I've been using this build to do 40/40 challenges on my own merit in many leagues, this is my go-to build to get things done.
This build is based on The Whispering Ice unique staff. Icestorm damage scales from Int, therefore Int is the main stat.
The build is immune to stun, shock, ignite, freeze (optional), corrupted blood (optional), and all forms of chaos damage.
Key mechanics: cold damage with a lot of resist penetration, AoE freeze, Chaos Inoculation, ES leech, Zealot's Oath, 2-3 curses, Elemental Overload, Arcane Surge.
Classic or Cluster?
Cluster jewels add a lot of damage and defenses. But they are expensive and not always readily available, especially early in a new league.
To put things in perspective (in recent league prices):
- classic version on a 5 ex budget can do everything in the game except Sirus AL8, although some of the tankier bosses and Conquerors take a while to kill;
- cluster version on a 20 ex budget can farm everything including Sirus AL8 quite comfortably.
It only makes sense to switch to the cluster version when you have 2 large cluster jewels with Cold To The Core and 2 Split Personality jewels with Int. Until then just go with the classic version.
Is this a good league starter?
The answer REALLY depends on your personal play style and league goals.
Leveling with Icestorm is super easy. But it's not the fastest way to move forward, there are MUCH faster builds. It uses cheap leveling uniques. But they don't become widely available until a few hours after the league start.
If you want to race through the Acts and into the maps as soon as the servers unlock then this is not something this build can do. But if you are in no hurry, or starting late, then sure enough, this build is a cheap and easy way to cakewalk through the storyline and start mapping. It doesn't require any expensive gear or 6L items even for the endgame content.
Use the Community version of PoB.
Note that there is a disconnected node at the Templar start. Take it when you do the Uber Lab (Path of the Templar).
Lv 93 Classic version
Lv 94 Cluster version (moderate gear)
Lv 100 Endgame Cluster version from 3.12 (just an alternative tree)
Kill them all
Ascendant: Occultist, Inquisitor, Path of the Templar - in that order
Major: Solaris (fully upgraded)
Minor: Yugul (upgraded)
The build is based on this item.
Keep in mind that rolling 6S manually with jeweller orbs requires ilvl 50 or higher. Crafting bench can force 6 sockets on any staff.
Only CwC needs to be linked to Cyclone, the rest of the links only make you spend more mana. Icestorm automatically uses all support gems in the staff without the need to link them.
Important: Always 20q your staff before attempting to 6S it. Quality improves your roll. You can do it much cheaper than via the crafting bench with average luck, as long as it's 20q.
Do not corrupt the staff! 18% block is an excellent defensive mod, and there are no good Vaal mods for staves that would help this build.
Astramentis solves all stat requirement issues and provides a huge amount of damage via its high Intelligence (which is also boosted by the staff and belt). The implicit mod can be easily rolled to 16 with a few Blessed Orbs. A low explicit roll (below 90) can be turned into a high roll (over 90) with a Divine orb or two.
Shaper/Crusader amulets can do better but they can be very expensive and may require Str and Dex from other sources. Upgrading Astramentis to a good rare amulet should be one of the final steps.
Use Intrinsic Catalyst for max stats, and anoint it with Tranquility (see Anointment).
Cyclopean Coil provides a lot of Int while making you immune to shock and ignite (your stats will normally end up in this hierarchy: Int > Str > Dex). It also adds 1% Increased damage per 5 of your lowest stat. With Astramentis your lowest stat is usually about 150 Dex, that's 30% Increased damage right there.
Always use Intrinsic Catalyst on it. And if you can get a corrupted version with extra %Int - even better.
The Stampede lets you cyclone at 150% movement speed without using Quicksilver flasks. This comes at the price of Int, ES and resists of good rare boots. But this is a Blight league unique and it can be anointed, negating some of the Int loss or helping you with resists. The quality of life these boots provide is simply awesome and is well worth sacrificing some stats.
Helmet, chest, gloves
Use rares. The most important stat is Int, followed by ES and resists. If you are not using The Stampede, you need boots with at least 25% movement speed.
Go for these upgrades when you can afford them:
Hunter helmets can have 9-10% inc Intelligence. You can craft it on a non-influenced ilvl 75-79 Hubris Circlet with a Hunter's Exalted Orb. When the helmet has all 3 prefixes taken and 1 suffix empty, this is the only possible outcome for ilvl 75-79.
Shaper and Crusader body armors can have a 12% increased Intelligence mod. Also, 6% increased Attributes can be crafted on any body armor. The ways to craft such an item:
a) alt-spam a Shaper or Crusader Vaal Regalia to get the %int suffix and high ES prefix, then regal and hope for another decent ES prefix (scour and start over if you fail), then multi-craft the rest;
b) chaos spam a Shaper or Crusader base;
c) find a non-influenced base with good ES and 2 open suffixes (possibly annul), then use Crusader's Exalted Orb and hope for the %int suffix (it's not the only possible outcome).
Beast-craft Aspect of the Spider on rare gloves, boots or ring with an open suffix. Gloves are the best option. You need to acquire Fenumus (the beast) for this.
Rare rings with 50+ Int and as much ES and resistance as you can find. Ideally they should be Synthesized with the 6% Int implicit. Use Intrinsic Catalyst for more Int, or Prismatic if you are struggling to max resists.
Astramentis is great. But eventually you can upgrade it to a rare amulet with percentage and flat Int and extra damage per Int. The most expensive versions (Shaper/Crusader dual inflienced) can have double %Int/Attr mods.
Always use Intrinsic Catalyst and anoint Tranquility.
Note: Replacing Astramentis will result in a big loss of Str and Dex. Always check in PoB before doing that. Make sure you can still use all items and gems. Str gems can be downgraded to a lower level. Cyclone (Dex) doesn't need to be higher than lv 1. You can take Practical Application, or replace a Brute Force or Fertile Mind cluster with something else. Most importantly, check if the damage gained by this upgrade is worth the trouble. Only very good rare amulets are really better than a high-rolled Astramentis.
This build does not need any enchantments, they are all optional. If you get something useful - great, but you'll do just fine without any of this.
If you are not using The Stampede, then get 2% regen or some added damage on the boots. The Stampede can be anointed, and that's much better than any lab enchantments (anointment and enchantment use the same affix slot; can't have both).
Helmet is a big lottery (reduced mana reservation for the auras would be nice; or cooldown recovery for Frostblink).
None of the glove enchantments matter.
Do not use crappy items with useful enchantments, they are not worth the sacrifice.
Things to get with the oils:
Diamond Skin (Clear, Sepia, Teal): excellent for leveling. +12% all resists and +3% movement speed.
Wisdom of the Glade (Clear, Clear, Amber): once your resists are good, here's a cheap +30 Int.
Mystic Talents (Amber, Opalescent, Silver): next step up, some ES and damage on top of 30 Int.
Tranquility (Azure, Golden, Golden): the ultimate upgrade, a MASSIVE damage buff plus a little more ES. Transfiguration of Soul adds 30% of your total Increased ES modifier as an extra Increased Damage modifier. For example, I currently have 74% Increased ES from the tree and 2371 Int. 10 Int = 2% Increased ES. Therefore, in total I have 74 + (2371 / 10 * 2) = 548% Increased ES modifier, and Tranquility gives me 548 * 0.3 = 164% Increased damage.
Ethereal Feast (Golden, Silver, Amber) for The Stampede: depending on your gear, when you switch to the cluster tree and drop Ethereal Feast you may lack ES leech to outsustain some bosses (e.g. Eradicator). To remedy that, anoint it on the boots until you get better items.
Whispers of Doom (3x Golden) for The Stampede: get the 3rd curse without spending 3 skill points. When you have a 6L regalia to apply 3 curses.
You will need several Brute Force Solution and Fertile Mind jewels to convert Str and Dex nodes to Int, with their own Int on top of that.
The same node can be converted by multiple overlapping jewels. In this build some small Str and Dex nodes are double-converted for 20 Int each.
These jewels are cheap and can be used to get useful corruptions:
- immunity to Corrupting Blood: great for mapping, must have for Sirus
- 1% cold or elemental penetration
- 1% reduced mana reservation: if you are running out of mana
Rare jewels with good mods can be used in the other sockets that don't have Str/Dex nodes nearby. Resist/damage jewels can also be used if you are struggling to max the resists.
The following mods are good on rare jewels:
+12-16 to Intelligence
+8-10 to mixed attributes (Int/Str, Int/Dex or All Attr)
+8-10% all resists
14-16% Increased Spell damage while wielding a staff
14-16% Increased Cold damage
10-12% Increased Spell damage
10-12% Increased Area damage
Str/Dex balance: You want to keep Str above Dex, so that Cyclopean Coil makes you immune to ignite.
Pure Talent gives you 25 All Attr for playing a Scion and 5% resist penetration for taking one of the Templar starting nodes (via Path of the Templar).
Thread of Hope lets you allocate passives without connecting them to the main tree. For this build you need one with Large radius. It's a common drop from Sirus and usually isn't expensive. You must connect Light Eater and Utmost Intellect via their small nodes until you get Thread of Hope.
Watcher's Eye has 2-3 random mods that add extra effects to various auras. The mods useful to this build are:
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline - a powerful supplement to the capped ES leech, especially for clearing maps with nasty mods. It works wonders against packs of dangerous enemies that could do more damage than 30% of your ES per second (the leech cap).
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline - extra leech (it increases the leech cap!) is very useful against bosses.
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
- various ways to mitigate the mana costs in 3.15.
Gain (6-9)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity - a lot of extra ES.
If you can find a jewel with more than one of these mods, it's awesome. However, such a jewel can cost more than the rest of the gear combined, and it's not really necessary for anything.
Note: Watcher's Eye is optional! It's not required for the build to function, just nice to have.
Cluster jewels take the build to a whole new level. They add a huge amount of Int and damage. But they are expensive and not available early in a new league.
The main part of the cluster version of the build is the Large cluster jewel with two Split Personality jewels at the very end of a long and winding tree. The longer the tree path from the start to them, the more Int and ES they provide.
The large cluster needs to be of the Cold type, with the Cold To The Core notable. Ideally, it should have 8 nodes and 3 notables. This way you can have two useful notables on the sides before the sockets.
To see the exact placement of the notables, you need to copy the jewel from the game (Ctrl-C) or the trade website (the Copy button), paste it into PoB (Items -> Create Custom -> Ctrl-V -> Add to Build), and put it into any empty socket at the edge of the tree.
2 Split Personality jewels with Int+ES should be placed into the farthest cluster. A medium cluster of the curse type with Master of Fear and/or Wish for Death can be inserted in front of Split Personality for a good upgrade.
Megalomaniac jewels can have any 3 random cluster notables. The most valuable ones are worth getting even when there is nothing else good on the jewel. They can also be found on Medium or Small clusters.
- Overlord: damage mitigation
- Cold to the Core: more damage
- Genius: more Int
- Energy from Naught: more ES
- Master of Fear: more damage
- Wish for Death: culling strike
- Blanketed Snow: more damage
- Conservation of Energy: extra leech
Arcane Surge Support, ideally 21/20
Ball Lightning lv 1
Bonechill Support, ideally lv 21
Cast When Damage Taken Support lv 1
Cast When Damage Taken Support lv 20, ideally Anomalous
Cast While Channelling Support lv 15
Clarity, ideally lv 21
Concentrated Effect Support, ideally 20/20
Controlled Destruction Support, ideally Awakened
Cyclone any level
Discipline, ideally lv 21
Elemental Focus, ideally Awakened
Elemental Proliferation Support, ideally 20/20
Enfeeble, ideally 21/20
Flesh and Stone lv 17+
Frost Bomb lv 1
Frostbite, ideally 21/20
Frostblink, ideally lv 21
Hextouch Support 20q, ideally Awakened
Hypothermia Support, ideally lv 21
Increased Area of Effect Support, ideally Awakened
Increased Duration Support, ideally 20/23
Vortex lv 1
Awakened Cast while Channelling Support lv 1
Arctic Armour, ideally lv 21
Frost Shield, ideally lv 21
Vigilant Strike, ideally 20/20
Enlighten, ideally lv 4
Phantasmal Wave of Conviction 20q
Recommended priority of adding quality:
- primary DPS gems: Arcane Surge, Concentrated Effect, CwC, Controlled Destruction, Cold Penetration
- Inc Duration
Lv 21/0 gems are often very cheap. In many cases they are better than 20/20.
Jun missions: 3-star Tora in Research will add 200M xp to any gem, i.e. instantly turn a lv 19 gem into lv 20.
Sockets and Links
Carrying two staves and swapping between them with X is the best setup:
For map clearing: Cyclone - CwC lv 15, Arcane Surge, Elemental Proliferation, Hypothermia (5S), Increased AoE (6S).
For single target: Cyclone - Awakened CwC lv 1, Arcane Surge, Concentrated Effect, Controlled Destruction (5S), Elemental Focus (6S).
You can kill most bosses even with your AoE freezing staff that you use for clearing the map. But they die a lot faster with a dedicated single target setup. Or you can swap the last 3 gems for the boss.
Detailed explanation why these CwC levels can be found >here<. If you don't have Awakened CwC for the boss staff yet, use CwC lv 15 in both staves.
Reminder: Cyclone must be linked to CwC. You don't need to link anything else. Icestorm automatically uses all support gems in the staff.
5L: CWDT lv 1 - Ball Lightning lv 1 - Hextouch (20/20) - Enfeeble (lv 20) - Frostbite (lv 20)
Important: CWDT and BL need to be lv 1, do not level these gems! Hextouch can be any level, 20/20 is highly recommended. The curses must be lv 6 or higher, level them up. This setup will not work with low level curse gems or high level CWDT/BL. You want this link to trigger as often as possible, so CWDT must stay at lv 1. Curses lower than lv 6 will get triggered by CWDT directly, apply to a small area and eat all your mana.
If you don't have a 5L chest yet, drop Frostbite.
If you get a 6L, anoint Whispers of Doom on the boots (or get it on the tree for 3 points) and use Elemental Weakness as the 6th link.
Gloves, boots, helmet
2L: Vortex - Bonechill
4L (optional): Enlighten + aura gems
4L: CWDT - Immortal Call - Increased Duration - Frost Bomb lv 1
Eventually replace Frost Bomb with Phantasmal Wave of Conviction 20q for a more efficient application of Cold Exposure (note that it must be Phantasmal and 20q).
Place in any free sockets: aura gems (if not using Enlighten) and any extras (Frostblink, Frost Shield, Vigilant Strike). Make sure not to link the aura gems to any supports that can increase their mana cost.
How to off-color sockets?
The easiest way to get 3 or all 4 R/G sockets in Int items is to use Jewellers instead of Chromatics. Using the crafting bench, keep adding a new socket and removing it until you get the color you want. Adding a socket doesn't change the colors of the existing sockets.
3. Flesh and Stone (Sand stance)
a) Arctic Armour - freeze immunity (until you make a good flask; see Flasks)
b) Aspect of the Spider - extra defense and damage
c) Purity of X - if you need more resists
All flasks are optional, this build does not depend on flasks for anything.
Heres what I currenty use:
Bismuth is the best base for utility flasks. Lowest charges consumed, with resists on top.
Automatic anti-freeze is awesome, if not using Arctic Armour.
Automatic anti-bleeding can be nice too.
Perpetual phys damage reduction for mapping.
The Wise Oak and Atziri's Promise are the best added damage.
Cyclone and Frostblink through the map, freeze everything. Drop Vortex on the bosses and tanky rares to make them take more damage via Bonechill. Stack 5 Icestorms on a boss and hit them with Vigilant Strike for a long lasting Fortify buff. Pop a Frost Shield too.
The choice of Frostblink vs Flame Dash is up to your taste. I personally like Frostblink better because it can be used without interrupting Cyclone.
Dealing with map mods
This build can run any maps with almost any possible mod combinations. Most of them can be ignored, except a few that require special attention:
Needs to be seen in 3.15. Too early to say how to deal with it. Avoid this mod for now.
If you don't have a Watcher's Eye jewel with +ES gain on hit, then don't face tank anything, kill everything from range. Watcher's Eye trivializes the clearing, then you just need to be careful while tanking endgame bosses.
In red tier maps your resists are lowered by 34%. This is completely mitigated by The Wise Oak flask which is great for this build anyway. Or any Bismuth flask if you can't afford The Wise Oak early in a new league.
-12% to Maximum Resistances
Just be more careful. You'll be taking a little more elemental damage, but very few things hit hard enough to hurt this build.
Use rings with the anti-reflect mod.
Detailed leveling guide is in the next post.
Get to lv 33-38 any way you can (for example: Icicle Mines - Minefield plus Skitterbots). Or the good old Freezing Pulse.
As soon as you are able to use the staff, switch to Icestorm. At lv 38 start cycloning. Keep your resists maxed. Switch to CI after taking the ES leech clusters whenever you feel comfortable - around lv 52-58, definitely should be CI by lv 70.
Last edited by Kelvynn on Aug 20, 2021, 12:58:35 AM
Last bumped on Oct 15, 2021, 7:58:17 PM
on Sep 6, 2019, 1:45:58 AM
Leveling Guide (3.15)
PoB Leveling Trees
Leveling with the Whispering Ice is a blast. You can start using it as early as lv 33 with some inconvenience, or at lv 39 where it starts really kicking ass.
However, if you don't have the staff yet and don't think you will get it early enough, then your leveling experiences may vary. This guide is specifically designed for Icestorm.
Remember to complete side quests that give +skill points.
A1: Dweller of the Deep ('the Granddaddy crab')
A1: The Marooned Mariner (Fairgraves)
A1-2: The Way Forward (the seal in Western Forest)
A3: Victario's Secrets (platinum busts)
A4: An Indomitable Spirit (Deshret)
A5: In Service to Science (the Miasmeter)
A5: Kitava's Torments (the Reliquary)
A6: The Cloven One (Aberrath)
A6: The Puppet Mistress (Ryslatha)
A7: Queen of Despair (Gruthkul)
A7: Kishara's Star (the Causeway)
A8: Love is Dead (Tolman)
A8: The Gemling Legion (the Grain Gate)
A8: Reflection of Terror (Yugul)
A9: Queen of the Sands (Shakari)
A9: The Ruler of Highgate (Garukhan)
A10: Vilenta's Vengeance (Vilenta)
And the useful early game upgrade recipes
White boots + Quicksilver + Orb of Augmentation = 10% ms boots
N% ms magic/rare boots + Quicksilver + Orb of Augmentation = N+5% ms boots
Magic wand + Ruby/Topaz/Sapphire ring + Orb of Alteration = +ele dmg to spells
You can get to lv 33-39 any way you like. I like blowing everything up with Icicle Mine.
Hillock: Buy Stormblast Mine from Nessa and play a miner.
Medicine chest: take Arcane Surge and level it in a free socket.
Drain the underwater passage: take Frost Bomb and Frostblink, buy Swift Assembly and support Stormblast Mine.
Play style: drop Frost Bombs as you walk past mobs. You don't need to kill them all, it's enough that some of them die. When you see a particularly juicy pack, a rare or a boss: pop Frost Bomb, throw 3-4 mines, then hold Detonate and keep throwing mines.
Prison or Brutus: take Added Lightning and support Frost Bomb with it.
Merveil Caves: buy Icicle Mine and replace Stormblast with it.
Fidelitas: take Herald of Ice, buy Summon Skitterbots and start using them.
The Weaver: take Concentrated Effect and level it in a free socket. buy Controlled Destruction and support Icicle Mine with it. Whenever you find 4L - add Arcane Surge to Icicle Mine. If you have 3L for Frost Bomb - add CD to it.
Poison the tree: buy Flesh & Stone and start using it.
Crematorium: take Frostbite
Gravicius: take Cyclone
Library: buy Inspiration and Discipline and level them in free sockets. Buy Clarity and start using it.
Lv 33 (optional): can start using self-cast Icestorm. Support it with Inspiration (red), CE (blue), and CD (blue) or Cold Penetration (green). You can add more supports (Arcane Surge, Elemental Focus) if you have more sockets but it will cost a lot more mana. 3-4 supports is already fine. Don't need any links in the staff!
Voll: take Frost Shield
Kaom/Daresso, lv 38: buy CwC
Recommended cheap uniques for leveling from 39 to 70:
Auras: Clarity, Flesh and Stone, Discipline.
Start cycloning. The staff should have at least 4 sockets, and only 1 link is needed (Cyclone - CwC).
Sockets in the staff:
1. Cyclone (green).
2. CwC (blue, linked to Cyclone).
3. Inspiration (red).
4. Arcane Surge (blue).
Optional sockets: Concentrated Effect (blue), Controlled Destruction (blue), Cold Penetration (green).
Mana may be tight. If you keep running out of mana, use fewer gems in the staff. Don't waste mana by cycloning when there are no enemies around (it's very slow anyway). Mana flasks and/or Praxis ring can help too.
You may need to get some Str and Dex from gear to meet the requirements. And just go with Int, resists and life.
Once you are using Icestorm, do the Normal lab and keep rolling. Upgrade your items as you get more currency. Do Cruel lab when it unlocks too (Act 7).
Other useful skills:
CWDT - Immortal Call - Enfeeble (need to check the mana usage in 3.15)
Vortex lv 1 + Bonechill
Frost Bomb lv 1
Get ES leech nodes and go CI around lv 56-58, before Act 8.
Then just grab some ES and more damage and steamroll the rest of the campaign. You should arrive at lv 69 just in time for Kitava. Do Merciless lab before Kitava (30% resistance hit). Make sure to have Granite and Basalt flask for Izaro.
Video: Leveling with WI (old)
And if you are still not CI - now it's definitely time to switch and get some ES gear for mapping.
Last edited by Kelvynn on Jul 24, 2021, 12:08:58 AM
on Sep 6, 2019, 1:46:23 AM
Last edited by Kelvynn on Jan 15, 2021, 2:50:06 AM
on Sep 6, 2019, 1:46:36 AM
welcome back. I am really super happy that you are back in wraeclast.
And you uber elder fight looks really really hillious. I try it now in std with my gear from the last leagues. i never could kill him. Will see if it works with cyclone.
great video and cool musik. I like your ideas to make every league a new picture and guide. I never saw a guide so detailt and easy to start with.
on Sep 6, 2019, 1:55:03 AM
Awesome work look forward to the leveling guide
on Sep 6, 2019, 2:30:35 AM
HURRAY FOR THE CWC CYCLONE BANDWAGON!!!
This variant was a blast to play in 3.7; the mobility of cyclone just makes mapping so smooth.
Also, is occultist mini Ascendancy still best? If you never stop cycloning you will never be stunned as Cyclone comes with stun immunity while channeling it.
Just some food for thought.
Last edited by Gryphenprey on Sep 6, 2019, 2:48:41 AM
on Sep 6, 2019, 2:45:53 AM
Because Kelvynn is back and he has always the greatest ideas when it comes to Whispering Ice build variants i think i will jump also into Cyclone-IceStorm bandwagon for this league and put to rest the previous Winter Orb setup of his build :)
For those interested in numbers(stats) for this build with endgame gear (almost perfect gear i can say) and level 100 character here is the PoB pastebin code of my approach based on my Legion character (Vanilla_IceStorm lv 100)
Bellow is a screenshot from the PoB with the tree and numbers from Path of Building updated 3.8 tree
Last edited by lilianmarius on Sep 6, 2019, 4:15:25 AM
on Sep 6, 2019, 4:13:32 AM
If we could get Whispers of Doom notable enchant on the amulet to get free 2nd course maybe taking Champion mini ascendancy instead of Occultist mini ascendancy would be an option.
But then again there is also Tranquility notable enchant than can be anointed on the Amulet and we don't know yet how OP that enchantment is for our build.
Also the 1.5% ES regen from Occultist mini ascendancy helps a lot when using Blood Rage to bypass the physical degen of it.
Last edited by lilianmarius on Sep 6, 2019, 5:45:12 AM
on Sep 6, 2019, 5:43:54 AM
Maybe use skitterbots over AA to get shock+chill auras? And Golem Commander might be nice for two golems with more effect?
Last edited by foojin on Sep 6, 2019, 7:00:16 AM
on Sep 6, 2019, 6:58:34 AM
We don't have free gem sockets for golems(not even for one but for two). Also skill points spent to get Golem Commander can easily be spent to get more Intelligence always.
Regarding skitterbots, i am not familiar with this new skill how can this one improve this build, can you detail please?
on Sep 6, 2019, 7:39:41 AM