change penetration support gems, they are useless now

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The question is not if Pen support gem is effective on its own without exterior source of pen but more about the fact you have so much pen on tree and items that there is no need to waste a gems slot for it.


Ok your making a point that going so much pen is useless so pen games are useless.

Why are you assuming all the players will use exterior pen? If a player uses so much exterior sources of pen yes pen support gem becomes useless. Whats wrong with that?

If you want to use exterior pen then use flat damage gems like added cold damage support or ele focus or smt like that.

If you are using flat damage, ele damage or crit.. then use cold pen support gem. This provides the build variety..

Why do you want that pen support gems must always(or most of the situtations) be viable?
Adding more ways of resist penetration is a good way. It's one of the balancing approaches when it comes to Inquisitor ascendancy.

With limited ways how to scale Ele pen, any crit Ele build would consider primarily Inquisitor as a class. Now these days when -70+ Ele pen is not as hard to get through various sources, Inquisitor is not as flashy anymore.

It also devaluate some items, like mentioned in this thread the Oak flask. (also this flask is quite common).

I would like to have "Armor penetration" to promote phys dmg actually, not the cut the penetration away. Armor penetration would be great, if it could intoroduce also "less evasion chance %" to mobs to have additional way to scale accuracy (and not to be locked to Lyco shield, Champ or RT when it comes to melee hit chance).

PoE has still ways to improve and deepen the already confusing systems :)
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
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Marxone wrote:
I would like to have "Armor penetration" to promote phys dmg actually, not the cut the penetration away.
Monsters actually don't have any armour at all. They probably wouldn't ever implement Physical Penetration though because it would break Immortal Call, and for most other situations people would prefer %More Physical instead so they can scale ele off of it.

We're long past the point of pure physical damage being viable because so many mechanics like %Physical Added As Element and %Physical Converted To Element are commonplace and blow pure phys out of the water.

Monsters do have evasion, so your less evasion support would function on a mechanical level but it wouldn't add very much to your hit chance because
A) chance to hit is capped at 95% anyway, and is pretty trivial to reach for dex builds
B) Marauders, Templars and Witches only get the bare minimum accuracy options outside RT, reducing enemy evasion by 70% would still result in a whole lot of missing without other investment (or hits cannot be evaded), and Additional Accuracy would still be superior.
Accuracy is fucked as a mechanic. There's no way to fix it without removing it.
@Hemmingfish there was a nice thread about saving Pure Phys with couple decent ideas.

I agree completely that the problem of "Gain as element" is a design flaw beyond recovery the way it works now.

I kinda agree we are past the accuracy being meaningful. It used to have a function to balance out crit builds, but so did reflect mobs. Maybe it will get removed eventually.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.

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