Content Update 3.0.2 Patch Notes

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volosi_nazad wrote:
well i got my tukohamas after 1 hour of trying so try harder, boy
its GRINDING gear games

now you even need to GRIND your own spectres, ahahahahah, well played
some advice: use new harbinger belt to reduce cd of desecrate (patch made useless belt become a bit useful, so dope)


Where did you find tukohamas in maps now?
it was shaper realm for me, but i got lucky to get needed set of mobs, it's not 100%
also saw some in overgrown ruin t15
This is the dumbest way to balance this skill ive ever seen and why it needs to be balanced im not sure since we as players and our gear doesnt scale to lower lvl places

They need to do like i said on twitter and make our hideout lvl 100 let us use the spawn trick in our hideout so we dont need to go to a t16 just to use specs (but they would need to fix hideout summoning to and now that we cant use this trick it wont work anyways)


.... why should our high level zone summon scale in a lower zone? this makes no sense because we can already REKT lower places why cant out summons? it doesnt hurt if you bring a lvl 100 summon in a lvl 20 area since we have drops lowered and exp (infact we dont get exp for this low?) so whats the big deal?

Scaling also makes the gem we use to summon useless since it doesnt do what it says it does unless your in a t16 (the highest it can go is 86? not 100)

Solaris Fanatics does not always spawn them as far as i seen...

Fire-Eaters can only be spawned in one map as far as i know (this is the spec i use...) and thats a shore map


I think the bug being fixed is good and all but now we need away to pick what summon we want from a list on the skill when we cast it or something and what level we want them to be since our gem should make them lvl 100


Add-on:
I still think summoning needs more fixing in that we cant see our summons stats or even what our summon name is... we cant see what gear out guardian has or its stats ETC
Last edited by Lynerus#6363 on Oct 12, 2017, 1:30:11 AM
well for non-ssf guys this spectre update is still playable but same enjoyable like playing with dick in a mounth
now imagine how hard for ssf-guy will be finding needed high level spectre rofl, it can take ages of their life
Rip all complicated specters builds? All you want now is get to T16 and spawn something, then go to low level maps and blast the shit outta there with overpowered T16 specters...
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K4r4k4s4 wrote:
Rip all complicated specters builds? All you want now is get to T16 and spawn something, then go to low level maps and blast the shit outta there with overpowered T16 specters...

well, it is so funny farming shit-tier maps instead of playing end game content, ty for advice
I didn't think a quality of life patch meant having to spend an entire day grinding through high tier maps with no damage so that hopefully you find the Spectre's back that you've been using for the past month.

This patch totally bricked SSF Spectre builds.
vaal or no balls
Got 3x Tukohava Vanguards and 1 WickerMen in T15 Overgrown ruin, headed to the boss, entered the boss room and started fight.
in 5 sec, the TV were dead, the wickerman barely hanging, with a lvl 21 spectre and des gem.

Now you tell me, what is the use of spectres now ? They absolutly suck.
I go in a shaper map, i spam 1h for some spectres and they die instantly at shaper fight.
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K4r4k4s4 wrote:
Rip all complicated specters builds? All you want now is get to T16 and spawn something, then go to low level maps and blast the shit outta there with overpowered T16 specters...


Why get a gem to spawn level 100 powerful specs if we cant use them? that makes no sense... if you using a powerful spec in a low lvl map and missing out on some drops/exp who is to say this is bad really your just hurting yourself
Where can I find the Wicker man and tukhohama's vanguards now? Been doing crypt and cells lots of time but no luck till now

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