[3.2] Ballista Tourista Build - Viable 9 totem MoM Hierophant

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Intro :

Have you ever felt the need to run along maps happily listening to the sound of currency falling while playing a tower defence? Well, wait no longer! I present to you the Ballista Tourista build. Nine totems all outputting consequential damage and actually resulting in more resistance on your part due to the new hierophant ascendancies.


Pro's & Con's :

+ Relatively safe to play
+ Good dps
+ 9 Totems
+ Resistant with 6k Effective HP & Massive regen
+ Rapid totem summoning
+ Good Uber Lab Farmer (You need your enchant anyways)


- Totem build (A lot of people don't like them)
- Can be hard to gear up, costly early league
- Prone to one shots on higher end bosses
- Elemental resistances are a pain to cap
- Not a 8M dps build
- All maps contain many totems

Cleared Bosses (Videos) :
Spoiler

- Uber Izaro (or this one if you want to watch me struggle for 13 useless minutes of traps and not managing to open doors)
- Atziri Deathless
- Elder t5
- Rare T11 Corrupted Unid'd map (Reflect) & Rare T14 Corrupted map


More coming as I clear through Red Maps, Red Elder planned soon



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Defences :
* 30% dodge
* 39% evade w/o blind (70 with)
* 6k+ EHP (4k5+ life, 1k5+ mana)
* 9% HP and 4.5% mana regen per second with Hierophant ascendancy alone

Damage :
* 9 Totems pelting out destruction
* 5 Totems placed per second (almost 6 with the helmet enchant)
* 67,000 * 9 = 602,000 dps on shaper/guardians without flasks and Hierophant totem kill buff
* Did I say 9 totems?

Pastebin for the numbers


Gear:
Spoiler

Currently used Gear :

If you can get a Ballista related enchant you're probably good whichever one it is. I would personally go for the placement time reduction if possible, it just improves your quality of life considerably with the 9 totems to throw down all over the place.
Edit :

Either unique can be a choice. Boots for better regen and the immunity, while the belt brings a substantial damage increase, freeze immunity, and some more life.
(Thanks to vixenize for the belt idea)
Devoto's devotion is also an option, I used only that until t13+ maps, but the extra life on Starkonja was just becoming way too attractive.


Gear explanation :
Spoiler

Iron Commander :
Self explanatory, stack dex, build a wall of ballistas!
Hyrri's Demise :
Brings us closer to our required dex cap, and gives us a fair amount of added flat elemental damage thanks to our high stats.

Starkonja's Hood :
Hey look at that, more dexterity! And a substantial amount of life that, well, will save your life (Haha... Ha... I'm sorry)
Devoto's Devotion :
Alternative if you don't need the life, and want to move faster and throw turrets all over the damn place.
Garukhan's flight :
Again the dexterity, but more importantly the large amount of flat life thanks to our dexterity, and the life regen while moving that does help quite a bit. As long as, well you know, you're moving.
Hrimsorrow :
Mainly the convert, because if i've learned one thing it's that if you don't have enough DPS, convert it an arbitrary number of times and you're in business.
Wildwrap :
15% Increased Dexterity, that rings a bell.
A consequential damage boost, with the amount of dex we reach endgame it ends up giving 66% increased damage. And we move a bit faster which is always nice to clear and dodge.
Astramentis :
I think by this point the concept of stacking dex is understood, but since I must explain my choices : More dexterity.
Cyclopean Coil :
More life than with garukhan, more damage, and increased stats all around.
Rings :
Resistances, oh please resistances. At this point you're probably going to get steamrolled by anything with elemental damage if the rings don't stack some serious resistance.
- Life
- Dex
- Elemental resistances (Priority on lightning/fire which are your lowest)
- Elemental damage with attacks
- Added flat cold damage
Belt (if rare) :
Cap the last resistances, get the last little bit of dex missing for your final turret. Essence of sorrow will be your bestest of friends on this part if early league.
- Life
- Dex (Essences of sorrow)
- Elemental resistances
- Elemental damage with attacks
Boots (if rare) :
Same as for the belt, but aim for Life, MoveSpeed, Dex, res and if possible an open prefix for Elemental damage with attacks to be crafted.



Flasks :
Spoiler


Always have the anti-bleed and anti-freeze flasks, past that it's up to you, I just tend to go movespeed.
Eternal Life flask for quick life regen in a pinch & Saturated Hybrid to sustain over a period of time both of your HP pools
(Pure Mana flasks just felt useless)

Diamond if you feel like elemental overload doesn't proc often enough.
Quicksilver for clearspeed.
Atziri's promise provides a substantial damage boost and helps cope with chaos damage better.

More will be added as I test


Jewels :
Spoiler


Free lesser multiple projectiles effectively giving us a 7link (6 and a half more like, but one does not look a gift horse in the mouth)

Increased dexterity

Three of these Allows us to gain even more dexterity and reach our 9 totems

Gear Cost :
Spoiler


Bought for 40c (now worth <10c)

Bought for 45c (116 now worth 80c+)
The rest is cheap
2nd week of league, around 100c invested in buying uniques and gear.
Not a lowcost build but not excessive.



Skill setup :
Spoiler

Main damage setup (6L) :

Frenzy (6l) :

Generates our frenzy charges and curses for more damage and knockback.
Blind will give us more survivability, culling strike is culling strike.
Defensive setup (4l) :

Immortal call makes good use of our endurance charges helping us endure big physical hits
Frostbomb grants an extra 20% cold penetration
Movement skill (4l) :

Last one is just a preference of mine, no real purpose other than annoy and confuse people when I duel. Culling strike might be helpful before a 6l for frenzy can be obtained.
Golem & Buffs (4l) :

Vaal Haste gives us a damage boost, Vaal grace survivability. Flame Golem is the highest damage boost from a golem we can get.


Levelling & Tree :
Spoiler

Glad for feedback on this, personally levelled molten strike until lvl 40-50 due to loot.
78 points in tree
Level 70 tree
Level 80 tree

Kill all bandits
Ascendancy order : Pursuit of Faith -> Ritual of Awakening -> Conviction of Power -> Divine Guidance
Path of Building lvl 90

As far as when you can actually play ballista, I personally did a swap once I had my second ascendancy, and the non-expensive uniques ready (Hyrri's bite, Iron Commander, Wildwrap) and it absolutely shredded through all the bosses past that point (deathless all levelling bosses, most dead in a matter of seconds, if not it's because of phases).
Have gotten feedback, playing with IC+Ballistas is viable as early as 42 with hrimsorrow.
Once you have iron commander and 4-5 totems, all you're doing is optimizing.
I started mapping with all uniques listed in the build, but a 4l and uncapped resistances. Steamrolled through yellow maps, then got extremely lucky and 6l'd my bow, and recently vaal'd my hyrri for a +1 arrow for shits & giggles.

It's dirt cheap to start off with (If you're not going for max dex on each item, the most expensive ones together are worth 60c total at this point), and optimizing it helps, but isn't a massive upgrade (110 or 116 astramentis isn't going to change much for example)


Playstyle :
Spoiler

As far as map clearing goes, I just pop quicksilver and run like the wind while dropping totems in clusters of 2-3 barely in visibility of each other. If a big rare/unique, drop a few more, keep on running. Every once in a while a frenzy can help to keep your charges up. I'll be honest I'm often too lazy to even bother.
For bosses make sure all of your totems are always summoned, and close enough to the boss (We do have Point Blank, and we need the regen of our Hierophant Ascendancy). Then, just frenzy whenever possible for charges and Elemental Overload, and avoid colors. GG boss is dead.


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Credits :
Cheers to c9q9md for his 2.4 10 totem meme ballista build which, coupled with a state of hilarity, and the release of 3.2 hierophant, lead to the thought process behind the build.
Many thanks to Epi_Hermyn for the optimisation of the build and maturing it to a more dps viable candidate.
Finally, thanks to eviL_Bison for providing guides on how to format a guide and make it more readable!
Last edited by Roshgar on May 12, 2018 7:47:29 AM
Last bumped on Aug 1, 2018 10:18:17 AM
I'm playing a similar build... Might want to pick up The Nomad unique belt.
Will test that out and see once I get the last few life nodes in my tree.
Going to update the build soon with red Elder/Guardians videos, or die, or both. Just need to get the last bit of 90.
Hello I was wondering if you could post the minimum requirements to get this build up and running? (Actually using the Ballista Totems as a main skill). I'm very much interested in becoming a fellow tourist, but I'd like to know how much investment I'm gonna need.



Thanks for putting together such a fun playstyle!
Last edited by Wreckson on Mar 14, 2018 9:58:17 PM
Super cool build!!!!!!!!!!!!!

Glad you are making it work and looks so fun to play!!!!

Did you ever think to add the abyss jewels that taunt on hit with attacks. I think a taunting siege ballista would be a huge defensive boost especially with bosses.

Also what about fending for the knockback (maybe not that useful just wondering)!!!!

thanks for the build!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The stun enchant isn't helping you much. You're not killing things, your totems are killing things.
"
I'm playing a similar build... Might want to pick up The Nomad unique belt.


The Cyclopean Coil is a whole lot cheaper and actually adds more DPS overall

The tree looks great but the lack of life is a problem interested in seeing how this build evolves :)
"
Completed 13 ChallengesFrugality wrote:
The stun enchant isn't helping you much. You're not killing things, your totems are killing things.

Fair point, but look at my helmet. Still do not have a ballista one so all my enchants are going down that path.

"
Completed 5 ChallengesWreckson wrote:
Hello I was wondering if you could post the minimum requirements to get this build up and running? (Actually using the Ballista Totems as a main skill). I'm very much interested in becoming a fellow tourist, but I'd like to know how much investment I'm gonna need.


Added some more info about that in the levelling section, if you feel more info would be better, PM me and i'll add it.

"
Did you ever think to add the abyss jewels that taunt on hit with attacks. I think a taunting siege ballista would be a huge defensive boost especially with bosses.

Also what about fending for the knockback (maybe not that useful just wondering)!!!!


As far as knockback, the knockback from projectile weakness is almost too much. Point blank in our tree makes sending them further not necessarily the best thing, but it's always nice to just trap a boss in a corner and watch him melt. Probably a question of preference and gameplay.
As for the abyss jewel, i'll be honest, didn't play abyss league, no idea what happened during that whole period of time, quite possibly interesting, but the tree isn't exactly close to another free jewel IIRC

"
Completed 21 Challengesvixenize wrote:
The Cyclopean Coil is a whole lot cheaper and actually adds more DPS overall

The tree looks great but the lack of life is a problem interested in seeing how this build evolves :)


EDIT : Plan on adding this belt as soon as I can balance out the resistances, DPS and life gain is quite pleasant.
To be fair, we are at 5k5 life due to the 40% MoM. If i sit there like an idiot, yes, I will get shredded. But then again it's not a facetank build.
I'll be able to answer this one in more detail once I start trying the Red Elder Guardians and Elder.
Last edited by Roshgar on Mar 17, 2018 10:01:09 AM
Wow, this is amazingly fun! I've been firing mah ballistae since level 42, after I picked up a Fluid Motion jewel and Hrimsorrow gloves. Destroyed Innocence/Izaro like a hot knife through butter and I imagine Kitava will be the same. I also got lucky with a Tabula Rasa though, so my dps is a few hundred higher than it should be.

Is there some uncommon reason to level Blink Arrow or Frenzy? I don't do any damage myself and the skills don't seem to gain anything other than damage and a higher mana cost from leveling up.
Last edited by Wreckson on Mar 16, 2018 4:43:59 AM
"
Completed 5 ChallengesWreckson wrote:

Is there some uncommon reason to level Blink Arrow or Frenzy? I don't do any damage myself and the skills don't seem to gain anything other than damage and a higher mana cost from leveling up.


Not Really, you gain a bit of life on the blink arrow minion, that's it. I just like levelling my gems for no real reason other than having them all 20.

Glad you like the build though!

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