major end game design flaw (map drop rates / currency dump)
" I'd say is the other way arround: lots of luck comes first. |
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" Actually, I would say he is correct. |
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yeah, right, because 90 levels give a shit about "4-5 66's"
Last edited by mobutu#5362 on Mar 4, 2013, 6:47:52 PM
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" Huh there are 2 92+ and a lot of 90+ IGN: Jakugaro
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I was in parties with Reimur and his band of merry men (majority lvl 90+ and >half are top 10 in normal ladders) and I can tell everyone here that he knows what he is talking about.
I've seen them sinking exalts into maps just so they can continue doing maps that are significant (>73). When you're doing maps above 72/73-77 consistently you will understand that the most coveted loot in any map is.. more maps! Rare, unique and currency items are now bonuses.. people are actively farming maps, so they can continue doing maps. That feels wrong. In a well designed system you should get more out of the things you're sinking in - to make you feel that there is progress and profit. Sure at times we may have maps that gave out less, and that's tough luck - but right now we feel EVERY MAP is tough luck. It's a race we can never win. Look into it GGG or you'll start to see your top10 in normal ladders dropping off the game. |
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does anyone know the drop rate for maps? i am guessing it to be very low, 1%-2% range or possible even lower. let us say for the sake of argument that it is 1%, then you reroll to say double the IIQ, thus doubling the chance of getting a map. double is still only 2%, still very low, still statistically quite insignificant. you have to wonder at the logic of your own choice to spend that much currency to try to get this double drop rate that is still very low. with the number of different affixes for a map, the chance to even get increased IIQ by rerolling is very slim, and the chance of additional return (another map) is still very small, and your chances of at least regaining the currency you spent decreases each time you spend more.
it is your choice to invest your currency in this way, despite the significant chance of ending up in the red. it is just poor decision making on your part to spend all this currency on such a low rate of return. there is only so many times that you can reroll a map before it is more or less guaranteed that you will lose more than you gain, while still being much more likely to come up with no maps than of coming up with even 1 just because you spend your currency on a thing you know is random does not mean you are entitled to the amount of return you unreasonably expect. you are only entitled to a random return if you invest heavily in a random generator. if your strategy to sustain a balance between your maps and your currency is not working, perhaps you should consider the high probability that your strategy sucks, and try a different one instead of trying to make them change the game Last edited by Tombstoned#1173 on Mar 4, 2013, 7:08:38 PM
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the devs are quite clear about their desire to have a wide variety of end game maps, and each one having a wide variety of challenges. your intention is to only run maps that have IIQ. i think they made this intentionally so that one affix, such as IIQ, would not be so desirable that it trumps all other affixes, because people would only do IIQ maps, thus defeating the purpose and intent behind their end game system. just because you want to exploit a single mechanic and it is not working as well as you wanted it to does not mean they did something wrong. in fact, i say good job on that. those of us who are in the vast majority who like to play for the fun of challenge and variety will be rewarded regardless of what drops
Last edited by Tombstoned#1173 on Mar 4, 2013, 8:06:29 PM
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" His previous quote was discussing the amunt of maps needed ti get started. I have no idea why you're talking about being a high level. |
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" I think we all understand that these guys know what they're doing. But if half are top 10 on the ladder, doesn't that tell us that the rewards are there, (in terms of ladder position), and the current system is working? OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI CB: BazzVtwo - 73 Dual Spork Totem/LS Templar CB: BazzVseven - 76 Lightning Strike Mara CB: BazzVfive - 78 Lightning Strike Mara |
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" our position on the ladder is just a matter time invested. half the kids i play with don't have jobs or are in college. i work full time and log on when everyone else is on, which is how i'm able to run maps with them. but we're getting to a point where the currency dump is too much, and the return rate is practically non existent. we still have currency to roll shit, but we're all going to have to go back to vaal/merveil farming (another broken aspect of the game) to be able to run these maps without wasting them, even though they're already being wasted due to rng anyways. im betting on the majority of the player base not being able to do what we and other groups have been doing, and getting bored and leaving due to this shit rng. there is nothing else to do other than working to high level maps, and when you keep regressing, it discourages people from continuing play. they need to rework the map system, or they need to add some more end game content. races don't count. Last edited by reimur#0746 on Mar 4, 2013, 8:18:00 PM
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