[3.24] Scourge Arrow Poison Prolif Pathfinder - Fast, fun to play

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stoqnbg wrote:
How do you all think the build will perform without crucible mods and Vengeant Cascade (because they will destroy it for sure :D ) next league ?


Instead of Crucible powercreep we are getting power creep with tatoos so it should be fine :d I might even consider Supreme Ostentation and just tatoo everything, could be interesting.

For Vengeant Cascade hard to tell, but we have the numbers for the new support at least, assuming it scales to 50% at 20 the build should still be fine most likely, but a lot weaker. As long as they also dont nerf Pathfinder on top of Vengeant as that might be rough :d
My builds:
Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
My site:
https://mapsofexile.com/
I hope it will be fine, because I wanted to try it :D
Maybe a dumb question - but why do you use only 5 sockets in the bow instead of 6 - according to PoB default setup?
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Yizarial wrote:
Maybe a dumb question - but why do you use only 5 sockets in the bow instead of 6 - according to PoB default setup?


Its just free socket for whatever you want as there wasnt rly anything great (or important for build) to put there. You can slap portal there or link item rarity to manaforged etc.
My builds:
Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Aug 2, 2023, 6:11:22 PM
They said that with Sanctum returning Sanctum uniques are coming back, and supposedly, the uniques "won't be touched". So for this build the Balance of Terror, which gave curse immune + wither stacks, should be coming back hopefully unnerfed, and of course original sin. This frees up the build from most of its prior limitations, with ????? madness with Original Sin for like an ele SA Original Sin build or something.
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They said that with Sanctum returning Sanctum uniques are coming back, and supposedly, the uniques "won't be touched". So for this build the Balance of Terror, which gave curse immune + wither stacks, should be coming back hopefully unnerfed, and of course original sin. This frees up the build from most of its prior limitations, with ????? madness with Original Sin for like an ele SA Original Sin build or something.


Well Balance of Terror isnt rly needed anymore because they just added wither on pathfinder, original sin could be interesting for sure tho with tri ele bow or something.

But also depending on numbers on Sacrifice support that might be better anyway.
My builds:
Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
My site:
https://mapsofexile.com/
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thedeathbeam wrote:
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They said that with Sanctum returning Sanctum uniques are coming back, and supposedly, the uniques "won't be touched". So for this build the Balance of Terror, which gave curse immune + wither stacks, should be coming back hopefully unnerfed, and of course original sin. This frees up the build from most of its prior limitations, with ????? madness with Original Sin for like an ele SA Original Sin build or something.


Well Balance of Terror isnt rly needed anymore because they just added wither on pathfinder, original sin could be interesting for sure tho with tri ele bow or something.

But also depending on numbers on Sacrifice support that might be better anyway.


I asked the question regarding Original Sin in a discord for attack builds, and the response I received was:

"Not even remotely worth it. -100 res on Omni builds far outscales 0 resistance + wither on chaos builds".

That said, for other builds, remember that Pathfinder is absolutely agnostic between spells and attacks, so some sort of original sin conversion build may definitely be in the cards.
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IlyaK1986 wrote:
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thedeathbeam wrote:
"
They said that with Sanctum returning Sanctum uniques are coming back, and supposedly, the uniques "won't be touched". So for this build the Balance of Terror, which gave curse immune + wither stacks, should be coming back hopefully unnerfed, and of course original sin. This frees up the build from most of its prior limitations, with ????? madness with Original Sin for like an ele SA Original Sin build or something.


Well Balance of Terror isnt rly needed anymore because they just added wither on pathfinder, original sin could be interesting for sure tho with tri ele bow or something.

But also depending on numbers on Sacrifice support that might be better anyway.


I asked the question regarding Original Sin in a discord for attack builds, and the response I received was:

"Not even remotely worth it. -100 res on Omni builds far outscales 0 resistance + wither on chaos builds".

That said, for other builds, remember that Pathfinder is absolutely agnostic between spells and attacks, so some sort of original sin conversion build may definitely be in the cards.


wow im actually surprised ppl are finally realizing it, I couldnt bear to watch all those sanctum TS builds that used original sin and were lowering their damage. Yes original sin is generally bad for ele builds, its good for 2 kinds of builds, str stackers (because of alberons and fire str stack mod) and poison builds (either attack to get high amounts of fla or phys spell for stuff like hatred and as extra ele scaling).
My builds:
Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Aug 8, 2023, 4:01:13 AM
Vengeant cascade gone
Man, ranged poison got multiple changes in a patch with barely any changes:

-vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably
-temporal chains went from 40% slower expiration of poisons to 25% slower
-ailments focus on helmet was halved(not used with Wilma's, but if it gets nerfed in the future...)

At least Wilma's wasn't hit and we can still get vengeant somewhere. The faster ailment might be interesting for making things die faster in maps.

Overall, that is probably around 40% less single target damage? Maybe more with the loss of a support or drop vengeant. Should mostly only matter for bosses I think? Look forward to y'all's more detailed analysis!

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