Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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" Again, you're just proving the point of the other arguments... you recognize that the game RNG is heavily one-sided in terms of the most objectively efficient way to play: kill a lot, and do it fast. What we in the "No" camp have been arguing is that it would be a positive addition to the game to introduce an alternative way to play. Yeah, the efficiency of Speed + IIQ + IIR = more and better loot might always be default, but if alternative playstyles could craft some awesome ass beastcrafted shit, then they can be rewarded with some top tier gear and access to special gear mechanics playing the game a different way. And the two types of playstyles can TRADE with one another, further increasing diversity in the playerbase and the game economy. Offering a different way to play is not the same as taking away the dominant way to play. I feel like so many of these arguments on this topic mirror the arguments for social justice. I forget who said it first, but "when you're accustomed to privilege, equality can feel like oppression." |
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I hope the dead beast will have lower level. That will be something called "balance". XD
Anyway, a live one is "usually" more valuable in real life. |
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" Quit being a sore winner. The fact that opinion was so closely divided demonstrates that players care and believe this issue to be important. It's not just about who wins and who loses this vote -- it speaks more profoundly to the way players [i.e. consumers] -- expect a well-balanced game to be built. I feel kind of torn... I like that GGG seriously considers the voices of we the players. I also recognize they need our financial support to keep the game running for us, so it is in their best interest to keep the majority happy. I am disappointed, though, that in this league, they seem to have worked so hard at building it, but ultimately lack a strong viewpoint about how they want both existing and new players to approach the new content. It looks wishywashy and people-pleasing and money-grabby to me. They're letting us "whine" about the game instead of designing and implementing something they believe will be a positive addition. So, yeah, dead-capture nets are being added. But i think this has opened another conversation about the dominant meta in the game and if that is intentional, or just the nature of the beast. I've been a big supporter of GGG and this game because i liked how they stuck to their Mission to make an AARPG about making tough choices. As it happens, though, this game seems to be increasingly more about making the "right" choices instead, which is disappointing. |
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I missed the vote to but mine is for the fourth (unavailable) option:
4. Don't allow capturing dead beasts but rethink the mechanic a bit to compensate all builds and still fit the leagues purpose. Some options are: 1. Instead of a net to capture dead beasts, an item to revive dead beasts. This means players who were going too fast will still need to slow down and participate in the mechanic instead of getting a free "currency". Even totems / summons can do that (summon less totems or minions when reviving). Make this item common and not rare. 2. When non netted beasts get to 0 HP, they don't die. They enrage and heal to full and get more Max life. This means if someone is clearing too fast they will get easier and easier chances to capture it, but at the cost of much more time spent. 3. Instead of netting before they die and trying to get them sub 5% in 3 seconds, just make the beast more visible and once they hit 0% all other beasts get knocked away and it is stunned for 2 seconds. If you net in that timeframe, you capture it. This means the league is less about damage control and more about paying attention and not just blasting through everything, but I think this works as an option too. Pandering to those who just want to do max clear speed and not pay attention is against what this league is about. Ignoring some builds is against what this game is about. Better options should be looked at. |
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Darn, missed this poll completely (too busy playing instead of reading...). I have to admit that capturing live critters is very difficult for my build (AoE Summoner). Also: being new to the game doesn't help so much either. Right now (for me), they either die too fast or are way tougher than same-level story bosses and require kill focus to survive (red-con).
Edit: I read Powersthatbe's post after I posted this: I love his point 3 suggestion. With fast-moving red-cons, I find it hard to even find it in the middle of all the mess, let alone click on it at the appropriate time to try and net it. His suggestion #3 fixes a LOT of that Last edited by Threndor#0996 on Mar 5, 2018, 9:41:18 PM
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" Throw net+ nuke mob as normal= caught How difficult is that? It's easier to do with high DPS. It shouldn't be that hard for the multitude of popular high DPS builds to have a far higher damage output for the level of whatever zone they are in. With the clear speed meta that should be a given. Step 1: find the mob you want Step 2: throw net Step 3: clear speed meta as normal |
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" Right? I think the summoners though are arguing that they off-screen shit, or that the net throwing range is shorter than it is possible to target a beast before their minions do. I actually think a compromise with the nets is to make them like the strongboxes: maybe ALL of them can revive dead monsters... Enraged. So your option is try to get it once, alive, or kill it and then revive it to capture it. |
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YES
Failing to catch someone because the mechanic is wonky does not feel good at all. |
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While I can greatly appreciate that GGG is doing it's best to have a middle ground option, it is very sad to see that certain people are being catered to just because they want to speed run and nothing more. I realize that minion and totem builds have a hard time sometimes with a mechanic that involves not killing, but you don't see them nerfing certain Vorici quests just for those builds. That is the case in point, beyond that fact that the majority of the votes went for NO while the rest were split on how to proceed. Learn to play for the mechanic, not just to be the first to clear the game in under an hour. Learn to enjoy the content instead of trying to push everyone else into your system of one-upping and then complaining the fastest clearing build kills things too fast. You built it to kill fast, so make another one to play the mechanic or stop whining and let the rest of us actually enjoy the game instead of ruining it.
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I'm glad GGG chose to ask players for feedback and I definitely feel this vote was a good way to do it. I STRONGLY DISAGREE with those who claim it's better for them to 'have a strong vision of their own', etc. and so not put it up for a vote. HOWEVER, this poll should REALLY have been put up at least 5 days after the league launch, not on the second day. And it should've been up for at least 3 days. The number of people now mentioning that they missed out on the vote is testament to the importance of the latter. The rapid fixes to the capture mechanic right after league start is testament to the importance of the former. And the sheer closeness of the vote even in these regrettable circumstances suggests that the answer here was not a painfully obvious/almost universally agreed one.
I'd encourage GGG to embrace this democratic approach more in other such cases in the future, but not in such a poorly executed i.e. rushed fashion. Democracy needs time to work, so give it that. :) Last edited by Exile009#1139 on Mar 5, 2018, 9:57:05 PM
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