3.6 CI Bane/Blight , budget league starter, under 100c 800k+ shaper DPS
Hey guys, welcome to my first published build . im at my 4th or 5th season with this one. last season i had a blast with a caustic arrow build and i figured out bane was a pimped version of caustic arrow, i realy like the skill animation and its mechanics. im a big fan of trying new things as well so here it goes
as this is my first build i will try to update it with videos,gear updates. please feel free to give suggestions or constructive feedback
Brand new video
quick run of bosses , a little frisky on the phenix fight cause i tryed him earlyer with 109 % increased fire damage, 70% increased area of effect and elemental weakness, dont try this at home , its impossible lol this fight goes pretty well tho,
in this video:
-hydra t16 with Bullshit mods, 1 death :(
t16 bosses video
Current cleared content :
Lvl83 memory boss.
Catarina (mastermind )
added blight support gems options,
added ebers unification
Update 2: added current budget items and first showcase video. added a trickster version of the POB if youd rather have a lower ES pool but better Evade, similar damage same budget
Update 3,updated POB to its final version , updated gear section to its final version , added t15 video. left to do : clean up this messy guide , add shaper/elder video , add overpriced items
This build is a budget version, estimated cost under 200 chaos a lot of builds show insane amount of dps wich you can only sustain for 1-2 seconds in perfect condition wich you can rarely ever achieve.some builds even suggest over 1 million dps budget builds and with over 20 exas invested you can hardly hit over 100k (hank the tank for example)
This build can sustain easily over 800 000 shaper dps. up to a maximum of 1 450 000 dps On a 5 link easily 1.6 millions if on a 6 link With9000 Energy shield, please See math tab for details
all these numbers need to be updated, will be back with details soon
almost done with the leveling phase, atm lvl 87 i guess you could say the build is almost done heres what im using.
what it gives :
10 k ES,(10.5k by lvl 92) 200 000 bane dps, 800 000 blight dps (boss)
imune to chill ,freeze and stun,
pretty sure im still under 150 c
-super fast clear speed
-tanky with cheap high ES, Block and 2 defensive curses
-easy to level
-all content viable
-immune to reflect
-slower on boss kills
-CI builds are harder for beginners
-c̶a̶n̶t̶ ̶r̶u̶n̶ ̶n̶o̶ ̶r̶e̶g̶e̶n̶ ̶m̶a̶p̶s̶ tricky but can run no regen maps by replacing enfeeble with assassins mark
2/3-vile bastion/profane bloom
for 2nd/3rd pick wichever you feel you lack the most,clear speed or tankyness
ill keep this rather simple, just get w/e you can find with these stats
lvl 2: contagion, and blight until level 24
lvl 24:bane, linked with enfeeble and despair then add these supports in order
damage over time
non ailment chaos damage multiplier.
All the gems are in order of priority
Temporal chains(after uber lab)
Blight (from gloves)
Cast when damage taken(level 1)
immortal call(lvl 3)
Flame golem or Lightning golem or chaos golem
Minion and totem elemental resist
or you can use wither totem to have 100 % uptime on withered status,
and your choice between these 2
Major : Lunaris
Minor: Ralakesh or Yugul
faytte for suggestions on wither totems and ebers and vaal blight
SA_Dza for reminding me about bandits
Thats about what i have for now, to be added in the future will be
Last edited by blacksoul178 on Apr 3, 2019, 11:50:07 PM
Last bumped on Jun 30, 2019, 7:29:21 PM
on Mar 15, 2019, 2:04:35 PM
Reserved for updates, faqs , vids etc
on Mar 15, 2019, 2:05:07 PM
Thanks, I'll give this a go.
Edit: Infused Channeling Support helps with the early levels where Blight is your main skill
Edit2: kill all bandits, I assume?
Last edited by SA_Dza on Mar 16, 2019, 1:13:27 AM
on Mar 16, 2019, 12:12:27 AM
A slight variance of this is to have bane with a single linked curse (for max effectiveness) in a
And 3 curses + increased aoe in
Then your able to run a 5 or 6 linked blight CwC in your armor
I'm running poachers mark for frenzy and flask charges, but for more defense you can just run warlords mark, and a high level immortal call-cwdt somewhere.
I'm only at tier 8 maps so far so this might loose effectiveness later but it's a big QoL so far.
Last edited by Cursedflame on Mar 16, 2019, 5:03:20 AM
on Mar 16, 2019, 5:02:41 AM
Issue with poachers is it doesn't help on bosses cause it procs on kill, so if there are no adds is kinda meh. I think Ebers for head and aleopathy gloves with an extra blight (Linked to Inc dur in your defensive setup) for the debuf is nice. Drop golems, add wither totems. Even if blight withers, totem increases up time especially while moving.
on Mar 16, 2019, 6:32:26 AM
added the bandits, indeed kill them all
infused channeling is useful yes, but early levels it takes a full 1.6 second channel to trigger it, you will probably barely ever reach that long of a channel. infused channelin is very usefull at higher levels where it takes only .6 seconds to trigger.
as a leveling spell i found that contagion was more effective, blight was barely used
on Mar 16, 2019, 12:22:45 PM
i found the idea good, i doubt it works efficiently in later tiers.
bane only gets increased damage if it triggers the curses, so you re losing out on a lot of damage wich that +2 skill wont compensate.
allelopathy is itself a pseudo 6 link.
blight lvl 22 (blight+empower 3)
and 4 support gems
the difference in damage between socketing them in the gloves is neglectible(10%ish) while for bane its almost 50 % in a 5 sockets only, almost 75 % if you get a 6l body armor
-we do not hit, so we cannot leech ( except from soulrend hit wich is very minor) i am considering removing soulrend in hope for better blight damage because it doesnt hurt as much as i hoped
-poachers mark is useless on bosses as all its benefits are from killing also since we dont have frenzy charge nodes the damage it gives is very minor ,
-warlord mark is useless for the same reason, also we cannot leech or stun as we dont have any life
on Mar 16, 2019, 12:42:15 PM
i like the idea of ebers i dont think we realy need an increased duration blight, but i think everyone should edit the to their own liking.
golem is there mostly as a filler spell , i will add a spell totem suggestion it is probably better on boss fights to have a 100% uptime on wither than an extra % damage or cast speed
on Mar 16, 2019, 12:48:41 PM
The increased duration is on a solo vaal blight gem, just for the purpose of the vaal blight debuff, which is a 20% 'more' damage increase while its up. Think it's pretty good to pile on loads of damage on bosses.
Basically you would have: cast when damage taken, cry, increased duration, vaal blight and cast vaal blight manually. You would use aleopathy for your actual normal blight casting.
I also think Ebers is probably our BiS. While the gaze range is short, for bosses you can keep it up, and its a -20% resistance buff which is huge, though you sacrifice some ES for it.
on Mar 16, 2019, 1:04:40 PM
I really like the idea. I'll add it to the build.
on Mar 16, 2019, 1:45:51 PM