major end game design flaw (map drop rates / currency dump)
" Calm down there reimur. For staters, the amount of exp earned is a moot point. Sorry. You know how the experience penalty works. You stated the issue was with pumping currency into maps, and seeing no return. Which is a valid one. Stick with that, because many people will agree. SuperCruncher: Reimur is having a hard time with high level maps. Not some low levels that drop constantly. The issue is this : Buy 4 chisels, spend several GCPs worth of currency PER MAP. Roll for high IIQ and +maze and/or +magic. Total spent per hour? Would assume around 20GCP+ Now, if you'ore going to all the trouble for this, and have a hard time even maintaining a reasonable map "safe zone". It begins to feel pretty shitty. I doubt Reimur wants to say that he should be chaining 77s all day. Although he would like to :P Problem is, bouncing from 69-70->77 while spending that much, and rolling hard maps, doesn't feel worth the price. IMHO |
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" Hi troll. I see you've just joined. Welcome to PoE. |
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" Please. Being lvl 70 on softcore you barely have run any maps. Also in the end tons of ppl are gonna quit over this. So I guess you the the other handful of fanboys can enjoy your "hardcore" game lol by yourself. Pretty much fed up with it at this point. I lol at ppl like you who think this game takes skill - no it takes good RNG and half a brain. When HoTS (Heart of the Swarm) hits in ~9 days I'm pretty much done - end game is too stupid, desync, spell lag too much, too many blind fan boys who want to keep in stupid mechanics in the name of being "hardcore" or something yet they play on default. Stupid RNG is not "skill" or "hardcore" it's just frustrating and makes people quit. Oh and reason why you have to spend so much currency is because the drop rate of maps are too low - plz don't tell me my opinion - I said I agree 100% with OP so don't try so say I don't. | |
" implications |
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Imagine how frustrating/annoying/pointless this map system could be (just try some empathy for a moment, consider that someone has different opinions to your own about what is fun, challenging or acceptable) solo.
SL4Y3R, remember when I said map system issues for a long time? Remember how I said it only shifts the problem? Has anything changed? |
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Witnessed the death of Kerkrom by Vaal smash R.I.P Last edited by Ithinkthisisnice#6818 on Mar 3, 2013, 12:48:04 AM
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RNG is RNG. End game mapping is another currency sink, you can choose to have 100 20 exalt stacks or perfect gear or use it on mapping. Why should it be easy to level past 90...
TLDR: Spend more currency. Twitch.tv/Havoc616 --- Youtube.com/Havoc616
HvR 100 #1 SC/World - HvA 100 #2 Nemesis/#3 HC - HvTradeAfterMap 100 #1 Bloodlines #1 Atziri & Uber Atziri Kill Invasion - #1 Bloodlines Uber Kill Fix Level 100 Ladder Bug (November 2013) |
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" afaik we spend far far more than you, we easily break 450 chaos a day. IGN: Arkjays
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Go drop more scroll fragments into your maps hvr, grats
IGN: Jakugaro
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we spend ALOT more currency then you do hvr... dont even fucking start, none of the things you say makes sense.
chris just saying, your end game really is broken.... a game that is luck based in anyway is a failed system... fix it for the future players Last edited by SiXpAiNs#0665 on Mar 3, 2013, 12:43:04 AM
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