Some betrayal recipes are almost impossible to obtain PLZ fix it :(

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MrsDeath_ wrote:
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Troppellmann wrote:
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MrsDeath_ wrote:

But the betrayal options change with the rivalities of members. So the situation changes aswell as the options. You cant allow to choose every option when you dont have the situation required.


In the current system you only have two options. The first one is always interrogate on the left hand side. On the right hand side its kill, betray or bargain. This leads sometimes to the situation that your only option is to interrogate the member or choos a "bad" bargain/betray that you dont want because it would be a waste (like remove the member from the syndicate or interrogate the Member (its especially worse when he is only lv 0 or 1 and you want to keep the member because of the vailed mods you need) and if you interrogate him he is three turns not avaible because he is in jail). And if you decide to do nothing with the downed member you cant do any other syndicate mission in the map because the downed member will block them until you decide to do something with him.
Therefore to solve this problem i suggested to add the kill option as a permanent option besides interrogate. It just gives us more controll in what is going on in the syndicate.
And i dont think this would interfere with the rivalities-systems of the members, because most of the rivalities are interact with the betray/bargain-option anyways.

well actually you have 3 options to be exact.
you can let go of the members if both options are not in your interest.


Did you even read my post? If you decide to do nothing with the downed Member you cant do any other Synidicate mission in the map because you fist have to decide to do something with the downed member!!
(Funny enought i just checked if my statment is true (and it is!) and i run in exactly in this by me discriped situation. I met Elreon and my only options were interrogate (he is lv 1) or remove from syndicat. how are the odds... i think especially high!!)
Last edited by Troppellmann#2441 on Aug 27, 2019, 10:17:17 AM
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MrsDeath_ wrote:
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ciel289 wrote:

another option would be to change unveiled items so that you can see all 3 options without int the trade window,so you could basicly sell rare mods safely when you dont need them

rest sounds unreasonable but this is straight out against the league mechanic. whole shtick of unveling items is the mystery behind finding veiled items. if you do what you said here that would take the joy out of unveiling items and turn it into a pure chore/trade to achieve kind of a mechanic.


it wouldnt,the first person would still not know what mods until he unvelied the item

the others are unreasonable? thats just a matter of opinion

i could say the same about the things say in other threads too,but that doesnt get us anywhere
its totaly fine to disagree with these suggestion thats totaly fine,if you want to why its "wrong" bring some arguments

with rotation i didit mean a clear order for the member sto appear,i meant not allowing members you kicked out to come back until you had all the other members as a choice
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Troppellmann wrote:

Did you even read my post? If you decide to do nothing with the downed Member you cant do any other Synidicate mission in the map because you fist have to decide do do something with the downed member!!
(Funny enought i just checked if my statment is true (and it is!) and i run in exactly in this by me discriped situation. I met Elreon and my only options were interrogate (he is lv 1) or remove from syndicat. how are the odds... i think especially high!!)


she is right though,most ppl think there isnt a 3rd option,but normaly there is a "release" option next to your skillbar.
its poorly implemented and not cleary shown.
this option seems to no appear when its the 3rd encounter though,which means no loot and exp for that one or even two members
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ciel289 wrote:
she is right though,most ppl think there isnt a 3rd option,but normaly there is a "release" option next to your skillbar.
its poorly implemented and not cleary shown.
this option seems to no appear when its the 3rd encounter though,which means no loot and exp for that one or even two members


That "Flee/Let go" button does not show more often than it does for me. I could not identify why it was only showing in certain situation but it was definitely erratic.

I believe there should always be 3 options on how to deal with syndicate members: interrogate, bargain and let go. No BS with conditions, those 3 options should be available all the time.
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Baron01 wrote:
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ciel289 wrote:
she is right though,most ppl think there isnt a 3rd option,but normaly there is a "release" option next to your skillbar.
its poorly implemented and not cleary shown.
this option seems to no appear when its the 3rd encounter though,which means no loot and exp for that one or even two members


That "Flee/Let go" button does not show more often than it does for me. I could not identify why it was only showing in certain situation but it was definitely erratic.

I believe there should always be 3 options on how to deal with syndicate members: interrogate, bargain and let go. No BS with conditions, those 3 options should be available all the time.


i totaly agree on the 3 options and 2 of them should always be "release" and "imprison"

the 3rd option exists i´m 100% sure of that,but it doesnt always show.
since i´m not playing atm i cant check f its just on the last encounter on the map where it doesnt show or if it really is buggy as hell
Last edited by ciel289#7228 on Aug 27, 2019, 10:24:48 AM
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ciel289 wrote:
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Troppellmann wrote:

Did you even read my post? If you decide to do nothing with the downed Member you cant do any other Synidicate mission in the map because you fist have to decide do do something with the downed member!!
(Funny enought i just checked if my statment is true (and it is!) and i run in exactly in this by me discriped situation. I met Elreon and my only options were interrogate (he is lv 1) or remove from syndicat. how are the odds... i think especially high!!)


she is right though,most ppl think there isnt a 3rd option,but normaly there is a "release" option next to your skillbar.
its poorly implemented and not cleary shown.
this option seems to no appear when its the 3rd encounter though,which means no loot and exp for that one or even two members


oh ok, i didnt realize this option is available o.O
But why should i let him go anyway? Does not it make more sense to kill him instead of letting him go if i'm not interessted in interrogate or bargain/betray? Just my opinon..
Last edited by Troppellmann#2441 on Aug 27, 2019, 10:29:54 AM
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Troppellmann wrote:

Did you even read my post?

no
it was too long and i lost interest after the first sentence. just like this one.
Trust your mind and strengthen your abilities!
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Troppellmann wrote:
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ciel289 wrote:
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Troppellmann wrote:

Did you even read my post? If you decide to do nothing with the downed Member you cant do any other Synidicate mission in the map because you fist have to decide do do something with the downed member!!
(Funny enought i just checked if my statment is true (and it is!) and i run in exactly in this by me discriped situation. I met Elreon and my only options were interrogate (he is lv 1) or remove from syndicat. how are the odds... i think especially high!!)


she is right though,most ppl think there isnt a 3rd option,but normaly there is a "release" option next to your skillbar.
its poorly implemented and not cleary shown.
this option seems to no appear when its the 3rd encounter though,which means no loot and exp for that one or even two members


oh ok, i didnt realize this option is available o.O
But why should i let him go anyway? Does not it make more sense to kill him instead of letting him go if i'm not interessted in interrogate or bargain/betray? Just my opinon..

i explained this here;
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ciel289 wrote:


this option isnt useable in some encounters (if its the 3rd and last one i think),it still means you wont get exp and items from that member which is a bad designe choice when they proofed they can add a 3rd option

well it is logical that you dont get any item or exp because you are letting go of the prisoners, would be against the narrative to get exp from a freed master. nothing happens and benefit from that is keeping the positions of your masters and continuing the rest of map's betrayal encounters.

did you not read it?
Trust your mind and strengthen your abilities!
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MrsDeath_ wrote:

did you not read it?


I read it and i was confused because at this point i didnt knew that there is a tiny little button next to your skillbar that gives you the option the release. I just found out about this button after the explanation of ciel289.
Sorry for the misconception.
Last edited by Troppellmann#2441 on Aug 27, 2019, 11:07:21 AM
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Troppellmann wrote:
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MrsDeath_ wrote:

did you not read it?


I read it and i was confused because at this point i didnt knew that there are a tiny little button next to your skillbar that gives you the option the release. I just found out about this button after the explanation of ciel289.
Sorry for the misconception.

np i didnt know i could use it since like a month ago or smth. i forgot about that option because it was too small.
Trust your mind and strengthen your abilities!

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