[3.8] The Nightblade Flurry Assassin | 5 Ex | Video #21 : The Mastermind

New to the game ?
> See the "League Start" section below.

25ex budget and +
PoB level 95 : https://pastebin.com/tFZ7CsiJ
PoR planner : www.poeurl.com/cByY

Blight League
2ex budget
PoB level 92 : https://pastebin.com/HjNQ1K4S
PoE planner : www.poeurl.com/cByZ

5ex budget :
PoB level 93 : https://pastebin.com/fG7S5Fjr
PoE planner : www.poeurl.com/cBVi

See the build in action :

#21 : The Mastermind
#20 : T12 Blighted Shipyard - Broforce !
#19 : Towerless T15 Blighted Forest
#18 : T15 Blighted Canyon

Blade Fury ! (best-of 3.7)
See all videos for 3.7 here
My Youtube Channel.


Hi Exiles,
The Assassin has always been my favorite Ascendancy, as it's deadly and fast.
But for years, as thrilling as it was, the Assassin Ascendancy had been in the purgatory of the off-meta, for lack of true advantages over other classes.

In 3.7, my dream of a pure phys/chaos dual-dagger Assassin was becoming a reality. In particular, the new Impale gave a ton of dmg. But the Assassin was still lacking an identity of his own.

Now, in 3.8, the Assassin is becoming a true shadow killer, thanks to the Elusive buff and the reworked poison. Now we are going to kill our enemies before they even know what's coming to them. Now is the time to walk the way of the shadow. Thx GGG for making this possible.

You can still find the infos for the v3.7 of this build in the next message. From now on, I will highlight the new v3.8, but the former version is still viable.

I also want to pay tribute to Mathil for his old BF Assassin. It has been outdated since 3.5, but it was the basis for this build.


Links /!\ PoB not fully updated

PoB level 95 : https://pastebin.com/NLs9tHuA
Poe planner : www.poeurl.com/cyRr
PoB level 90 : https://pastebin.com/Rkddb3u5
Poe planner : www.poeurl.com/cAOO

* Blade Flurry Assassin.
* Dual-Dagger OR Dagger-Shield
* Physical and chaos damages
- Fully updated for 3.8


- Fast, versatile and fun build
- Beginner friendly
- Boss killer
- All contents viable
- You can become invisible !


- Not a 1-click-AFK build : we use several skills and buffs
- Cannot do phys reflect maps
- Clearspeed is nice but not super-fast. We are no Winter-Orb MF farmer.
- Quite Expensive for endgame (25ex and more)

Current gearing

League (~4ex)

Standard (worth ~30ex)

New in 3.8

- We use the new Elusive buff and its Ascendancy. We refresh the buff with Withering Steps.
- We use the new Nightblade support for Elusive and DPS
- We use Aspect of the Cat + Phase Run to gain full invisibility.
- We put Ice Bite on the BF setup for farming, to freeze enemies and generate Frenzy charges. Vile Toxins for bosses.
- We reduce damage taken with Crystal Skin and Silent Steps.
- We get a lof of chance to avoid dmg and ailments. See Defense section for more infos.

League Start

New to the game ?
Here are some advice for a smooth beginning :

Only mandatory unique for starting are the Wanderlust shoes, for the +20% movement speed and freeze immunity :

You can easily craft yourself magic boots with movement speed. Go to a vendor in town and sell them : normal boots + an orb of augmentation + a quicksilver flask.
You'll get +10% movement speed on the boots.
Repeat twice to get 30% speed !

Check the Vendor recipe system.

Without the speed, the first 3 acts will be too tedious to walk by. Also, get a Quicksilver flask.

Then, one or two items with mana regen :

Blade Flurry becomes available at level 28. Before that, you can begin with Frost Blades or the new Cobra Lash skill.
From early on, you can add two auras : Blood and Sand and War Banner, as well as Dash movement skill.

You've got the Goredrill dagger at level 5, for some nice bleeding dmg.

Helmet : the Goldrim from level 1 for good elem resis.

Boots : The Wanderlust, for movement speed and no freeze. Otherwise, the first 3 acts will be too tedious to walk by.

While levelling, you can get Precision at level 1 : it reserves 22 flat mana and gives 40% inc crit chance.

Get Path of Building (PoB) tool, a very good simulator for the game.

Here is a simulation at level 28, when you get Blade Flurry :
> I've put only unique items, just for suggestions. Replace those you want with magic/rares. You will need them to increase your elemental resistances.


Here is a choice of notable anointments, by increasing order of price.
All recipes : https://www.iskmogul.com/path-of-exile-blight-oils-guide/

- Any +30 DEX

- Weathered Hunter : acc, DEX, +10% all res : Sepia-Amber-Teal

- Cloth and Chain : EVA, armour, +12% all res : Clear-Clear-Azure

- Mind Drinker : 18% inc max mana, 0.4% of atk dmg leeched as mana, recover 2% mana on kill : Verdant-Teal-Teal

- Spirit Void : 0.8% of atk dmg leeched as mana, inc recovery/sec and total recovery/sec from mana leech = you leech more and faster : Verdant-Verdant-Verdant

- Holy Dominion : +12% all res, 12% inc phys and elem dmg, 5% chance to freeze/shock/ignite : Azure-Azure-Crimson

- Ambidexterity : 50% inc atk dmg with main hand, 20% inc atk speed with off-hand : Amber - Azure - Black

- Charging Offensive : 20% to gain End and Frenzy when hit while channelling : Teal-Violet-Silver

- Transcendence : -(level+10) phys dmg taken from hits : Clear-Violet-Golden

- Nightstalker : acc, dmg, crit and crit multi with daggers : Sepia-Teal-Golden

- Aspect of the Stone : 20% to avoid phys dmg from hits : Golden-Violet-Violet

- Soul of Steel : +1% to all max res, armour, phys dmg reduction : Golden-Golden-Golden

Ring anointing
Clear + Verdant for 50% inc Meteor tower dmg.

Map anointing
- on low tiers, 3 Teal to get 6 lucky chests. For what I understand, "lucky" here means more chests at the end of the lane. If you're richer : 3 Crimson (9 lucky chests) or Silver (15 lucky)
- on high tiers, 2 Amber for 40% reduced cost of towers, 1 Sepia for 20% inc tower dmg.


Find all infos for the 3.7 version in the next message

Mana sustain
To sustain mana without Poacher's mark or Warlord's Mark, get :
- "#% phys dmg leeched as mana" somewhere on your stuff. 0.4% should be enough.
- "-x total mana cost of skills" on ring or amulet.
- x% reduced mana cost of skills" on a jewel
Uniques : Wurm's Molt belt and Slitherpinch gloves are dirt cheap (1 alch), Praxis ring is 1c.

PoB links in League :
Solo self-found stuff (except the BF gem... couldn't wait to get it at level 28 !)
- level 28 : https://pastebin.com/sqUynCcV
- level 40 : https://pastebin.com/2WqsFSFx
- level 55 : https://pastebin.com/jesjmA9A
- level 64 : https://pastebin.com/RtVM3yz2
- level 70 : https://pastebin.com/ALEUYKCc
- level 75 : https://pastebin.com/nzRg18zf

- level 80 : https://pastebin.com/egymM8bD - 10c budget
- level 85 : https://pastebin.com/PF6Dvc8q - 20c
- level 89 : https://pastebin.com/6WCgUWeV - 55c. >600k DPS
- level 90 : https://pastebin.com/Rkddb3u5 - 70c. ~1M DPS
- level 91 : https://pastebin.com/gSm8jVvQ - 200c.

In standard :
- level 95 : https://pastebin.com/aCFpJq82 -45ex.

Note that the Nightblade support is not correctly calculated.

- Mobs packs : Dash through enemies with Whirling Blades (WB) and get the fortify buff. You can jump behind them, or right in the middle of them, blind them with Stibnite flask or Sand Stance, and blast them with Blade Flurry. Channel till release then jump to dodge and attack again. Try to surprise them with impredictable moves. WB is very fast and allows for quick change in your battle tactics.

- Single targets : Dash through them with WB. Now that you're in their back, attack with BF. Most of them are slower than you, so hit as long as you can while they are turning around, then dash again with WB and repeat. The idea is to avoid facetanking them. You are an Assassin, not a Champion, so go for the backstab.
Ideally, you're trying to make a perfect continuous channel : channel, release immediately at 6th stage, then start to channel again.
Jump to their right, blast, jump to their left, blast, jump behind them... It works wonder.

You can go Whirling > Flurry : Dash then blast.
Or you can go Flurry > Whirling : Channel and escape to release. Useful when those big Goatmen from Chimera will jump on you.

For apprentice player :
Withering Steps to get Elusive buff.
Then Blade Flurry + Nightblade : you lose Elusive and re-gain it refreshed.

For journeyman player :
Withering Steps, then Whirling Blades + Fortify (lose Elusive, gain Fortify), then BF (gain Elusive).

For expert player :
One second before Cat's Stealth : WS, WB, Phase Run (you are invisible, enemies don't attack), BF.

A mini-guide to Blade Flurry
I remember back in november 2016 when they announced 2.4, this new skill, Blade Flurry (BF). On the moment I saw it, I knew that was the perfect skill I was waiting for. Fast, deadly, some AoE, increasing dmg while channelling. And the green wave when you release at max stage. So amazing. Kill every nearby mobs.
It has remained my #1 skill ever since.

BF gives you +20% more dmg for each stage, with a total of +100% more when you reach 6th stage, basically doubling your DPS. And some more when you release the wave. That's where all the juice is.
So you gotta learn the perfect channelling, by releasing it the exact moment you see the green aura pop, and then start back to stage 1 immediately. As it depends of your APS (attack per second), you gotta get used to it. Since reaching 6th stage can take somewhere between 2sec and 0,5sec.
If you have 6 APS, it takes exactly 1 sec to reach max stage.

In 3.7, Blade Flurry has been reworked : added base phys dmg, which helps even if you don't have great daggers ; less dmg effectiveness, and last but not least, more AoE : « 29% larger target-acquiring radius while channelling, and 47% larger target-acquiring radius after channelling ends » (patch notes).
Einhar says : « Yeees, Exiles, let's acquire more targets NOW ! mwahahahaha... »



We use Shaper's Touch gloves and then stack Dexterity.

Because more Dexterity now means : more Accuracy, more Evasion + more DPS and more life !

With 500 DEX, you get :
Melee Phys dmg : + 2%*(500/10) = +100% inc dmg
HP : +(500/4) = + 125 life.

In "real game" numbers, the gloves give me more than+350 life and +450k DPS.
On par with a good legacy 2-abyss Tombfist with good murderous jewels, even if we can't intimidate enemies. And it's much cheaper, btw.

For endgame, you can further increase the DEX stacking with a Brutal Restraint Timeless Jewel on your tree. Each small nodes will give you +2 or +4 DEX. >See Timeless Jewels section below.


Poison does not do much damage, but with the Ascendancy, it gives us chaos dmg + it scales life regen and crit chance.

Poison duration
Base duration of poison is 2 sec.
Number of poison/sec = aps * hit chance * poison chance.
With Noxious Strike :
+5% inc duration of poison / poison applied recently (4sec).
+0,1% crit chance for each poison on enemy, up to +2%.
With Toxic Delivery :
Gain 20% phys as extra chaos dmg on poisoned enemies
0,5% life regenerated / poison on enemy killed.

With 9 aps, 100% accuracy and 100% chance to poison, we can stack 9 poison/sec.
18 poisons in 2 sec.
36 poisons applied recently --> +5*36 = +180% inc poison duration. Poisons should now last 2*2.8 = 5,5 sec.
So we should stack even more poisons on enemies. But that's on paper, since you rarely hit for more than 4 sec in a row. And it depends if you are against large pack of mobs or a unique boss. So number may vary a lot.

Poison damage
Say you deal 100 phys+chaos dmg on hit, then the enemy will take those 100 + 20 dmg/sec for 2sec = 140 total.
Imagine that the blades of your daggers are coated with poison. You physically hit and then you put poison in their blood, which do damage over time.

Chances to poison

On the Ascendancy, we have Noxious Strike : 40% chance to poison on any hit.

Then on the tree, we have the two small nodes "Dagger dmg and Poison chance" : 2*10% chance to poison on hit with attacks.
So, on any attack hit, we got 60% chance to poison.

Now, those two small nodes lead to the notable Adder's Touch : your critical strikes have 40% chance to poison.
So, whenever our attacks deal a critical strike, we have 60+40 = 100% chance to poison.

> A non-crit has 60% chance to poison.
> A crit will always poison.

Say that ideally we have 100% crit chance, then we will poison on every hit.
But ofc, we have less than that. So we gotta know our crit chance and do the maths by weighting our crit and non-crit hits. But I'm not playing this game to do that, this is why I trust PoB to calculate it for me.
> Go to PoB, "Calcs" and hover your mouse on "Chance to Poison", you will see full calculations.
This is why the Diamond is so good, because it greatly increases your chance to crit.

But I don't rely on poison dmg. I prefer to kill on hit, it's faster. So I haven't talked about poison crit multiplier.
Besides, you can never leech on DoT, so that would be a problem for us if our hits were weak.

Dread Banner, Impale support and Swift Skewering on the tree.

Impale chances :
Banner : 22%
Support : 40%
Tree : 30%
Total : 92%

Increased impale effect :
Banner : 19%
Support : 59%
(Tree : 20%)
Total : 78% (98%)

Bonus : 5*10*0.92*1.78 = 82% (92%)

See full calculations for Impale in the 3.7 version.


Other buffs : Vaal Ancestral Warchief and/or Ancestral Protector with multiple totems support. Phase Run.


We use a combination of effects and buffs that synergize.


Life leech is easily capped at 20% of max life with Blood Drinker : 0,4% of atk dmg leeched as life.
For endgame, leech can be improved with the Gladiator's Perseverance cluster : up to 20% inc recovery/sec from life leech. You'll leech the same amount but x1.2 faster.

For mana leech, you can get the Mind Drinker notable on the tree. Or get the mod on any piece of stuff. Cap should be reached easily.


Any damage can stun the enemy, provided it removes at least 10% of his life per hit -see Stun. "Dealing at least 50% of maximum life will always stun."
As we deal huge physical damage, we stun small mobs all the time, and even rares. Phys dmg has stun bonuses over other damages, making it even easier. So this is the easiest one to get.

If you want to check how often you stun, you can set Endurance charge on melee stun support in your BF setup, and you'll see that you gain Endurance charges all the time.

> Additionnaly, by using the Ryslatha's coil belt, we get a lot more phys dmg and we gain life each time we stun.


It's easy to stack a lot of Dexterity on the stuff and the skill tree to improve our chances to evade attacks.

We can use the Dread Banner, which reserves only a small portion of mana (10%). With this banner, enemies nearby have up to 21% less acccuracy rating, which is huge, and is cumulative with the blind penalty -see below.
(I never place the banner, but it can give you a more powerful Fortify effect for 2.5sec.)

> For endgame, you can get yourself a Brutal Restraint jewels, which will give you DEX on every small nodes in radius, increasing again your Evasion.


When blinded, an creature has its chance to hit halved -see Blind. With the Sand Stance, all nearby enemies (in melee range) are blinded, meaning we get a lot more chances to evade their attacks.

> My current Evasion rating is ~10k. I have normally 34% chance to Evade. If the enemy is blinded, it goes up to 67% (PoB numbers).

Note that spells do not have an accuracy rating, so you cannot evade spells.

With the Farrul's Bite helmet, you'll get increased dmg against blinded enemies, as well as the Aspect of the Cat aura, which we use (see below -Invisibility).
But if possible, get yourself a Starkonja helmet (which has life, DEX, EVA, crit) and get the Aspect of the Cat crafted on another piece of equipment.


Dodge may seem similar to Evade, but they are actually two separated mechanisms, like Armour and Energy shield for instance. You can have zero evasion and a lot of Dodge, or the other way round.
We get attack Dodge chance on the skill tree with the Acrobatics Keystone. With a Quartz flask, we can get 10% Dodge chance for spells and attacks.
Evasion is calculated before Dodge. So if the first fails, the second one is rolled -See Receiving damage.

Technical explanations

Dodge is rolled for each hit you take -See Dodge. For instance, if you have 30% Dodge chance, on average you will Dodge one hit out of three. If you're lucky, you might dodge 3 hits in a row, but if unlucky, you might miss 4 dodges in a row. This is like rolling a dice, hoping to get 3 or more.

Evasion gives you a flat chance to evade -See Evasion. For each fight, the game will set a random order of miss and hit. And this sequence will be refreshed every few seconds.
For instance, say you have 25% chance to evade attacks. Then, the RNG may roll HIT – EVADE – HIT – HIT. Then for some seconds, you will always evade the second hit amongst a series of four, and always be hit by the other three.
Then, the RNG will be rolled again, and you may get EHHH, or HHEH etc.
Dodge and Evade chances are capped at 95%.
"Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit."


This new buff has been introduced in 3.8 and is specially designed for the Assassin, as we now have an Ascendancy to buff it.
Elusive grants 40% inc movespeed and up to 20% dodge chance against spells and attacks. This buff decays over time, until its values reach 0.
With the Ascendancy, we get :
* 25% buff effect. So we actually get 50% movespeed and 25% spell/atk dodge !
* 50% chance to get Elusive on crit.

That's even 100% on crit with the Nightblade support, and 28% inc effect. Total : 25+28=53% > 61% movespeed, 30% atk and spell dodge.
With the new Withering Steps (WS) movement skill, we refresh the buff, then lose it when we use any skill.
Elusive granted by WS has 48% inc effect : 70% movespeed, 35% dodge !

So we can go like this : WS (gain Elusive) > Blade Flurry (lose the buff and get it again with crit).
Still have to test these to optimize the circle of buff and refresh.


With Ice Bite support, we have chances to Freeze enemies and we generate Frenzy charges when killing frozen enemies.


This mechanics is a bit trickier to get and is useful mostly for endgame. GGG has pushed it in the last leagues. It's a subtle but very powerful layer of defense.
Why is that ?
In endgame, even if you have 6k life or more, you are still a glasscannon. Evasion cannot save us all the time, nor Dodge. And we have very few Armour and ES.
So we try to lower the damages we take = those that remain after all other sources of mitigation have been calculated. This is the real amount of damage withdrawn from our life pool -see Damage taken.
Ideally, if we'd get 100% reduced dmg taken, we would be invincible. But that's barely possible, or you have to sacrifice all your DPS -see this build for instance.
Fun for a YT video, but not realistic to play.

The main point is that nothing can reduce this reduction, e.g. you have no mad mods that reduces it.

* On the Ascendancy, Opportunistic : 10% when there 2+ rare enemies nearby.
With Mistwalker, -8% dmg while Elusive + no extra dmg taken from crit !

On the tree :
* From Silent Steps node, -5% from Blinded enemies
* From Crystal Skin, -5% elem dmg

* With Fortify support on the Whirling Blades setup (or directly linked to BF), we have 20% reduced dmg taken from hits (meaning : not DoT). So for 100 dmg dealt by the enemy, we take only 80.

* With the Infused Channelling support, we take 8% less physical damage and AoE from hits while channelling.
With Sand Stance from Flesh and Stone, we take 10% reduced atk dmg from enemies outside the aura.

(* If we use the Unshattered Will shield, the Harbinger of Focus will give us a bonus every 8sec for 4sec : immune to stun and elemental ailment and 20% reduced dmg taken from hits and DoT : a more powerful Fortify buff, half of the time.)

* On the skill tree, two notable nodes :
Crystal Skin, for 5% reduced elemental dmg taken.
Silent Steps : 5% reduced dmg taken from blinded enemies (and remember, we blind all nearby enemies).

So, if a blinded enemy does elem dmg to us, we will take only 100-5-5 = 90% of his dmg.
If we have Fortify atm, only 70%.
If there are two rares or more, 60%
If we have the Harbinger of Focus buff at this moment, 40%.

> A third notable is on the tree : Bloodletting, same as Silent Steps but for bleeding enemies. It's a bit far-off to reach and we'd need reliable chances to bleed enemies, which would be complicated.

Additional sources of damage reductions include :
* The Berserk buff : 19% less dmg taken from all sources
* Immortal Call buff against phys dmg
* Ruby, Sapphire and Topaz flasks against fire, cold and lightning dmg respectively
* The Wise Oak flask.

The combination of all these reductions allows us some mistakes in dangerous situations.

Also a lesser-known but powerful defense. And there are neither any possible maluses in maps against it.

We have for instance :
With Silent Steps cluster, 100% to avoid blind = immune.
With Unpredictable Offensive cluster, 40% to avoid stun while channelling.
Heart of Oak notable : 20% to avoid stun.
With Crystal Skin cluster, 20% to avoid elem ailment. + % to avoid other ailments and dmg.
(Optionnally, another 8% to avoid elem ailment with Thick Skin).
While Cat's Stealth is active, 15% to avoid all hits dmg !

In 3.8, with the new annointed passive Aspect of Stone, 20% to avoid phys dmg from hits.
Oil recipe : Violet - Golden - Golden
Expensive but worth it.

It is possible to get temporary 100% invisibility.

First, we need Phase Run. While it is active, we get 50% reduced visibility = enemies aggro range is lessened by 50% -See Visibility.

Then with Aspect of the Cat aura, we have two alternating buffs, one of which, Cat's Stealth, gives us another 50% reduced visibility. By phasing and getting Stealth at the same time, we become 100% invisible to enemies !

But be mindful : being invisible is absolutely not 100% chance to evade attacks.
It simply means that the enemies cannot see us, so they don't know where to attacks. Most of the time, you'll see them stand still or hit in thin air. And believe me, that is a fun and superb experience. Watch them totally clueless, while you prepare to channel your BF and backstab them properly !

> You can link your Phase Run with CwDT and keep it low level, as higher levels do not increase its duration.
In 3.7, that was my choice, but now, I prefer to raise it to lvl 20 and cast it manually. Up to you. Add Inc Duration support anyway.


So we can instantly stun, blind and freeze enemies, while evading and dodging their attacks, as well as getting short moments of invisibility, we are (relatively) safe. But beware, no one is absolutely safe in PoE, ever.
And as they say, the best defense is a good offense -that's especially true for us Assassins !


L = link S = socket + = linked , = not linked

- Body Armour, 6L : Blade Flurry + Nightblade + Infused Channelling + Melee Physical Damage + Energy Leech + Ice Bite for farming or Impale for bosses.

- Helmet, 4L : Whirling Blades + Faster Attacks + Fortify + Blood Magic.

- Gloves, 4L : Enlighten lvl 3 + Herald of Purity + Flesh and Stone + Dread Banner

- Boots, 4L : Ancestral Protector + Vaal Ancestral Warchief + Multiple Totems support + Melee phys dmg or Lesser Poison Support

- Rings : Aspect of the Cat and Warlord's Mark on hit

- Dagger 1, 3L : CwDT + Immortal Call + Phase Run (low level for auto-cast or max level for self-cast).

- Dagger 2 or Shield, 3S : Abyssal Cry, Withering Steps, Precision lvl 1


- Weapon : For the daggers, you want : inc phys dmg | adds phys dmg | attack speed 1.8+ | crit chance / crit multi.

- Shield : I use a shield for the very hazardous Delves.
Life, elem resis, attributes, ailment avoir chance, stun avoid chance + inc global phys dmg.
Using a shield makes the build much less expensive, since we don't need to get a second dagger for 10ex or more.

A very good and often underlooked unique : The Unshattered Will. It has life, elem res, inc channelling skill dmg and the Harbinger of Focus : stun and ailment immunities for 4sec every 8sec. Precisely all we need.

Other unique to be considered : the lesser-known Great Old One's Ward : attack speed, phys dmg, life, spell block, but no elem resis.

- Body Armour : Loreweave 80% max elem resis. The BiS. Note : Since the release of 3.6, Loreweave has been nerfed, with only 78% max elem resis. Still an amazing body armour. Cheaper options include :
- Belly of the Beast : lot more life.
- Carcass Jack : more AoE and AoE dmg + life, elem res

More expensive : a rare body armour with :
* +max life and +% max life
* socketed gems are supported by level 1 maim, for extra DPS
And the icing on the cake :
* socketed attacks have -15 to total mana cost. And then, you can channel BF all day ! And more importantly, you can stack it before the enemies rush on you.
10ex and more

- Helmet : Starkonja with « 40% inc BF dmg » enchant is BIS. Life, DEX, crit chance, Evasion, attack speed, are all what we need.

Of course, if you want to go full YOLO DPS, you can equip a good old Abyssus. Expect 20% more dmg.

- Gloves : Shaper's Touch are a core item for this build. DEX now gives us life and phys dmg. Enchantment and corruption are optional and you don't even need a good roll.

- Boots : Atziri's Steps for life, spell dodge, lot of EVA +30% movespeed.
More expensive :
35% movespeed is only QoL. I bought them for stun avoid chances. 2ex

- Amulet : Life, res, crit multi, added phys dmg...
Of course, you can find better rares amulets for 1ex and more, like this one :

- An Aul's Uprising with DEX, life, flask charges and no mana Hatred :
- A physical Impresence for no mana Vulnerability. 1ex

- Rings : Life, phys dmg, crit, DEX, elem resis...

Poacher's Mark on Hit for : frenzy charges, flask charges, accuracy, life gain on hit. A very good all around curse. We don't need Assassin's mark since we already generate power charges on hit with Ascendancy.
BiS would be one with Aspect of the Cat and a curse on hit :

More budget : Aspect on a ring, curse on the other.

- Belt : Best in Slot is Ryslatha's Coil.
Life, life gain on stun and 10-20% more phys dmg.


First, you gain life on stun, which is quite all the time against mobs. You need to deal at least 10% of enemy's life with a hit, and we often kill them in one hit. You can check by putting Endurance charge on melee stun in your attack setup, to see that you stun all the time.

PoB cannot calculate the gain of DPS, so thanks to this build (video, pastebin), here's a way to do it :
Your minimum damage is equal to 40% of your maximum damage.
So on average, you deal (100+40)/2 = 70.

With this particular +39/-32 Ryslatha :
min dmg = 40*(1-0.32) = 40*0.68 = 27
max dmg = 100*1.39 = 139.
So now, on average, you deal : (27+139)/2 = 83
83/70 = 1.18 --> 18% more physical dmg.
A perfect +40/-30 Ryslatha would give 20% more.

NB : I'm no Einstein, so if anyone has a better way of calculating, you're welcome.



Base items : Murderous Eye Jewels, Crimson or Viridian Jewels.
Mods you are looking for, by decreasing order of importance :
- Crit multi
- Attack speed
- Phys dmg = phys dmg with 1h-weapons / daggers, aoe dmg
- Life
- Any elem resis and attributes stats you lack

For crit and APS, look for : while dual-wielding / with one-handed weapons / with daggers / if you've killed recently + life, res, attributes...

For the Brutal Restraint, see Timeless Jewels below.


Just the usual, depending on your budget :

Other choices :
The Overflowing Chalice = 100% inc charges gained for other flasks.
For the rich, Bottled Faith.
Cinderswallow (many veiled mods available)

While I'm at it, I want to say I don't like the flask system in PoE. Like most people in this Reddit anger thread, I think this is the worth part of the game. Playing the flask piano 12345 all the time is boring and tedious. Flasks were designed for a time when you'd have much less mobs on maps, so that you could not sustain them 100% of the time.
Now flasks are a part of every build, are always accounted in PoB for DPS calculation. Which IMO should be reworked completely, so that you only use flasks in some situations and in case of emergency.
Most of the time, when I simulate my builds in PoB, I uncheck flasks, because I do not use them all the time while mapping. I want a good DPS even without flasks.


* Bandits : Alira. She gives crit multi, mana regen (we reserve up to 95% of it) and elem res, which are always troublesome to cap.

* Pantheon : Brine King to avoid stun lock and Tukohama for phys dmg reduc and life regen while stationary channelling BF.

* Enchantments :
- Helmet : 40% increased Blade Flurry Damage.
- Gloves : Commandment of Blades
- Boots : 16% attack and cast speed if you've killed recently OR Regenerate 2% life and mana per second if you've been hit recently. Not that in PoB I got a lesser enchantment, still need to re-do Uber lab to get one of the best.



- Buy a level 83+ Ambusher : 1.5 base aps.
/!\ Imperial Skean also have 1.5 aps but they are now considered Rune Daggers, meaning they can roll caster mods. We don't want that.
- Scour + 20%q.

Then, you have two options : hideout bench or fossils

* with bench

- Spam alteration orbs to get flaring mod = added phys dmg
- Regal orb
- Annul to leave only attack speed and phys dmg
- Multi mod. Crafting the mods costs 7ex, but it’s deterministic.

Thx to Cane_Cane for his advice.

* with fossils

- Perfect fossil for >20%q. I settled for 23%.
- Optionnally, Encrusted fossil to get white sockets. I didn't use it.
- Then I used : Shuddering for speed + Serrated for attack mods + Sanctified for higher rolls.
- You can add Aberrant : more chaos, no lightning, to try and get "phys as extra chaos". But then you need a Primal Resonator (4 sockets), which is more expensive.
Got this in two tries :

Very nice indeed.
Budget : 130c in league. Worth it thx to the attack speed and the intimidate mod.

Body armour.

Prices are in Blight league.
Buy a 6-link EVA-based one, with high item level (82+). 45c.
- 20%q with Armourer Scraps,
- Perfect Fossil (6c) to improve quality. Got 29% and decided to settle for it.
- Scour
- Pristine (8c) for life mods + a Serrated (16c) in the hope of getting "socketed attacks have -15 to total mana cost" + Sanctified (25c) to get higher values
Then you pray for RNGesus (there's no other god left in Wraeclast), you hold your breath and... wow.
Got an excellent one indeed.

The life regen can counteract a bit the DoT.
Only crap mod is the Thorn (reflect phys dmg to melee atkers), which only exists to block others.
But I wasn't expecting the awesome "maim support" that comes from Serrated.

And then, went to bench to recolor with "at least 1 red and 1 blue" and got two blue on first try.
Total cost of crafting : 102c.
This was my lucky day indeed.

Boss fights
Malachai, The Nightmare
He can kill you instantly when he reappears from underground, so stay away from him at this moment. And watch your steps : while his tentacles attack can be avoided easily, the red spots on the grounds are often deadly.

Atziri/Uber Atziri
Vessels of the Vaal : go to the left one and stay near it while it activates. There is a delay before the second one activates, which will allow you to kill the first one before.

The Trio
Always kill the girl first : she launches a physical rain that can insta-kill you. Pop an anti-bleed flask and kill the two others.

She reflects 2% of any damage dealt to her. So, to avoid killing yourself, use Sibyl's lament ring on right slot (-40% of reflected phys dmg taken) and Yugul's Pantheon (-25%). Then you should be ok with reflects.
You might want to avoid cursing her, because she reflects curses too.
You also need three flasks : one anti-bleed, one Ruby and one Topaz.
For the clone phase, quickly spot the one with the mirror while it appears, and attack any other three. Never attack the mirror clone, as it reflects 100% of dmg.
Uber Atziri is faster, has more life and her attacks have more AoE. So it's a matter of knowing the fight and having quick reflexes.

You may want to use large AoE to channel BF while standing at the limit of his ground circle.
Take care when he dives like a mole and watch his trails while he moves underground.
Very important : blind him (Sand Stance or Stibnite flask).

Not much to say here. Usually, I go to close range, run around her or whirling-blade through her.

Mutiple totems are very useful here, to kill mobs as soon as they exit their cage. Or you can go at the center of arena and raise three totems around you while you attack all around. Use Sand Stance to channel while at the limit of her red circle.

Dodge his big explosions. Run away and while he concentrates, kill the small phoenixes.
When he cyclones towards you, dodge sideways and start channelling while he finishes his movement.
Use WB to move through him and attack with BF while he turns around.


This build was designed to assasinate the Shaper.

* You need to learn his attacks, which are very telegraphed. He even announces them with catchphrases : for instance, he says : « Gaze into the abyss » before his beam. Because when you are the master of the Atlas of Worlds, you might as well quote Nietzsche when you launch a kamehameha. He channels his beam for 3 sec so that's when you want to go full BF.

* Learn the rhythm of his warp and slam (« Behold my misery »). He warps for one second and a half, then reappears where you are. So move a lot at this moment.

* Use multiple totems to kill the mobs during the portal phase (« The power from the void »), while you check the cold balls. Explode them of the maps corners.

* Be cautious at the end of his purple rain (« Ultimate chaos ») when you exit Zana's bubble, one of the projectile can still kill you.

* The third phase is harder, because of the clone. But it's just a hint to how difficult Uber Elder fight will be.

Uber Elder
"Even as we rise, the shadows of failure continues to haunt us"

* Setup used in my first deathless fight : https://pastebin.com/WEzuU7dW

* Video deathless

* This fight is really hard for any melee build. You will have to learn it the hard way. I have failed maybe 10 times before my first victory. I am still not sure to win next time and when I do, it's often on the last portal.

* Stats and stuff :
- 6000k life, bare minimum
- Raise your max cold res above 75% with Loreweave or with skill tree : Soul of Steel and Bloodless.
- Fortify in the BF setup.
- It's hard to stun the bosses and curses are 66% less effective against them. So instead of Ryslatha belt and Poacher ring, we can use :
Cyclopean Coil for freeze immunity + more life.
Winterweave ring to make you actually faster when chilled.
More straightforward option : use the Kaom's Roots.

* You must do two things at the same time : attacking one boss while keeping an eye on the other, and on the squids... When you attack, consider you have less than 2 sec before being hit by an icy projectile.

* In this fight, what has saved my life more often that not is counter-intuitive : slow down. For instance, do not use Whirling Blades too much. Most of the time, just walk to dodge : that is why I prefer my 30% movespeed boots to the Kaom's Roots. When Elder is siphoning and slows you down, do not panick : just walk. Use WB only for emergency, not all the time, otherwise you won't control your char and get killed by any projectile.
We can reach very high DPS, so don't hurry. You can kill them fast. But so do they. Take your time to explode the cold balls on the edge of maps. Same for big squids. Otherwise, the ground with be splattered with cold and phys DoT, which makes the end of the fight impossible.

* Getting stuck in a corner of the map is guaranteed death within seconds. You must remain in control of your freedom of movement. That is why you need to stay around the center most of the time, and so you need to keep the map clean.

* Try to move in circles in the upper side of the map. During portal phases, use your multiple totems and dodge meanwhile.

* Now, clench your teeth and blast those bastards. I am myself a decent player but certainly not a virtuoso like Mathil. But I am stubborn. That is the way of Wraeclast, I guess :
Improvise. Adapt. Overcome, always.

Timeless Jewels

/!\ This is for advanced players.

« Just like the Maraketh from the plains, wandering and killing... »

Brutal Restraint adds DEX on every small node and mods on the notables, like : inc max life, gain 5% phys as cold, inc effect of non-curses auras, crit chances, poison dmg... Few are useless for us, like minion dmg or proj dmg, so this is the best one.

Find a good Brutal Restraint and socket it in the Shadows or Ranger socket, where there are plenty of notables available. This is the most balanced option.

A more in-depth guide for Timeless Jewels and Conquered Keystones from Legions


Additional guides for this build :
- "I die too much. What can I do ?" A guide to survival in Wraeclast.

- Timeless Jewels and Conquered Keystones from Legions


Well, i guess that's it :) I recommend this build if you need a good rush of adrenaline !

If you have any question or criticism, feel free to ask. Thx to all those who asked me questions and helped me improve this build.

* * *

You can check my other build : The Shimmeron Killer.
Lighnting self-caster Trickster : Storm Burst, Orb of Storms, Storm Brand.
"Here are the thrill seekers, corrupt and immoral..."
Last edited by rahsaan on Nov 11, 2019, 6:39:14 AM
Last bumped on Nov 16, 2019, 1:09:15 AM
Who to help there? Oak, Alira or that one dude? And what Ascendancy skills? POB Pastebin doesn't work for me.
Last edited by iFizu on Feb 10, 2019, 11:40:15 AM

PoB level 94 : https://pastebin.com/QFN23YaY
PoB infos

* Note that Impale effects are still not supported in PoB. I have manually added the bonus from Impale on the life flask.
* On the belt, there is the "18% more dmg" for the Ryslatha.
* In the items setup, you can find several shields, Cyclopean Coil and Winterweave ring. Hyrri's truth amulet is not useful anymore for endgame, since we already have perfect accuracy and high crit chance.

PoE planner : www.poeurl.com/cumx
(... "cumx" ? srsly planner ??)

See the build in action :

#21 : Uber Atziri burns for me
#20 : T15 Harbingers' Beachhead
#19 : The Five Breaches
#18 : Blade Fury ! (best-of)

* Fun video : Izaro's voice for GPS ! *


Impale more than doubles our phys dmg.

Impale lasts for 5 hits and deals 10% of hit dmg to the enemy.
* On average, an enemy has 5*(% chance to impale) impales on him.
* Each Impale on enemy deals 10% more phys damage.
So, Impale gives us : (10*5*impale chance)% more phys dmg.
If we just have 20% chance to impale, we get : 10*5*0.2 = 10% more phys dmg.
So let's get 100% chance to impale and increase its effect to the max.

Impale chance :
40% with Impale support
20% with Dread Banner
5+15+5+15 = 40% on the tree
= 100%
(it's actually 102% with 22% in banner 20%q)

Inc effect of Impale :
59% with Impale support 20/20
21% with Dread Banner 20/20 (19% + 10% of 19% = 21%).
30% on the skill tree
= 110%
Now, each Impale stacks 10*(1+110%) = 21% of phys dmg.

Then it goes like this :
Hit 1 : 100% dmg, impales for 21%
Hit 2 : 121% dmg, impales
Hit 3 : 142
Hit 4 : 163
Hit 5 : 184
Hit 6 : 205. You've lost impale from hit 1 and gained impale from hit 5.
Hit 7 : 205
Hit 8 : 205

> On reaching the 6th hit, we have gained 105% more phys dmg = more than double. This takes less than a second and it corresponds to the 6th stack of our BF.
Ofc, that is a theoretical number, since you will kill mobs with less than 6 hits.
Check this thread on Reddit : « Asymptotic Impale Damage with Varying Levels of Investment » (someone's got to do a PhD on that subject !)

« Impale doesn't help you at all when you're one-shotting enemies. To make this clearer, if it only takes 10 hits to kill a target, then only half of those hits fully utilized impale. If it takes 100 hits to kill a target, then 95% of those hits fully utilized impale. For this reason, impale is definitely more suited towards helping you on your single target damage, and you'll see more benefit on a fast-hitting build like Blade Flurry ».


To further improve Impale, you can get a Watcher's Eye with this mod : "Impale you inflict lasts 2 additionnal hits while using Pride". This is totally broken, since on the 8th hit, we get 247% = 147% more phys dmg !
(If my calculations are right, Dread banner enchant is not worth it over the BF enchant, even with the Pride/impale jewel.)

To get 100% chance and 21% per impale, set the tree like this :


More DPS and less dmg taken with Berserk.

We can stack up to 50 Rages, at a maximum rate of 1 every 0.4sec = 2.5/sec. So we need to grind for 20sec to reach the max.
We need the Rage support in the BF setup.
* At 0 Rage, we have ~33% less DPS than with Melee phys dmg.
* At 50, we still have 5% less, but we attack and move faster.

Now we add the Berserk skill gem, no support needed (I've put in a unset ring). When we activate it, it will quickly consume our Rages, at an increasing rate the less stacks you have. Even if you continue to gain stacks meanwhile, do not expect it to last more than 6 sec.
But then, the berserk boost gives us more atk speed and more dmg for an impressive total of 40% more dmg.

Is it worth using Rage instead of Melee phys dmg ? Yes, but only with Berserk activated.
Now, does this increase the fun factor ? Definitely.

Also, when we go Berserk, we get more movement speed and up to 19% less dmg taken, which are fairly huge bonuses. And unexpected ones, since no one would expect more defenses from something called « Berserk » ! It's the equivalent of a Fortify buff.

You can use it against bosses of course. But you can also trigger it for emergency dmg reduction + dmg burst, even if you do not have max Rage. Hello, Infiltration Syndicate members just coming out of your portal, I will now tank your attack !

* Watcher's Eye : Pride / Precision
The new 3.7 mods for Precision and Pride auras are broken.

* For a Pride Watcher's Eye, best mod is by far +2 hits for Impale. It's up to 42% more damage (see section 4 for more details). Worth at least 35ex in std.
Then, by decreasing order :
* (8-12)% chance to deal double damage
* +(40-60%) inc attack phys dmg
* Intimidate on hit
* +25% chance to impale : not worth your money IMO. Best to take Swift Skewering and/or Forceful Skewering on the tree, for the impale chance and inc impale effect.

* For Precision, best one is "+30-50% crit multi" (~ 10% more dmg).
Then "+40-60% inc atk dmg" or "10-15% inc atk speed" are roughly equivalent.
Now, if you're like me and you suck at using flasks, and you double spam each flask in the hope you might get double effect, you can try "gain a flask charge when you crit", since it gives you practically infinite charges. Now, you can play the flask piano all maps long, oh yeah !

Auras options
* You can switch between Sand and Blood stances using any of the two skills, Blood Stance or Flesh & Stone.
* In PoB, go to Pride skill. You can swap between "initial effect" and "maximum effect".
* You can get lot of accuracy and crit bonuses from the new Precision aura. While levelling, you can get Precision lvl 22 with the Hyrri's Truth amulet. Or without the amulet, take it and keep it at level 1 : it reserves 22 flat mana and gives 40% inc crit chance.
* You can add Maim support to F&S. In Blood stance, maimed enemies will take 16+14=30% inc phys dmg, ~6% more dmg. Mana reserved *1.15. Totally worth it IMO, if you have enough mana and slots.

Blade Flurry variants

Base setup is always : Blade Flurry + Impale + Vile Toxins + Infused Channelling

* Max DPS for bossing : Rage or Melee phys dmg + Energy Leech.
Blood Stance.

* Max AoE for farming : + Pulverise + Increased Area of Effect
You can also swap Vile Toxins for Faster Attacks, and prefer Fortify to Pulverise.
Sand Stance.


Example PoB links :
* Level 28, when you get BF.
* Level 55 : up to 90k DPS with Belly 4-link.
* Level 72 : up to 500k DPS with Belly 5-link.
* Level 84, up to 1.2M DPS with Bino, Unshattered Will shield and Tabula Rasa.
* Level 91, two 320k daggers, 2.7M DPS, up to 4.6M with flasks.
* Level 91, Hardcore, 6,3k life, 1M DPS, 1.5M with flasks.


Here is a simulation for level 55 : https://pastebin.com/Vt0kTekR
2.4k life, up to 90k DPS.

Items and prices :
I have included only unique items for suggestions. Ofc, feel free to adapt to your needs and budget.

Daggers : 2 Widowmakers. 2*1alch.

Helmet : Lightpoacher. 1c
Abyss jewel : 5c

Body : 4L Belly of the Beast. 10c or less if you craft.

Gloves : Tombfist. 5c or less if you craft.
Abyss jewel : 5c

Boots : Three-step Assault. 1 alch.

Amulet : Ungil's Harmony, 1alch. Marylene's Fallacy, 1alch. Carnage Heart 10c.

Ring : Blackheart 1alch. Death Rush 2c. Voidheart 10c.

Belt : A rare Stygian Vise with life and 2 res : 1c
Abyss jewel : 5c

Jewels : Viridian jewels with life and dmg mod : 2*5c

Beginning Atlas

Here is a simulation with PoB for level 72 : https://pastebin.com/yKf4Rumm
3500 life, 500k DPS with flasks. And I haven't accounted for the Impale effect, which would be 11% more phys dmg.

Level 84 : With Bino, Unshattered Will shield and Tabula Rasa. Up to 1.2M DPS.

This is a budget version for midgame content (act 8 up to Atlas tier 12, IMO).
I think that for ~1ex, you can start a nice version of this build.

Daggers : Two Bino's Kitchen Butcher Knives. They come from 1 alch to 30c. Good DPS, poison enemy and gives life regen when you kill a poisoned enemy. A amazing boost to survivability. But eventually, you'll find they are too slow : only 1.4 APS is a huge limitation to our DPS. Lvl 66.

For more survivability, use a shield. Unshattered Will is an excellent and often overlooked shield. Every 8sec, gives you stun and ailment immunity for 4sec, meaning you are protected half of the time. + inc Channelling skill dmg, life, elem resis. What else to ask ? Lvl 68.
They come from 30c on poe.trade.

Helmet : Starkonja : 2c. Dex, speed, life, crit chance, eva. Requires level 60.

Body Armour : Belly of the Beast 5-links : 35c. Lvl 46. OR Carcass Jack : 2ex. Lvl 62.

Gloves : Shaper's touch Lvl 66. Buy any for 5c, then 4-link yourself.

Boots : Atziri's Steps : 5c. Buy and 4-link. Life, 30% movespeed, EVA, 16% spell dodge chance. Lvl 66.

Amulet : If you have enough elem res elsewhere, a unique one like :
* Bloodgrip : 1c
* Carnage Heart : 10c
* Warped Timepiece : 10c

A good rare one with life, phys dmg and 2 res : 10c.
For our build, best base is Jade amulet, as the implicit is +20-30 DEX. You can spam blessing orbs to put it to max.

Rings : Good unique ones : https://pathofexile.gamepedia.com/List_of_unique_rings
* Blackheart : 1c
* Voidheart : 25c
* Le Heup of All : 10c
* Death Rush : 15c
* Mark of the Elder : 15c + a rare Shaped one with life, attack and some res : 20c
A good rare one with life, atk, 2 res : 5c

Belt : Belt of the Deceiver : 1c. Life, res, phys dmg + enemies are intimidated (=they take +10% dmg). Lvl 20.
* A Stygian Vise with life and tri-res, 20c. + Murderous Eye Jewel with 25-30 life and an attack mod : 10c. Lvl 1. Jewel : variable.

+ Some nice jewels : life, aps, phys dmg : 5-10c each.


The daggers I've got are worth 10-15ex each.
You can get a very decent DPS with a less expensive dagger. Example build lvl91 with two 320 daggers : https://pastebin.com/L38Xd1Th
- Dagger is the only very expensive part of this build.

Prices on Poe.trade in Standard.

- Daggers : 2ex for a good 300 pDPS/1.6 APS ; 4-5ex for 350/1,8 ; 15ex+ for 400/1,8. (x2)
- Starkonja : 6c for good rolls in life and DEX. ~4ex with "40% inc BF dmg" enchant.
- Shaper's Touch : 5c. No need for a good roll.
- Loreweave : 50c for a 5-link. Try to get one with 78% max res. For a 6-link, pre v3.6 80% max elem resis : 5-6ex.
- Atziri's step boots : 1c. Try to get one with 16% spell dodge chance. Rare ones with life, elem resis, stun avoid chance : 1-2ex.
- Hyrri's Truth amulet : 20c. A good rare one : 1-2ex.
- Ring with 70 life, phys dmg, DEX and two 25% res : 50c - 1ex. Elder's ring with Poacher's Mark on hit : 50c-2ex.
- Ryslatha's : 25c to 10ex and more, depending on mix/max rolls.
- Jewels with life, phys dmg / crit / aps : 30c-1ex each.

Total : 15ex for endgame viable stuff. 25ex to feel comfortable.
Of course, add some exalted if u buy 20/20% gems.


Level 91. 6.3 life. 1M DPS, up to 1.5M with flasks.

PoB : https://pastebin.com/Hf4CS5Vp

- Belly of the Beast. Warlord's Mark on the ring.
- Fortify on BF setup.
- High uncapped res with jewels, for Elem Weakness maps.
- Basalt flask
- Acrobatics + Phase Acrobatics on skill tree

Jeff Bezos is playing this build budget

Estimated prices given in standard league.

- Synthetised body armour with "10% chance to gain a frenzy charge on hit" as implicit. 20ex for a white one, 80ex and up to a Mirror for a 6-link rare.

- Precursor's Emblem ring with "10% chance to gain a frenzy charge on hit". >100ex

- Legacy Atziri's Acuity gloves for "Life and Mana Leech from Critical Strikes are instant" mod : >120ex

- Bottled Faith flask : 30ex.

- Pride/Impale Watcher's Eye : 35ex or more. That's up to 40% more phys dmg.

"Here are the thrill seekers, corrupt and immoral..."
Last edited by rahsaan on Sep 29, 2019, 3:53:45 AM
I've added lot of information about gearing, Ascendancy, Pantheon, gems + a budget version.
Hope it helps !


Learn to use Blade Flurry. Click >
Channel >
More ! >

YEAH !...

Now you've learnt how to BF !

Now do it again, FASTER !

"Here are the thrill seekers, corrupt and immoral..."
Last edited by rahsaan on Nov 6, 2019, 5:27:29 PM
How can i see the skill tree? Want to try it
You can use the PoB link : https://pastebin.com/8c2LtUsx
(I've just updated it)

Or this URL : poeurl.com/cl9d

I've just discovered this amulet :

This is pure GOLD for this build !

+55 DEX, +15-27 phys dmg, +27% crit multi, +1000 accuracy, +85% crit chance !!!

Price : 1-2ex

I'm adding it to the build.
"Here are the thrill seekers, corrupt and immoral..."
Last edited by rahsaan on Apr 3, 2019, 4:28:50 PM
Last edited by prokent on Apr 4, 2019, 1:44:57 AM
Does the enchant "Trigger Commandment of Blades on Hit" necessary on gloves?
also all gem levels at 20?
lastly how to use Vaal double strike and Vaal ancestral in a situation?
Last edited by prokent on Apr 4, 2019, 10:08:28 AM
I find this Enchantment very powerful (it throws 3 powerful projectiles that can kill some trash mobs), but it is by no mean required. Tbh, I don't know all enchants, so surely there are other to consider.

Yes, my gems are all 20/20%. My BF gem is even lvl 21, and I corrupted my Maim gem to 23%q.

Vaal Double Strike and Warchief : very useful against swarms of mobs, like Delve encounters, breaches and abysses.
Otherwise, I don't often use them against mobs. I keep them for bosses. Vaal DB will distract boss (a bit), while Warchief will give u a huge boost to DPS.


Last updates :
- Estimated budget
- More detailed build for beginners
- Updated PoB link
- Passive skill tree link
"Here are the thrill seekers, corrupt and immoral..."
Last edited by rahsaan on Apr 4, 2019, 3:11:03 PM
It's my first ever char in this game and i am watching streams and learning so much new things. When i made a new char i red some things and all said to follow some guide if i dont want to ruin my char so i somehow picked this one, and no regret at all! Great build overall im having a great time! My friend is new aswell and he picked elementalist and we are a great team. Please keep up the updates on anything new on the build as i dont understand enough yet to fully go on developing it on my own.
Thank you so much!

Report Forum Post

Report Account:

Report Type

Additional Info