Path of Exile: Betrayal Patch Notes

was hoping for some berserker love but still great :)
"
Kelvynn wrote:
"
shoju wrote:
Sooooo

What Masters are going to be in standard? Old? New? Are we just short one without Jun?

+1

The whole master system is overhauled, even in Standard. But Jun can't be in Standard - there is no Syndicate.

How is this going to work?


They said a while back that standard will have: New Masters, but not Jun, since she is league based.
You can now move and rotate your Hideout Waypoint. - That's very nice.

Ruby, Sapphire and Topaz flasks no longer grant added maximum resistances. Instead, they each reduce the damage taken of their respective elements by 20%.- the death of the immortal build(as expected).

Queen of the Forest's nerf was not needed really.

Zerphi's Last Breath. - the death of insta heal(as expected).
Last edited by Imperi4 on Dec 5, 2018, 3:04:56 AM
Really nice work !
I will make my opinion playing in the next weeks :)
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ಥ_ಥ wrote:
Disappointed that Cast on Melee Kill didn't get the mod:
20% chance to cast on hitting a unique monster"

Without that it's virtually useless except on bosses that have a constant supply of mobs.



IT's THE NEW WORMBLASTER!!
"
Imperi4 wrote:
You can now move and rotate your Hideout Waypoint. - That's very nice.

Ruby, Sapphire and Topaz flasks no longer grant added maximum resistances. Instead, they each reduce the damage taken of their respective elements by 20%.- the death of the immortal build(as expected).

Queen of the Forest's nerf was not needed really.

Zerphi's Last Breath. - the death of insta heal(as expected).
holy shit this patch will only strengthen my build ^^ its gonna reach 60 reduced ele dmg taken hahah
Trust your mind and strengthen your abilities!
Looking forward to this! Exciting times!
RIP DIABLO 3

LONG LIVE THE NEW KING
- Melee dw stat stick: around 40% nerf
- Spell stat stick: like 20-25% nerf
- Overall stat stick solution: unbalanced. Slap.
- Unusable non-shaper stat sticks: overlooked. Slap
- Totem changes: barely noticeable
- Molten strike changes: barely noticeable
- Quill rain nerf: nice intention, bad solution. Slap.
- No cospri buff? Ticket for a slap.
- No PP nerf? Ticket for a slap, now have 2.
- Zerphi's: overkill. Slap.
- Yndigon: collateral damage. Ticket for a slap...

Everything else: good job ;)

Off-topic: for those who don't understand the changes on the Occultist. Curse + Cold (+ sometimes Chaos) is a common mixture in the fantasy folklore, usually attached to certain powerful and tormented undead beings. Mostly liches, and in some games/books/films, banshees and vampires. Occultist already matches pretty well with that lore, adding cold to her wasn't exactly unexpected. On 4.0 necromancers will be able to summon occultists xD
Feel free to ckeck some skill suggestions:
https://www.pathofexile.com/forum/view-thread/2253742
And we have no one word about most hard challenges from league to league. Maybe I come after few month to play with h/o, it's interesting in this league, but i don't want to play for most hardest challenges complete

https://www.youtube.com/watch?v=MYUib89pqvA

P.S.
https://www.pathofexile.com/forum/view-thread/2227437/page/18#p15852131

P.S.S.
who don't guess why it's so important to me, you can check my profile main page.
Last edited by Nikoltait on Dec 5, 2018, 3:20:25 AM

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