Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

No
1762448.07%
Yes, but more common
942825.72%
Yes, but more rare
960926.21%
Poll closed
Im very pleased to see that the best option has won 'yes - but more rare' It's good to know that the PoE community can come together to make good decisions and it's always good to be on the winning team!

Go winners!
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Samwell_Tarly wrote:
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BackFlashRun wrote:
Just make the beasts in the net immortal or immune to totem damage and minion damage, this would solve most of the proplems!


The beasts inside a net are already immune to ALL damage for 3 seconds, GGG gave us a generous window already.


What does that have to do with them getting bent over a table in under 2 seconds BEFORE you can throw a trap? ( summoners with uncontrollable minions)

Nets should be instant cast, like a flask. The animation is what REALLY makes it hard. not the timer.
Last edited by DamageIncorporated#7815 on Mar 5, 2018, 7:59:02 PM
I don't think the issues is with the 3 seconds of capture time. At lease for me it's them getting insta killed by my golems and never having a chance to throw the net. while i agree capturing dead mobs is lame in concept, capturing these mobs is almost impossible with multiple builds.

Is there a way on "death" to have the mobs stay "dazed" and we capture them that way?
Grats to all who voted "yes"! :-) At least we have one fix to these clunky mechanics.

No I'm taking bets on how long the "no" voters will continue to complain. Also, time to see if those who promised to quit the league over this will keep racking up challenges.
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NO. Like, why?

If you already knew what this league entailed, WHY would you make a speed-clear aoe build or like summoner/totem build where you have little control over what you deal damage to? Some single target builds suffer with mapping speeds. Some mapping speed builds tend to suffer with single target damage.

Why is that not okay? If I don't make a character meant for Lab, I won't be efficient at lab. I might even struggle or find it near impossible for uber. Doesn't that make sense? Make a build that can do the content you want to do effectively. I thought that was how PoE worked.
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burlyfish wrote:
NO. Like, why?

If you already knew what this league entailed, WHY would you make a speed-clear aoe build


/snip

If you arent speed clearing in the first place, you're wasting your time and doing it wrong. Why would you NOT play a fast build?
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Biotech68 wrote:
I don't think the issues is with the 3 seconds of capture time. At lease for me it's them getting insta killed by my golems and never having a chance to throw the net. while i agree capturing dead mobs is lame in concept, capturing these mobs is almost impossible with multiple builds.

Is there a way on "death" to have the mobs stay "dazed" and we capture them that way?


The Rare Beast is shown in a BIG YELLOW SKULL icon on the mini-map several screens away... what's stopping players from using Convocation and throwing the net just before the fight starts?

It's not as hopeless as a lot of players make it out to be.
I'd say Yes, but more rare.

Thanks for the great game!
I suggested a one-use, expensive Revive/Resurrection Orb a couple hours ago, in the Feedback and Suggestions forum.

It would revive the beast with full hp, allowing for a second chance to capture it.
A timer to only be able to revive the beast within a few minutes might be a good idea, allowing for you to go buy it, if you don't have one handy.

I believe that would be a fair compromise for all.
Player numbers are plummeting.
Well, in the thread it may be all said but let's see a couple of thoughts... . . . .

About the poll itself:

Starting with a quote from this very thread because it points to the only one mistake:
"Don't mold the game to the communities liking.
New experiences force players to do new things, which is what makes a game last for years to come."

Design and leadership does not belong to the crowds. Especially not in a way of the +50% voting in 24 hours without any real discussion before. Looking at the masses of posts of hasty and hating and emotional decisions based on a frustrated experience and "my current build".... ignoring many others. Well, we are not the ones to make such decisions. The sum of narrow perspective based opinions will not be the one wise one! And no offense guys (fellow Exiles) we simply cannot have the big picture and only a couple of days of experience with the mechanics.

GGG I love that you are listening... but you do know what you are doing. Listening to the community and giving the decision to the angry mod (we are) are entirely different. Do not waver and back off when you just came up with something new and potentially great design just because ppl are complaining instead of welcoming the challenge! It is not by accident that those thousands of ppl are playing the game and not designing it! No offense to all of us fellow Exiles but after giving all the feedback we should just keep on playing and learning and being creative to welcome the new really fun challenges. I will do.

GGG, I believe it is still acceptable to say that due to complexity you reserve the right to decide and also make a new poll or ongoing discussion about the capture mechanincs.

But even if you wanted a poll this one is biased. (Not intentionally though, I am quite sure!)
As ppl said earlier probably some of the "yes, but rare"-er ppl would say "rather no, if it was to common".

Moreover why don't you add an option like "no, but keep up the creative discussion about other methods to improve the experience of capturing beasts"? .... I believe much more than 50% of the community would encourage that!

Don't act like there were no other options! Already in this thread there are a plethora of creative ideas.


Okay, what about the capturing mechanics and the league itself:

I love it!
I love it because it is different.
It brings something fundamentally new to the game.
It is not just another layer of complexity in stats and economy but a new taste of life in the gameplay. Something which is not just another source of stats and another visual theme.
It is awesome to have some nice addition to the ssf way of life!
It actually requires us to slow down, think and be createive rather than just "creatively" stacking dps and life and movement speed (aka jumping speed).
It it needs more than just searching for maximum dps and life values ;)
It has a potential to have depth and interesting new immersion in the World of Wraeclast.
etc. etc.. etc...

There have been a couple of types of builds basically: speed clear, boss killer mainly and aurabot (but only in party) and MF ..... now what's wrong with ppl having to consider capture capability if they want their build to be able to do that? That might even be a whole new type of build as a new direction.... or they can encorporate that with some tradeoffs. There are builds good for speed clear but cannot capture or kill big bosses.... there are boss killers but slower and most likely just trample on beasts' dead corpses.... AND now there is a new way of life emerging: the capure artist, the procurer, the gatherer, the real trapper, the whateverer.

It certainly involves movement speed to track down beasts then some big damage to weaken them.... and manageable damage rate not to kill them..... then damage burst when throwing the net not to let them break free..... possibly some creative synergies with conditional killing (eg. your minions can only kill ignited enemies, your hits can only kill frozen enemies etc.) There are a lots of existing ways to manage all that. Sacrificing gem slots for another lesser damage attack... weapon swap even... actual gameplay tactics other than just run-hit-jump-jump..... to lure away and capture isolated monster.... to have good timing of throwing the net when the monster is on really low life..... to swap auras for capture.... etc. Let alone all the creative ideas that you can implement in the next few weeks to enhance the experience (eg. item stats, curse variant, minion control skills, etc.).

But seriously "capturing dead beasts" is just plain silly (of course we can explaing anything with some magic but at the end of the day it becomes just another type of dropped currency then) and reduces the whole "new league" to another bunch of recipes and economy complexity...... as many others said: it just takes away the whole spirit and uniqueness of the league.

Of course, it can be an interesting concept to be able to revive dead beasts and capture undead versions of them or something like that. Certainly for different recipes... or corrupting the items or ... well, this one you need to think through).

It is just a few days from the start. Naturally ppl are resistant when there are real challenges and the need to adjust and improve. It seems we complain and try to bend the world to our lazy "needs". Masses tend to whine before they come up with all sorts of creative ideas. Myself also got frustrated when "losing" the prey after investing the time and deaths to capture. I also had frustrations with bleeding and reflect and breeches and bosses and whatnot.

But we will learn.

Isn't this something we asked for? Something new? Something challenging other than faster looting? Challenge league... thanks God (which one though?) we got it! If not then there is the world called Standar

If it turns out "in the long run" that adjustments are really needed (not just we ppl being lazy to learn and be creative after a couple of days) then you might still change things. Maybe Einhar can invent some new devices or net enchantments that can help with the capture in some spects without ruining the whole idea and break the mechanics. This could be another novelty for the league! .... some real changes mid league andprogression of new invetions. Wouldn't that be cool?


GGG Team, you created something novel something other than just some new areas and different ways to stack stats..... this actually can be a new beginning which saves PoE from the slippery temptations of the "arcade" genre.

Don't make a hasty decision of basically ruining the novelty and the spirit of the league! Respect the work of your designers they did a great job and I am sure they can also make adjustments to address the real problems to make it viable without ruining it.

You know, if all else fails you can still add the league-spirit-killer dead-nets later. ;)

Stay sane, GGG Exile!

PS It is a definite "no" from me :D

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