Paying for Inventory Stash = P2W

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pneuma wrote:
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Sickness wrote:
The fact that extra stash space can be conisdered P2W is IMO the real problem here.

Collecting and storing loads of trash items just for the vendor recipies is not fun or interesting.

Bingo. The "two/three rares of the same name" recipes should just go away. They encourage unhealthy levels of hoarding and muling and slow the game down.


This.
ROFL_Meat | ROFL_Sorc | ROFL_Sausage
What wrries me much more at the moment are the following thoughts:

1. It seems now, that the "Secret" Chris was talking about earlier was the early implementation of the shop. That means there were people working on the shop implementation rather then fixing bugs that are months old. That leaves the conclusion that although we are still in closed Beta the shop was more important to GGG it seems than bugfixing or the overdue implementation of Act III

2. Now that the shop is here it changes everything, Numerous Posts are suddenly cropping up with questions about the shop etc. thus halting or slowing the developement of the Beta Build further, because the "Money related" Queststions are more important than the rest.

3. I fear that the people who paid will heve a greater influence on the further Developement then those who just help making the Beta more Bugree just by Feedback, wich seems to me a bit unfair.

4. I would rather have seen an earlier implementation of Act III as a far better solution Then the rushed implementation of a shop, wich can bring its own Problems (Bugs, etc.) as seen yesterday.

5. I see the problem of Boredom coming. People tend to be very unpatient and seem to get bored quickly these days. ACt III earlier implementation to test it and give feedbak on it would have been more important than a Shop - that could have waited til open Beta begins.

6. The Forum will be cluttered up more with things that in my opinion dont belong into an closed Beta, wich makes it harder for serious Testers to get the Attention of the People at GGG fixing Bugs they find. That forces us to write more PM´s , to make sure that bugs are noted and brought to Attention.
Last edited by Tamariel#7175 on Apr 5, 2012, 1:03:24 PM
@Tamariel

1&2: Actually I am more concernd that the cashshop pops up so late. A cash shop shouldn´t be after thought I feel. It should be build into the design of a game especially if you want to keep it fair. From my perspectiv you can pretty much sell anything to most people and they will buy it as long as it is nicely implemented. So, if they want to make this game pay off by only making what they consider as "ethical microtransactions" they should be ready to invest a lot of time into implementing the cash shop. A great game shouldn´t crash because of a poorly and hasty made cash shop.

3. Well, you can only trust GGG on this one but why would they deny themself from great feedback only it comes from someone who doesn´t pay anything. In the end a better game should return more profit.

4. Don´t know if the shop was hasty implemented but the purpose of the beta is kind of to test for bugs and while this one was tolerated thanks to a great community and GGGs quick respone I wouldn´t be sure if they would get of the hook so easily in the open beta.

5. Well, people who get bored should probably quit and wait for the finished product - at least thats my view but open beta is far too late to implement the cashshop for the reasons listed above.

6. Why do you think so? Sure their is more cash shop feedback but this seems like a vital part to me.
The stash is a very important functional element of the game. It serves a tangible use, and if you can pay to make it more useful, thats p2w. That being said, it is very minor and while I am slightly disappointed in the choice, its not a game breaker. What I think would be a bigger turnoff is if that added functionality was ONLY available to payers. If there was a way, even if slower, for other people to get that same functionality and convenience, I think that reduces a lot of the bitterness.

I think its very important to the success of this game that players dont feel divided into have's and have nots. Giving players a way to earn the same stuff I feel goes a long way to lessening that gap.

That only holds for functional elements. Purely cosmetic ones are completely irrelevant to the discussion.
Last edited by hardcorerobot#2207 on Apr 5, 2012, 3:14:09 PM
omg this place has gone completely insane.

more stash = p2w?



hire your community peeps and back away from these forms devs...i hate to say it but its only going to get worse from here on out.
~SotW HC Guild~

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scorpitron wrote:
omg this place has gone completely insane.

more stash = p2w?



hire your community peeps and back away from these forms devs...i hate to say it but its only going to get worse from here on out.


He is right. Mount up the kiwi and ride far far away. :(

Good news is that my extra stash tab makes me a 1%' er right? Cant wait to trample the masses with my hoard of non magic refuse I'm collecting.
SOTWGUILD.COM
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Synner wrote:
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scorpitron wrote:
omg this place has gone completely insane.

more stash = p2w?



hire your community peeps and back away from these forms devs...i hate to say it but its only going to get worse from here on out.


He is right. Mount up the kiwi and ride far far away. :(

Good news is that my extra stash tab makes me a 1%' er right? Cant wait to trample the masses with my hoard of non magic refuse I'm collecting.


dude look at you all bourgeois with your silver tag. wait till guild stash is available and only the good guilds have the extra stash!

#occupy sotw
~SotW HC Guild~

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Tamariel wrote:
What wrries me much more at the moment are the following thoughts:

1. It seems now, that the "Secret" Chris was talking about earlier was the early implementation of the shop. That means there were people working on the shop implementation rather then fixing bugs that are months old. That leaves the conclusion that although we are still in closed Beta the shop was more important to GGG it seems than bugfixing or the overdue implementation of Act III


The "secret" is Totems. You'll see why they're awesome in 0.9.9! The development of Act 3 is also handled by completely different people than the shop.

Yes, the shop is important. Without it, the game cannot possibly exist - money helps us pay the growing team of developers and our growing server costs. Although I can't talk about figures yet, the shop is going well so far and helps guarantee the game will be around for a long time.

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Tamariel wrote:
2. Now that the shop is here it changes everything, Numerous Posts are suddenly cropping up with questions about the shop etc. thus halting or slowing the developement of the Beta Build further, because the "Money related" Queststions are more important than the rest.


Money related questions are indeed important. We value our customers and if they're giving us their hard earned money, we will try to give them great service. Having said that, we have different people handling money related issues. The money pays these people. The development of Beta is not affected.

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Tamariel wrote:
3. I fear that the people who paid will heve a greater influence on the further Developement then those who just help making the Beta more Bugree just by Feedback, wich seems to me a bit unfair.


This is just a fear. Thankfully it's not true - the only influence they get is on the Uniques they paid to help design :)

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Tamariel wrote:
4. I would rather have seen an earlier implementation of Act III as a far better solution Then the rushed implementation of a shop, wich can bring its own Problems (Bugs, etc.) as seen yesterday.


The payment processing problem was not on our end, and it was unfortunate. It's all resolved now!

Act 3 will come with the Open Beta, as we have stated for several years. Delaying the shop would definitely not have been good for the game.

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Tamariel wrote:
5. I see the problem of Boredom coming. People tend to be very unpatient and seem to get bored quickly these days. ACt III earlier implementation to test it and give feedbak on it would have been more important than a Shop - that could have waited til open Beta begins.


See answer to previous question.

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Tamariel wrote:
6. The Forum will be cluttered up more with things that in my opinion dont belong into an closed Beta, wich makes it harder for serious Testers to get the Attention of the People at GGG fixing Bugs they find. That forces us to write more PM´s , to make sure that bugs are noted and brought to Attention.


We have hired more people to deal with this.

Thanks for your feedback! I'm sorry if my tone was frustrated - I do appreciate your concern but I assure you that it's for the best.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Thank you very much Chris! That helped a lot making me calmer and more relaxed again. I am sorry if I sounded frustrated as well - I didnt mean to insult anyone. I was concerned because I love this Game. I have put hours and hours of my time in it cause it is really awesome, and prommises a breath of fresh air and new Ideas for the Genre itself. I will continue to support the Beta as much as I can - since I have a lot of free time on my hands at the Moment I gladly put it into this Beta.

You can also be sure that I will support this Game with Money as soon as other Payment options are avaliable.
Last edited by Tamariel#7175 on Apr 5, 2012, 9:05:19 PM
While I personally don't believe Inventory Stash upgrades are Pay To Win, I do believe they offer a significant convenience compared to many other cash shop choices, and in fact, something that grabs the eyes of many people who are serious about collecting and managing an inventory of potentially beneficial items.

Unfortunately, there isn't an easy way around this sort of thing. Until computer resources and bandwidth concepts change, every piece of character data taxes a server's holdings of character information, from storing it all until a server's capacity, to loading and saving information. Even in non-MMO games part of the game design usually is how large the inventory can be, and it's much more important in this sort of game where millions of players can play together.

This is a good enough solution, especially given the fact that this is a Free To Play game, and many would normally pay $10-15 A Month for the Privilege of making use of a character and all the usual Amenities that would go with it. $3 for a Permanent Storage Tab is a bargain price, honestly, and as has been said here, not all that necessary to enjoy the game fully.

Being able to choose whether they want something for a one-time nominal fee is a lot more convenient than being forced to pay a significant sum of money over time to upkeep an account, all things considered.
Last edited by Senkaon#0711 on Apr 8, 2012, 10:36:22 AM

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