Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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" - Every game in this genre is -not- the same. - 3x slower does not equate to 3x less loot. I would argue that player skill matters here. And speed is not the same as skill. - Yes, really. What's so bad about adapting to a league mechanic? We adapt every league. This is why people make different builds. Ever heard of a lab runner, a boss killer? What's wrong with making a build that has more control over their damage output? Anyway, the vote is over, so now I can only hope GGG finds a way to implement this to satisfy the majority. It won't be easy, this was a very close vote. |
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No... we're suppose to be catching beasts not corpses that's just silly :P
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" Dude, you can't be logical about video games. Get the hell outa here with that rational attitude. |
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" You are undermining your own point. If the "No" camp had won, and Beastcrafting became the alternative way to play compared to speedfarming, then -- well, assuming Beastcrafting proves itself valuable -- the reason to play 3x slower for 3x lass loot is because you get to craft 3x MORE loot and some RNG would be removed because you could craft closer to the things you most desire. Not to mention the selling of valuable Breastcrafted items. Beastcrafters can sell to the Speedfarmers; speedfarmers can sell endgame stuff like Breach blessings and Elder/Shaper gear. Maybe even with "dead-capture" nets being added, it could still trend this way. After all, even if you CAN capture a dead beast, you gotta spend valuable seconds actually targeting the corpse and tossing a net on it. Some speedy players might still ignore that. |
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" Like the other guy said, did you not notice how he turns every beast you capture into a ball of blood before he sucks it through the portal and revives it on the other side? |
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Missed voting in the poll by like an hour, bleh...
It seems to me the ability to capture dead beasts will cheapen the experience. Why throw a net and make sure a mob dies within 3s when you can just net it after you kill it? At the least, such a net should be rare and expensive enough to encourage players to be quite selective when choosing to use it. |
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What I Want is to keep capturing beasts in other leagues...
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" Yes it is, and yes it is. Clear slower = less loot acquired in a period of time. I feel like I'm explaining common sense. " So...play a slow mapper for mapping. That's ...the opposite of a good way to play. Last edited by DamageIncorporated#7815 on Mar 5, 2018, 9:08:25 PM
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Please tell me how i suppose to capture this shit without killing him? He fat, eat every mob around i kill while killing him, raping me in few hits, make 10 hits per second. |
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" Right? I thought this game was abotu making tough choices. Every advantage has a balanced disadvantage. When one item or mechanic gets too one-sidedly positive, it gets nerfed. Kaoms and Shav's got nerfed right away. Vaal pact has been under nerf review for years. ES meta has fallen to Health. MoM has been buffed and nerfed and buffed again... I was chatting with a new player who was saying every guide he was trying all recommended belly of the Beast. And I'm like, well, it's like the one chest piece that benefits practically every build and it has no strong disadvantages compared to what you get... The inflation of this kind of shit is so silly. I can see why something like Death's Door or Atziri's Acuity are rewarding: they're not easy to acquire. I never understood why something like Shavronne's Wrappings has to be so damn rare. Other than Solaris lorica, it is the only item that enables Low Life builds. Considering the other Low-Life stats on so much other gear, the whole Low-Life thing seems kind of a silly choice for all but the most min-max and wealthy ambitious players. Similarly, I understand why as a League, Beastcrafting and Beast capture should ideally be accessible to all players... but this is also why this death-net thing is so ridiculous. Summoner builds are too complicated for most new players. They require a lot of balance and gearing and knowledge of the game. I think the issue isn't this league, but in the perpetuating of the speed/racing competitiveness as the only way to play. I have still not unlocked most of the recipes, but it seems to me that if we knew in advance how powerful or exclusive some recipes would be, there may be some incentive to choosing a slower, but more focused Beast Crafting build. If the stuff you could craft with Beasts were comparable to the Speed RNG of Red Maps, then both methods of playstyle could exist as equally valid choices. So like, if we knew the RESULT of all recipes, but needed to discover their ingredients, I think that might encourage both new and experienced players to try to engage the league on the terms of its new mechanics rather than try to strong-arm the league to adapt to the speed meta. |
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