Vaal Pact - The node make the game imbalance
Dont worry people, next league VP is getting gutted, just like CI was.
Spreading salt since 2006
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" You still as 90% of player base DONT GET IT. Es was broken , VP is broken . You say youve been around since close beta. I been longer then you around, and let me tell you somethign before POE was a game for hardcore players , today is a Facebook game compared to what poe once was. I remeber going out to farm Sarns for gear and levels as you would get 1 shot by piety and now people complain for Kitava. Game its to damn easy ,only problem is damage spikes , mobs do no damage atm. I have 783 builds in my poe.planner
I played 3 of those in the last 2 years Please more 1 shot mechanics so i reduce it to 1 . Thank you. |
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"No YOU still don't get. Because according to you EVERYTHING is broken. ES,VP, Flasks, AOE practically everything what was nerfed. What will left for fun? NOTHING. Because they nerfed already everything in history of the game. You will wake up once alone, in boring game where every1 left. |
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" The game needs to evolve or it will die. Gamers don't want to dick around killing 1 mob per second on their single target heavy strike face breaker build because it feels more tactical. IGN: Arlianth
Check out my LA build: 1782214 |
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I agree that VP doesn't imbalance the game; the game itself has a very odd knifes-edge sort of balance. VP is the only route we have to staying alive while using half the abilities in this game.
The bigger issues, as stated, are damage spikes and forced low health pools. The game should certainly feel dangerous, but not because I blinked. Leech without VP gets better as our HP pools go up, so if we ditched VP and specc'd into more life leeched/s and built our HP values up it could potentially value back out. Instant healing potions to help your missteps. I think that was the idea to the game, but VP really does force them into scaring you off with 6k+ damage boss abilities. If our HP went up a fair amount, our leech went down, and we reduced the boss damage but increased the speed of the fights... IDK, I'm not a game dev, but something's gonna happen. I think we just hope it doesn't suck. :) |
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"Or they could make VP leech only for melee attack. Because melee need some protection. Melee doesn't have range advantage. Last edited by Kastmar#4974 on Oct 4, 2017, 3:55:04 PM
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" The only toon of yours not stripped is a barrage pathfinder aka Ranged. Comparing pot use on a ranged toon to a melee toon. Really? lol Cyclone through mobs, get stacks of bleed while passing through desecrate. Everythings dead, where you gonna leech? Immune bleed stops bleed but not chaos damage.Immune bleed health flask stops bleed,heals and buffers against desecrate. Dont step in desecrate? Its everywhere, does your toon fly? 24 characters and u have 1 lvl 90 ranged. Come back when you break 90 with melee. |
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" Yeah! Maybe we could tag certain gems with 'Attack with this gem cannot leech life instantly from any source'? So slowly single out problematic abilities, like Barrage? Feels like people might get defensive, it's tricky. :/ |
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This single node has caused the most amount of imbalance in the game. The best defense is a good offense, they say. Yeap, that is Vaal Pact in a nutshell.
In every ARPG, there are 3 broad factors that determine gameplay. 1) Offence - Pure offense gives you the glass cannon 2) Defense - Pure defense gives you the tank 3) Sustain - To support Offence / Defense builds. Sustain in theory should be a subset of Defense. Any ARPG needs to somehow find the magical "balance" between these 3 stats. Many have tried, and nearly all have failed. Vaal Pact has taken the holy trinity and turned it on its head. The higher the offence = the higher the sustain. This is a Terrible Idea as sustain has become a subset of Offence. Vaal Pact has removed the "glass" in "glass cannon". Why "get out of the fire" when all it does is keep you warm. Vaal Pact has made Defense almost irrelevant. All you need to do is to prevent 1-shot hits which was exactly the reason why ES/CI in 2.60 was so powerful. The sheer amount of ES negated all 1 shot abilities and life lost was leeched back in a nano-second. Vaal Pact makes the game almost impossible to balance as the developer's need to scale damage higher and higher made for inevitable 1 shot damage which we all feel is "unfair". As long as Vaal Pact exists, 1 shot mechanics would co-exist. The guiding light to this game is D2: LOD. Much of the thought process and gameplay stems from a game that was launched 17 years ago to much fanfare. As much as people dislike D3 in these forums, they did actually manage to balance sustain even if imperfectly. Some Suggestions - Remove Vaal Pact: When you can tank through the most powerful ability in the game (Shaper's beam), something is very wrong. Nerf to ES simply made players migrate to life. What did they share in common? Vaal Pact. - Increase Leech Rate: Double it for range and triple it for melee. Make it work for spells too at an adjusted rate. Employ half the effect of leech on Ghost Reaver to recognize that ES can obtain much larger pools. - Buff Armour / Evasion: These defensive stats have been largely forgotten in an instant leech game. - Adjust Monster Damage: Tone down incoming burst damage to take into account lower sustain. Hardcore players would love this. Last edited by DAKKONx#3689 on Oct 4, 2017, 10:06:12 PM
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" 90% of the bow builds are more melee,than melee builds and cant even get fortify. If VP didnt work with bows, everyone would play bladeflurry, that's not how you balance the game. |
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