major end game design flaw (map drop rates / currency dump)

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reimur wrote:
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Tombstoned wrote:
this has nothing to do with the players. it is simple math. i notice you could not counter a single point i made. call me names all you want, you are only proving what the real problem is here...that being the very limited intellect and basic math skills you have demonstrated.

you're only spouting off nonsense. there's nothing to debate


you are right. there is nothing to debate. you said yourself that the return rate is nonexistent. you know that you are making stupid choices in how you spend your currency. basic math and common sense says you cannot possibly profit from it, yet you continue. you can read on this website that they intend to have a great deal of variety in end game, and making one affix stronger than the rest will make people only use that affix. it defeats the purpose of making a variable end game if everyone does the same thing anyways. that is also common sense. this is not a design flaw, it is a difference in design philosophy. you expect to be able to do something different than they intend you to be able to do. that is all
Last edited by Tombstoned#1173 on Mar 4, 2013, 11:56:55 PM
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Starklen wrote:
To add something at least slightly constructive to this, I think the overall map drop rate is actually fine. I take extreme issue with the variance in drop rates and the fact that low level maps can drop in very high level maps. For example, I ran 14 75+ maps before I saw a shipyard drop. In that time, I saw a countless number of level 68s that were/are more or less worthless for xp at 90+. I probably ended up selling 90% of them just to buy currency that would better my chances of getting productive maps to drop in that maps that could drop them. One possible solution is to adjust it so that you cannot receive a map drop that is more than 3 levels lower than the current map you are running. Combine that with a mild reduction in variance (while keeping the overall average drop rate the same) and it would alleviate a lot of the problems. I feel like something of this nature would maintain the random spirit of the game while not making the final levels painfully pointless.

ign: CAPTAIN_CAPSLOCK


High lvl Map drop rates is not fine...

no1 cares about lvl66 maps once above lvl80.
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Sikab wrote:
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Starklen wrote:
To add something at least slightly constructive to this, I think the overall map drop rate is actually fine. I take extreme issue with the variance in drop rates and the fact that low level maps can drop in very high level maps. For example, I ran 14 75+ maps before I saw a shipyard drop. In that time, I saw a countless number of level 68s that were/are more or less worthless for xp at 90+. I probably ended up selling 90% of them just to buy currency that would better my chances of getting productive maps to drop in that maps that could drop them. One possible solution is to adjust it so that you cannot receive a map drop that is more than 3 levels lower than the current map you are running. Combine that with a mild reduction in variance (while keeping the overall average drop rate the same) and it would alleviate a lot of the problems. I feel like something of this nature would maintain the random spirit of the game while not making the final levels painfully pointless.

ign: CAPTAIN_CAPSLOCK


High lvl Map drop rates is not fine...

no1 cares about lvl66 maps once above lvl80.


I do. They're great to throw on your MF gear and farm in.
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SL4Y3R wrote:
His previous quote was discussing the amunt of maps needed to get started.

That is correct and i agree with that statement.

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SL4Y3R wrote:
I have no idea why you're talking about being a high level.

Because the op is top10ladder 90+ high level and obviously he talks and cares only about high level map drops?
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mobutu wrote:
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SL4Y3R wrote:
His previous quote was discussing the amunt of maps needed to get started.

That is correct and i agree with that statement.

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SL4Y3R wrote:
I have no idea why you're talking about being a high level.

Because the op is top10ladder 90+ high level and obviously he talks and cares only about high level map drops?


So you were just stating this topic wasn't about what the other guy was talking about?

Gotcha. I think.
I was just stating that in a topic about high end level maps there is no place in discussion about low lovel or starter maps.
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mobutu wrote:
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SL4Y3R wrote:
His previous quote was discussing the amunt of maps needed to get started.

That is correct and i agree with that statement.

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SL4Y3R wrote:
I have no idea why you're talking about being a high level.

Because the op is top10ladder 90+ high level and obviously he talks and cares only about high level map drops?


So you start out by quoting me and saying I don't know what I'm talking about and then proceed to saying that same quote from me is correct and you agree with it.

Yeah. Anyway I know it wasn't directly relevant to the question of high level maps, I didn't read everything, just saw people whining about map drops in general or low level even and responded to that.

I really don't see a problem with the devs design decision of making high level maps rare. Consider for a moment that this game is freshly released. You're trying to level past your 90's on a map progression that ends at 77, and where the devs have made this conscious decision regarding drop rates.

And you start to rage about it. Think about that for a moment. If you want to be in the top 10, using any means necessary, I applaud you. But don't start whining about unfinished systems.

Once a higher level storyline progression and maybe even side progression (like some suggested MoC revival) is implemented alongside even a higher map progression, I doubt there will be as much whining. Just have some patience.
IGN : Jovial
Current endgame has some issues indeed, but hey, OP, you are like lvl 90? In 6 weeks? Ok now imagine you have reached lvl 100, then what? Will you continue to play that char? What if everyone could get max lvl in like 2-3 months then what?

"GGG there's nothing left to do for us, please add 20 more lvl's" right?

GGG has plans to support and develop this game for years. How they are supposed to do this and earn money of course, if players will be hitting max lvl in a few months of gameplay.

You just want to be first? OK, its your choice, but it has its own value. You are paying ridiculous prices for map rolls? Fine, its YOUR choice.

Or you could not rush like madman and when more and more players will reach 90+ level I'm sure, 70+ maps will be common as 66 now.

Bullshit makes the flowers grow
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yhateful wrote:
So you start out by quoting me and saying I don't know what I'm talking about and then proceed to saying that same quote from me is correct and you agree with it.

Like i said, while your initial statement is correct it has absolutely no relevance in this topic.
Yes, its true that all you need is 4-5 66's and the eternal lab waypoint to get you started. However, this topic is about something else entirely.
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Sikab wrote:
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Starklen wrote:
To add something at least slightly constructive to this, I think the overall map drop rate is actually fine. I take extreme issue with the variance in drop rates and the fact that low level maps can drop in very high level maps. For example, I ran 14 75+ maps before I saw a shipyard drop. In that time, I saw a countless number of level 68s that were/are more or less worthless for xp at 90+. I probably ended up selling 90% of them just to buy currency that would better my chances of getting productive maps to drop in that maps that could drop them. One possible solution is to adjust it so that you cannot receive a map drop that is more than 3 levels lower than the current map you are running. Combine that with a mild reduction in variance (while keeping the overall average drop rate the same) and it would alleviate a lot of the problems. I feel like something of this nature would maintain the random spirit of the game while not making the final levels painfully pointless.

ign: CAPTAIN_CAPSLOCK


High lvl Map drop rates is not fine...

no1 cares about lvl66 maps once above lvl80.


I'm level 91. I've got a pretty good understanding of map drop rates.
Last edited by Starklen#7995 on Mar 5, 2013, 7:19:56 AM

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